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authorstas <stas@FreeBSD.org>2006-09-20 19:21:59 +0800
committerstas <stas@FreeBSD.org>2006-09-20 19:21:59 +0800
commit690719e4d56669840ac4b9264f949634ed10d1c1 (patch)
treef8a62d437d458241263339bd8d7a8582056207da /games/dangerdeep
parent5cbdf409c7db9b9d115b500f9084c97595f61719 (diff)
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- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor)
Diffstat (limited to 'games/dangerdeep')
-rw-r--r--games/dangerdeep/Makefile2
-rw-r--r--games/dangerdeep/files/patch-SConstruct11
2 files changed, 9 insertions, 4 deletions
diff --git a/games/dangerdeep/Makefile b/games/dangerdeep/Makefile
index c319f2fd1b11..8ba602faeaf2 100644
--- a/games/dangerdeep/Makefile
+++ b/games/dangerdeep/Makefile
@@ -7,7 +7,7 @@
PORTNAME= dangerdeep
PORTVERSION= 0.1.1
-PORTREVISION= 1
+PORTREVISION= 2
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= dangerdeep
diff --git a/games/dangerdeep/files/patch-SConstruct b/games/dangerdeep/files/patch-SConstruct
index b0e95e2a6a1e..c4045dce0d1d 100644
--- a/games/dangerdeep/files/patch-SConstruct
+++ b/games/dangerdeep/files/patch-SConstruct
@@ -1,6 +1,11 @@
---- SConstruct Fri Apr 14 05:13:03 2006
-+++ SConstruct Fri Apr 14 16:18:12 2006
-@@ -81,6 +81,7 @@
+--- SConstruct.orig Fri Apr 14 14:13:03 2006
++++ SConstruct Tue Sep 12 18:18:20 2006
+@@ -77,10 +77,11 @@
+ SDL_CONFIG = os.environ['SDL_CONFIG']
+ env.Replace(CC = os.environ['CC'])
+ env.Replace(CXX = os.environ['CXX'])
+- env.Append(CPPPATH = [LOCALBASE + '/include', LOCALBASE + '/include/SDL11', X11BASE + '/include', X11BASE + '/include/GL'])
++ env.Append(CPPPATH = [LOCALBASE + '/include', LOCALBASE + '/include/SDL', X11BASE + '/include', X11BASE + '/include/GL'])
libpath = [LOCALBASE + '/lib', X11BASE + '/lib']
gllibs = ['GL', 'GLU']
sdllibs = ['SDL_image']