diff options
author | danfe <danfe@FreeBSD.org> | 2008-04-02 18:18:54 +0800 |
---|---|---|
committer | danfe <danfe@FreeBSD.org> | 2008-04-02 18:18:54 +0800 |
commit | 19780265cd1d801a83f2d905a131f6da337a04c1 (patch) | |
tree | 8ff0e3046c097c66e869d20f500c53a40d9ebb81 | |
parent | 9eb266ebd894353743b3f0913edc93396d2a8a0c (diff) | |
download | freebsd-ports-gnome-19780265cd1d801a83f2d905a131f6da337a04c1.tar.gz freebsd-ports-gnome-19780265cd1d801a83f2d905a131f6da337a04c1.tar.zst freebsd-ports-gnome-19780265cd1d801a83f2d905a131f6da337a04c1.zip |
Add new port of Battle Tanks, fast 2D tank arcade game with multiplayer and
split-screen modes.
WWW: http://btanks.sourceforge.net/
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/battletanks/Makefile | 51 | ||||
-rw-r--r-- | games/battletanks/distinfo | 3 | ||||
-rw-r--r-- | games/battletanks/files/patch-SConscript | 23 | ||||
-rw-r--r-- | games/battletanks/files/patch-SConstruct | 21 | ||||
-rw-r--r-- | games/battletanks/files/patch-mrt_tcp_socket.cpp | 10 | ||||
-rw-r--r-- | games/battletanks/files/patch-mrt_udp_socket.cpp | 10 | ||||
-rw-r--r-- | games/battletanks/files/patch-net_monitor.cpp | 10 | ||||
-rw-r--r-- | games/battletanks/files/patch-net_scanner.cpp | 10 | ||||
-rw-r--r-- | games/battletanks/pkg-descr | 13 | ||||
-rw-r--r-- | games/battletanks/pkg-plist | 424 |
11 files changed, 576 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index e438a8813450..d8efc5d40e32 100644 --- a/games/Makefile +++ b/games/Makefile @@ -71,6 +71,7 @@ SUBDIR += bastet SUBDIR += battalion SUBDIR += battleball + SUBDIR += battletanks SUBDIR += belooted SUBDIR += bfm SUBDIR += biloba diff --git a/games/battletanks/Makefile b/games/battletanks/Makefile new file mode 100644 index 000000000000..9393e4cd1158 --- /dev/null +++ b/games/battletanks/Makefile @@ -0,0 +1,51 @@ +# New ports collection makefile for: Battle Tanks +# Date created: 24 Mar 2008 +# Whom: Alexey Dokuchaev <danfe@FreeBSD.org> +# +# $FreeBSD$ +# + +PORTNAME= btanks +PORTVERSION= 0.7.5800 +CATEGORIES= games +MASTER_SITES= SF + +MAINTAINER= danfe@FreeBSD.org +COMMENT= Fast 2D tank arcade game with multiplayer and split-screen modes + +LIB_DEPENDS= sigc-2.0.0:${PORTSDIR}/devel/libsigc++20 \ + openal.0:${PORTSDIR}/audio/openal + +USE_BZIP2= yes +USE_LDCONFIG= yes +USE_SCONS= yes +USE_SDL= image sdl +SCONS_BUILDENV= ${SCONS_ENV} LDFLAGS=${PTHREAD_LIBS} +SCONS_ARGS= prefix=${PREFIX} resources_dir=${DATADIR} +PORTDOCS= * + +OPTIONS= LUA "Build with Lua scripting support" off + +.include <bsd.port.pre.mk> + +.if defined(WITH_LUA) +USE_LUA= 5.0+ +.else +SCONS_ARGS+= enable_lua=false +.endif + +DESKTOP_ENTRIES="Battle Tanks" "${COMMENT}" "" "bt" "Application;Game;" false + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/bt ${PREFIX}/bin + ${INSTALL_PROGRAM} ${WRKSRC}/*[^s].so ${PREFIX}/lib + @${MKDIR} ${DATADIR} + ${INSTALL_PROGRAM} ${WRKSRC}/libbt_objects.so ${DATADIR} + (cd ${WRKSRC} && ${COPYTREE_SHARE} data ${DATADIR}) +.if !defined(NOPORTDOCS) + @${MKDIR} ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/README-en.txt ${DOCSDIR}/README + ${INSTALL_DATA} ${WRKSRC}/*.url ${DOCSDIR} +.endif + +.include <bsd.port.post.mk> diff --git a/games/battletanks/distinfo b/games/battletanks/distinfo new file mode 100644 index 000000000000..bc050223bbcd --- /dev/null +++ b/games/battletanks/distinfo @@ -0,0 +1,3 @@ +MD5 (btanks-0.7.5800.tar.bz2) = 538eadf2b78897620f3ef683a4ea423a +SHA256 (btanks-0.7.5800.tar.bz2) = 1c82a2a1d1acd9bba7498be6623ad94a05783aba23fb0ac84330049a02107c2f +SIZE (btanks-0.7.5800.tar.bz2) = 56610996 diff --git a/games/battletanks/files/patch-SConscript b/games/battletanks/files/patch-SConscript new file mode 100644 index 000000000000..5a3965716d3f --- /dev/null +++ b/games/battletanks/files/patch-SConscript @@ -0,0 +1,23 @@ +--- SConscript.orig 2007-12-21 15:36:00.000000000 +0600 ++++ SConscript 2008-03-27 06:26:45.000000000 +0600 +@@ -68,17 +68,17 @@ + + if sys.platform != 'win32' and env['enable_lua']: + got_lua = False +- for lua in ['lua5.1', 'lua5.0', 'lua']: ++ for lua in ['lua-5.1', 'lua-5.0', 'lua']: + try: + env.ParseConfig("pkg-config --cflags --libs %s 2>/dev/null" %lua); + got_lua = True + env.Append(CPPDEFINES=['ENABLE_LUA']) +- bt_libs.append(lua) ++ bt_libs.append('lua') + break + except: + continue + if not got_lua: +- raise Exception("Cannot find lua5.1/lua5.0 or lua pkg-config information") ++ raise Exception("Cannot find lua-5.1/lua-5.0 or lua pkg-config information") + + if env['enable_lua']: + env.Append(CPPDEFINES=['ENABLE_LUA']) diff --git a/games/battletanks/files/patch-SConstruct b/games/battletanks/files/patch-SConstruct new file mode 100644 index 000000000000..655fa91540bd --- /dev/null +++ b/games/battletanks/files/patch-SConstruct @@ -0,0 +1,21 @@ +--- SConstruct.orig 2007-12-21 19:45:15.000000000 +0600 ++++ SConstruct 2008-03-27 04:41:37.000000000 +0600 +@@ -53,6 +53,8 @@ + env['CXXFLAGS'] += SCons.Util.CLVar(os.environ['CXXFLAGS']) + if os.environ.has_key('LDFLAGS'): + env['LINKFLAGS'] += SCons.Util.CLVar(os.environ['LDFLAGS']) ++if os.environ.has_key('CPPPATH'): ++ env['CPPPATH'] = os.environ['CPPPATH'].split() + + if (env['gcc_visibility']): + env.Append(CCFLAGS=' -fvisibility-inlines-hidden -fvisibility=hidden -DGCC_HASCLASSVISIBILITY ') +@@ -97,9 +99,6 @@ + if debug: + env.Append(CCFLAGS='-ggdb ') + env.Append(CPPFLAGS='-ggdb ') +- else: +- env.Append(CCFLAGS='-O3 ') +- env.Append(CPPFLAGS='-O3 ') + + al_lib = 'openal' + env.Append(CPPFLAGS=' -Wall -pedantic -Wno-long-long -pipe -pthread ') diff --git a/games/battletanks/files/patch-mrt_tcp_socket.cpp b/games/battletanks/files/patch-mrt_tcp_socket.cpp new file mode 100644 index 000000000000..dfd7b337021a --- /dev/null +++ b/games/battletanks/files/patch-mrt_tcp_socket.cpp @@ -0,0 +1,10 @@ +--- mrt/tcp_socket.cpp.orig 2007-09-12 15:46:52.000000000 +0700 ++++ mrt/tcp_socket.cpp 2008-03-27 06:19:19.000000000 +0600 +@@ -26,6 +26,7 @@ + # include <sys/socket.h> + # include <netinet/in.h> + # include <netinet/tcp.h> ++# include <netinet/in_systm.h> + # include <netinet/ip.h> /* superset of previous */ + # include <arpa/inet.h> + # include <netdb.h> diff --git a/games/battletanks/files/patch-mrt_udp_socket.cpp b/games/battletanks/files/patch-mrt_udp_socket.cpp new file mode 100644 index 000000000000..c7f873fe4f43 --- /dev/null +++ b/games/battletanks/files/patch-mrt_udp_socket.cpp @@ -0,0 +1,10 @@ +--- mrt/udp_socket.cpp.orig 2007-09-13 12:28:11.000000000 +0700 ++++ mrt/udp_socket.cpp 2008-03-27 06:19:44.000000000 +0600 +@@ -7,6 +7,7 @@ + # include <sys/socket.h> + # include <netinet/in.h> + # include <netinet/tcp.h> ++# include <netinet/in_systm.h> + # include <netinet/ip.h> /* superset of previous */ + # include <arpa/inet.h> + # include <netdb.h> diff --git a/games/battletanks/files/patch-net_monitor.cpp b/games/battletanks/files/patch-net_monitor.cpp new file mode 100644 index 000000000000..042c15065679 --- /dev/null +++ b/games/battletanks/files/patch-net_monitor.cpp @@ -0,0 +1,10 @@ +--- net/monitor.cpp.orig 2007-12-21 16:55:30.000000000 +0600 ++++ net/monitor.cpp 2008-03-27 06:20:09.000000000 +0600 +@@ -33,6 +33,7 @@ + #else + # include <sys/socket.h> + # include <netinet/in.h> ++# include <netinet/in_systm.h> + # include <netinet/ip.h> /* superset of previous */ + # include <arpa/inet.h> + # include <netdb.h> diff --git a/games/battletanks/files/patch-net_scanner.cpp b/games/battletanks/files/patch-net_scanner.cpp new file mode 100644 index 000000000000..179a4f5d281e --- /dev/null +++ b/games/battletanks/files/patch-net_scanner.cpp @@ -0,0 +1,10 @@ +--- net/scanner.cpp.orig 2007-12-21 19:28:34.000000000 +0600 ++++ net/scanner.cpp 2008-03-27 06:20:31.000000000 +0600 +@@ -13,6 +13,7 @@ + #else + # include <sys/socket.h> + # include <netinet/in.h> ++# include <netinet/in_systm.h> + # include <netinet/ip.h> /* superset of previous */ + #endif + diff --git a/games/battletanks/pkg-descr b/games/battletanks/pkg-descr new file mode 100644 index 000000000000..8aa0684794b5 --- /dev/null +++ b/games/battletanks/pkg-descr @@ -0,0 +1,13 @@ +Battle Tanks is a funny battle on your desk, where you can choose one of +three vehicles and eliminate your enemy using the whole arsenal of weapons. +It has original cartoon-like graphics and cool music, its fun and dynamic, +it has several network modes for deathmatch and cooperative -- what else is +needed to have some fun with your friends? And all is packed and ready for +you in Battle Tanks. Features include: + + - Multiplayer + - Cross-platform + - Free distribution and open source + - Old-school oriented + +WWW: http://btanks.sourceforge.net/ diff --git a/games/battletanks/pkg-plist b/games/battletanks/pkg-plist new file mode 100644 index 000000000000..7782cf100271 --- /dev/null +++ b/games/battletanks/pkg-plist @@ -0,0 +1,424 @@ +bin/bt +lib/libbt.so +lib/libmrt.so +lib/libsdlx.so +%%DATADIR%%/data/font/big.png +%%DATADIR%%/data/font/big_0080.png +%%DATADIR%%/data/font/big_0400.png +%%DATADIR%%/data/font/digits.png +%%DATADIR%%/data/font/medium.png +%%DATADIR%%/data/font/medium_0080.png +%%DATADIR%%/data/font/medium_0400.png +%%DATADIR%%/data/font/medium_dark.png +%%DATADIR%%/data/font/medium_dark_0080.png +%%DATADIR%%/data/font/medium_dark_0400.png +%%DATADIR%%/data/font/small.png +%%DATADIR%%/data/font/small_0080.png +%%DATADIR%%/data/font/small_0400.png +%%DATADIR%%/data/maps/aqua_world.jpg +%%DATADIR%%/data/maps/aqua_world.tmx +%%DATADIR%%/data/maps/aqua_world_tactics.jpg +%%DATADIR%%/data/maps/arena.jpg +%%DATADIR%%/data/maps/arena.lua +%%DATADIR%%/data/maps/arena.tmx +%%DATADIR%%/data/maps/baykonur.jpg +%%DATADIR%%/data/maps/baykonur.tmx +%%DATADIR%%/data/maps/baykonur_tactics.jpg +%%DATADIR%%/data/maps/curfew.jpg +%%DATADIR%%/data/maps/curfew.tmx +%%DATADIR%%/data/maps/curfew_tactics.jpg +%%DATADIR%%/data/maps/dune.jpg +%%DATADIR%%/data/maps/dune.tmx +%%DATADIR%%/data/maps/dune_tactics.jpg +%%DATADIR%%/data/maps/gaddino.jpg +%%DATADIR%%/data/maps/gaddino.tmx +%%DATADIR%%/data/maps/gaddino_tactics.jpg +%%DATADIR%%/data/maps/hell_swamp.jpg +%%DATADIR%%/data/maps/hell_swamp.tmx +%%DATADIR%%/data/maps/hell_swamp_tactics.jpg +%%DATADIR%%/data/maps/lenin_square.jpg +%%DATADIR%%/data/maps/lenin_square.tmx +%%DATADIR%%/data/maps/lenin_square_tactics.jpg +%%DATADIR%%/data/maps/null.png +%%DATADIR%%/data/maps/paintball.jpg +%%DATADIR%%/data/maps/paintball.tmx +%%DATADIR%%/data/maps/paintball_tactics.jpg +%%DATADIR%%/data/maps/platform.jpg +%%DATADIR%%/data/maps/platform.lua +%%DATADIR%%/data/maps/platform.tmx +%%DATADIR%%/data/maps/platform_tactics.jpg +%%DATADIR%%/data/maps/university.jpg +%%DATADIR%%/data/maps/university.lua +%%DATADIR%%/data/maps/university.tmx +%%DATADIR%%/data/maps/university_tactics.jpg +%%DATADIR%%/data/maps/wastes.jpg +%%DATADIR%%/data/maps/wastes.tmx +%%DATADIR%%/data/maps/wastes_tactics.jpg +%%DATADIR%%/data/playlist +%%DATADIR%%/data/preload.xml +%%DATADIR%%/data/resources.xml +%%DATADIR%%/data/sounds/ambient/city.ogg +%%DATADIR%%/data/sounds/ambient/country.ogg +%%DATADIR%%/data/sounds/ambient/forest.ogg +%%DATADIR%%/data/sounds/ambient/horror.ogg +%%DATADIR%%/data/sounds/ambient/swamp.ogg +%%DATADIR%%/data/sounds/boomerang-missile.ogg +%%DATADIR%%/data/sounds/building-explosion1.ogg +%%DATADIR%%/data/sounds/building-explosion2.ogg +%%DATADIR%%/data/sounds/building-explosion3.ogg +%%DATADIR%%/data/sounds/cannon1.ogg +%%DATADIR%%/data/sounds/cannon2.ogg +%%DATADIR%%/data/sounds/cannon3.ogg +%%DATADIR%%/data/sounds/cannon4.ogg +%%DATADIR%%/data/sounds/deadman1.ogg +%%DATADIR%%/data/sounds/deadman2.ogg +%%DATADIR%%/data/sounds/deadman3.ogg +%%DATADIR%%/data/sounds/dirt-bullet-explosion.ogg +%%DATADIR%%/data/sounds/disembark.ogg +%%DATADIR%%/data/sounds/dispersion-bullet.ogg +%%DATADIR%%/data/sounds/dumb-missile.ogg +%%DATADIR%%/data/sounds/engine-car.ogg +%%DATADIR%%/data/sounds/engine-start.ogg +%%DATADIR%%/data/sounds/engine-vehicle.ogg +%%DATADIR%%/data/sounds/explosion.ogg +%%DATADIR%%/data/sounds/fire-fadeout.ogg +%%DATADIR%%/data/sounds/fire.ogg +%%DATADIR%%/data/sounds/guided-missile.ogg +%%DATADIR%%/data/sounds/helicopter.ogg +%%DATADIR%%/data/sounds/klaxon-funny.ogg +%%DATADIR%%/data/sounds/klaxon.ogg +%%DATADIR%%/data/sounds/laugh01.ogg +%%DATADIR%%/data/sounds/laugh02.ogg +%%DATADIR%%/data/sounds/machinegunner-bullet.ogg +%%DATADIR%%/data/sounds/menu/change.ogg +%%DATADIR%%/data/sounds/menu/move.ogg +%%DATADIR%%/data/sounds/menu/return.ogg +%%DATADIR%%/data/sounds/menu/select.ogg +%%DATADIR%%/data/sounds/mine-tick.ogg +%%DATADIR%%/data/sounds/nuke-explosion.ogg +%%DATADIR%%/data/sounds/nuke-missile.ogg +%%DATADIR%%/data/sounds/old-mine-tick.ogg +%%DATADIR%%/data/sounds/old-nuke-explosion.ogg +%%DATADIR%%/data/sounds/respawn.ogg +%%DATADIR%%/data/sounds/shot.ogg +%%DATADIR%%/data/sounds/smoke-missile.ogg +%%DATADIR%%/data/sounds/stun-missile.ogg +%%DATADIR%%/data/sounds/submarine.ogg +%%DATADIR%%/data/sounds/taking-item-1.ogg +%%DATADIR%%/data/sounds/taking-item-2.ogg +%%DATADIR%%/data/sounds/taking-item-3.ogg +%%DATADIR%%/data/sounds/taking-item-4.ogg +%%DATADIR%%/data/sounds/taking-item-5.ogg +%%DATADIR%%/data/sounds/teleport.ogg +%%DATADIR%%/data/sounds/train.ogg +%%DATADIR%%/data/sounds/vehicle-capture.ogg +%%DATADIR%%/data/sounds/vehicle-explosion.ogg +%%DATADIR%%/data/sounds/vehicle-explosion2.ogg +%%DATADIR%%/data/sounds/zombie-dead.ogg +%%DATADIR%%/data/sounds/zombie.ogg +%%DATADIR%%/data/strings.xml +%%DATADIR%%/data/tiles/aviabomb.png +%%DATADIR%%/data/tiles/baykonur.png +%%DATADIR%%/data/tiles/biotoilet.png +%%DATADIR%%/data/tiles/boat.png +%%DATADIR%%/data/tiles/boat_crash.png +%%DATADIR%%/data/tiles/boat_missile.png +%%DATADIR%%/data/tiles/buggy.png +%%DATADIR%%/data/tiles/buggy_air_bullet1.png +%%DATADIR%%/data/tiles/buggy_air_bullet2.png +%%DATADIR%%/data/tiles/buggy_bullet1.png +%%DATADIR%%/data/tiles/buggy_bullet2.png +%%DATADIR%%/data/tiles/buggy_crash.png +%%DATADIR%%/data/tiles/buggy_gun.png +%%DATADIR%%/data/tiles/building_explosion_128.png +%%DATADIR%%/data/tiles/bullet.png +%%DATADIR%%/data/tiles/bullet16.png +%%DATADIR%%/data/tiles/bus01.png +%%DATADIR%%/data/tiles/bus01_crash.png +%%DATADIR%%/data/tiles/bus_stop_left.png +%%DATADIR%%/data/tiles/bus_stop_right.png +%%DATADIR%%/data/tiles/bus_stop_top.png +%%DATADIR%%/data/tiles/cannon.png +%%DATADIR%%/data/tiles/cannon_bullet.png +%%DATADIR%%/data/tiles/cannon_corpse.png +%%DATADIR%%/data/tiles/cannon_explosion.png +%%DATADIR%%/data/tiles/cannon_explosion_xmas.png +%%DATADIR%%/data/tiles/car-waypoint.png +%%DATADIR%%/data/tiles/car01.png +%%DATADIR%%/data/tiles/car01_crash.png +%%DATADIR%%/data/tiles/car02.png +%%DATADIR%%/data/tiles/car02_crash.png +%%DATADIR%%/data/tiles/car03.png +%%DATADIR%%/data/tiles/car03_crash.png +%%DATADIR%%/data/tiles/car04.png +%%DATADIR%%/data/tiles/car04_crash.png +%%DATADIR%%/data/tiles/chinook.png +%%DATADIR%%/data/tiles/chinook_crash.png +%%DATADIR%%/data/tiles/civilian_outline.png +%%DATADIR%%/data/tiles/cow.png +%%DATADIR%%/data/tiles/cow_dead.png +%%DATADIR%%/data/tiles/cow_mutated.png +%%DATADIR%%/data/tiles/dirt.png +%%DATADIR%%/data/tiles/dirt_bullet.png +%%DATADIR%%/data/tiles/dirt_item.png +%%DATADIR%%/data/tiles/dispersion_item.png +%%DATADIR%%/data/tiles/donate.jpg +%%DATADIR%%/data/tiles/edge.png +%%DATADIR%%/data/tiles/explosion.png +%%DATADIR%%/data/tiles/fire.png +%%DATADIR%%/data/tiles/fog_of_war.png +%%DATADIR%%/data/tiles/gate01.png +%%DATADIR%%/data/tiles/gay_paratrooper.png +%%DATADIR%%/data/tiles/grenade.png +%%DATADIR%%/data/tiles/heal.png +%%DATADIR%%/data/tiles/helicopter.png +%%DATADIR%%/data/tiles/helicopter_bullet1.png +%%DATADIR%%/data/tiles/helicopter_bullet2.png +%%DATADIR%%/data/tiles/helicopter_crash.png +%%DATADIR%%/data/tiles/helmet_cyan.png +%%DATADIR%%/data/tiles/helmet_cyan_xmas.png +%%DATADIR%%/data/tiles/helmet_green.png +%%DATADIR%%/data/tiles/helmet_green_xmas.png +%%DATADIR%%/data/tiles/helmet_red.png +%%DATADIR%%/data/tiles/helmet_red_xmas.png +%%DATADIR%%/data/tiles/helmet_yellow.png +%%DATADIR%%/data/tiles/helmet_yellow_xmas.png +%%DATADIR%%/data/tiles/hud/hp.png +%%DATADIR%%/data/tiles/hud/hud_icons.png +%%DATADIR%%/data/tiles/hud/hud_line.png +%%DATADIR%%/data/tiles/hud/hud_splitter.png +%%DATADIR%%/data/tiles/hud/loading_border.png +%%DATADIR%%/data/tiles/hud/loading_item.png +%%DATADIR%%/data/tiles/hud/loading_item_xmas.png +%%DATADIR%%/data/tiles/hud/split_line.png +%%DATADIR%%/data/tiles/icon.png +%%DATADIR%%/data/tiles/kamikaze.png +%%DATADIR%%/data/tiles/kamikaze_explosion.png +%%DATADIR%%/data/tiles/kamikaze_explosion_xmas.png +%%DATADIR%%/data/tiles/launcher01.png +%%DATADIR%%/data/tiles/launcher01_crash.png +%%DATADIR%%/data/tiles/launcher02.png +%%DATADIR%%/data/tiles/launcher02_crash.png +%%DATADIR%%/data/tiles/launcher03.png +%%DATADIR%%/data/tiles/launcher03_crash.png +%%DATADIR%%/data/tiles/launcher04.png +%%DATADIR%%/data/tiles/launcher04_crash.png +%%DATADIR%%/data/tiles/launcher_machinegunner.png +%%DATADIR%%/data/tiles/launcher_mine.png +%%DATADIR%%/data/tiles/launcher_missile01.png +%%DATADIR%%/data/tiles/launcher_missile02.png +%%DATADIR%%/data/tiles/launcher_missile03.png +%%DATADIR%%/data/tiles/launcher_missile04.png +%%DATADIR%%/data/tiles/launcher_missile05.png +%%DATADIR%%/data/tiles/launcher_missile06.png +%%DATADIR%%/data/tiles/launcher_outline.png +%%DATADIR%%/data/tiles/launcher_smoke.png +%%DATADIR%%/data/tiles/launcher_thrower.png +%%DATADIR%%/data/tiles/lodge.png +%%DATADIR%%/data/tiles/machinegunner.png +%%DATADIR%%/data/tiles/machinegunner_bullet.png +%%DATADIR%%/data/tiles/machinegunner_bullet2.png +%%DATADIR%%/data/tiles/machinegunner_dead.png +%%DATADIR%%/data/tiles/machinegunner_item.png +%%DATADIR%%/data/tiles/machinegunner_outline.png +%%DATADIR%%/data/tiles/man-waypoint.png +%%DATADIR%%/data/tiles/man01.png +%%DATADIR%%/data/tiles/man01_dead01.png +%%DATADIR%%/data/tiles/man02.png +%%DATADIR%%/data/tiles/man02_dead01.png +%%DATADIR%%/data/tiles/man03.png +%%DATADIR%%/data/tiles/man03_dead01.png +%%DATADIR%%/data/tiles/megaheal.png +%%DATADIR%%/data/tiles/menu/background_box.png +%%DATADIR%%/data/tiles/menu/background_box_dark.png +%%DATADIR%%/data/tiles/menu/background_box_xmas.png +%%DATADIR%%/data/tiles/menu/checkbox.png +%%DATADIR%%/data/tiles/menu/controls.png +%%DATADIR%%/data/tiles/menu/controls_split.png +%%DATADIR%%/data/tiles/menu/dice.png +%%DATADIR%%/data/tiles/menu/edit.png +%%DATADIR%%/data/tiles/menu/gamepad.png +%%DATADIR%%/data/tiles/menu/gamepad_buttons.png +%%DATADIR%%/data/tiles/menu/gamepad_ministick.png +%%DATADIR%%/data/tiles/menu/highlight_big.png +%%DATADIR%%/data/tiles/menu/highlight_medium.png +%%DATADIR%%/data/tiles/menu/keys_selection.png +%%DATADIR%%/data/tiles/menu/keys_table.png +%%DATADIR%%/data/tiles/menu/left_right.png +%%DATADIR%%/data/tiles/menu/radio.png +%%DATADIR%%/data/tiles/menu/slider.png +%%DATADIR%%/data/tiles/menu/v_scroller.png +%%DATADIR%%/data/tiles/menu/vehicles.png +%%DATADIR%%/data/tiles/mine.png +%%DATADIR%%/data/tiles/mine_item.png +%%DATADIR%%/data/tiles/missile01.png +%%DATADIR%%/data/tiles/missile01_item.png +%%DATADIR%%/data/tiles/missile02.png +%%DATADIR%%/data/tiles/missile02_item.png +%%DATADIR%%/data/tiles/missile03.png +%%DATADIR%%/data/tiles/missile03_item.png +%%DATADIR%%/data/tiles/missile04.png 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