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authoralepulver <alepulver@FreeBSD.org>2006-07-29 06:05:00 +0800
committeralepulver <alepulver@FreeBSD.org>2006-07-29 06:05:00 +0800
commit9e02f1b0bf7af4636cf908c9962bfaefb2863f66 (patch)
tree3fbc3cf762e44ecb8c887bd5a6d98bdbf436776d /games/atomix
parent4d98ae338a3b35f0770b4fd218b17ce07642bf3b (diff)
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OpenGL only Quake II engine modification with the following features:
- Requires id Software's Quake II: Patched to v3.20. - OpenGL Only: No software mode; No 3dfx. - 32-bit color skin/texture support: .jpg; .tga; .png. - Texture Compression: For large textures/skins. - Particle Engine: Fast intuitive system; dynamically lit; custom special effects. - RScript Shaders: Spheremapping; detail textures; animated skins; vertex deformation, other custom functions. - Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution; reorganized menus. - Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing distance; adjustable viewing angle. - Miscellaneous Special Effects: Improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting. - Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist filter parameter. - Backwards Compatible: With old mods. WWW: http://www.quake2max.net/
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