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authormiwi <miwi@FreeBSD.org>2007-02-09 06:33:02 +0800
committermiwi <miwi@FreeBSD.org>2007-02-09 06:33:02 +0800
commitb63075175d8b6ea55e94b431e846af22d93f9e58 (patch)
tree33ca4283576e0e59bc0732e103205acdb373a27e /games/Makefile
parent00129fc2217d79f73df4ee60d850f9dfa75b5e95 (diff)
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Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties. All of the graphics, sounds, melodies,and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely "grown" appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors. WWW: http://cultivation.sourceforge.net/ PR: ports/108936 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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-rw-r--r--games/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index e33bd5419040..f5bd01aa0930 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -125,6 +125,7 @@
SUBDIR += csmash
SUBDIR += ctris
SUBDIR += cube
+ SUBDIR += cultivation
SUBDIR += cursive
SUBDIR += d2x
SUBDIR += daimonin-client