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author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2009-07-06 21:21:52 +0800 |
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committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2009-07-06 21:21:52 +0800 |
commit | 932e39af96bd9a2f3579bd97f9d9576db7388be4 (patch) | |
tree | bbad071c5232b92d62f3afb6708b546c2d3f4983 /games/jag | |
parent | 2e096c4b438cfe3a980d2531bbbe0cd9badb700a (diff) | |
download | freebsd-ports-gnome-932e39af96bd9a2f3579bd97f9d9576db7388be4.tar.gz freebsd-ports-gnome-932e39af96bd9a2f3579bd97f9d9576db7388be4.tar.zst freebsd-ports-gnome-932e39af96bd9a2f3579bd97f9d9576db7388be4.zip |
JAG is an arcade-puzzle 2D game similar to KDiamonds, Cradle of
Rome, Big Kahuna Reef etc.
The aim of JAG is to break all of the target pieces on each level,
and to do this before the time runs out.
WWW: http://jag.xlabsoft.com/
Diffstat (limited to 'games/jag')
-rw-r--r-- | games/jag/Makefile | 37 | ||||
-rw-r--r-- | games/jag/distinfo | 3 | ||||
-rw-r--r-- | games/jag/pkg-descr | 7 | ||||
-rw-r--r-- | games/jag/pkg-plist | 67 |
4 files changed, 114 insertions, 0 deletions
diff --git a/games/jag/Makefile b/games/jag/Makefile new file mode 100644 index 000000000000..de49f96f4c25 --- /dev/null +++ b/games/jag/Makefile @@ -0,0 +1,37 @@ +# New ports collection makefile for: jag +# Date created: 03 Jul 2009 +# Whom: Dmitry Marakasov <amdmi3@FreeBSD.org> +# +# $FreeBSD$ +# + +PORTNAME= jag +PORTVERSION= 0.2.1 +CATEGORIES= games +MASTER_SITES= http://jag.xlabsoft.com/files/ \ + http://mirror.amdmi3.ru/distfiles/ +DISTNAME= ${PORTNAME}-${PORTVERSION}-src + +MAINTAINER= amdmi3@FreeBSD.org +COMMENT= 2d arcade-puzzle game like KDiamonds + +USE_ZIP= yes +USE_SDL= sdl mixer + +USE_QT_VER= 4 +QT_COMPONENTS= qmake_build uic_build moc_build rcc_build \ + corelib svg xml opengl network +MAKE_JOBS_SAFE= yes + +WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}-src/jag + +post-patch: + @${REINPLACE_CMD} -e 's|/usr/local/games/jag|${DATADIR}|' \ + ${WRKSRC}/gamewidget.cpp ${WRKSRC}/Game.pro + @${REINPLACE_CMD} -e 's|/usr/local|${PREFIX}|' ${WRKSRC}/Game.pro + +do-configure: + @cd ${WRKSRC} && ${SETENV} ${CONFIGURE_ENV} \ + ${QMAKE} PREFIX=${PREFIX} Game.pro + +.include <bsd.port.mk> diff --git a/games/jag/distinfo b/games/jag/distinfo new file mode 100644 index 000000000000..49105621ed95 --- /dev/null +++ b/games/jag/distinfo @@ -0,0 +1,3 @@ +MD5 (jag-0.2.1-src.zip) = ff3e3e7ab014f081f32332de18e09027 +SHA256 (jag-0.2.1-src.zip) = 2835b8476c270eb82de76690e4eaa88ec59637baa396a5728aa647f43ed17db0 +SIZE (jag-0.2.1-src.zip) = 2573521 diff --git a/games/jag/pkg-descr b/games/jag/pkg-descr new file mode 100644 index 000000000000..a11f003fe122 --- /dev/null +++ b/games/jag/pkg-descr @@ -0,0 +1,7 @@ +JAG is an arcade-puzzle 2D game similar to KDiamonds, Cradle of +Rome, Big Kahuna Reef etc. + +The aim of JAG is to break all of the target pieces on each level, +and to do this before the time runs out. + +WWW: http://jag.xlabsoft.com/ diff --git a/games/jag/pkg-plist b/games/jag/pkg-plist new file mode 100644 index 000000000000..0f2c0722430f --- /dev/null +++ b/games/jag/pkg-plist @@ -0,0 +1,67 @@ +bin/jag +%%DATADIR%%/data/bonus/clock.png +%%DATADIR%%/data/bonus/power2.png +%%DATADIR%%/data/bonus/power3.png +%%DATADIR%%/data/bonus/power4.png +%%DATADIR%%/data/bonus/power5.png +%%DATADIR%%/data/bonus/score.png +%%DATADIR%%/data/bonus/timer.png +%%DATADIR%%/data/bonus/x.png +%%DATADIR%%/data/levels/default.lpk +%%DATADIR%%/data/schemes/default/bg1.jpg +%%DATADIR%%/data/schemes/default/bg2.jpg +%%DATADIR%%/data/schemes/default/bg3.jpg +%%DATADIR%%/data/schemes/default/bg4.jpg +%%DATADIR%%/data/schemes/default/bg5.jpg +%%DATADIR%%/data/schemes/default/bg6.jpg +%%DATADIR%%/data/schemes/default/bg7.jpg +%%DATADIR%%/data/schemes/default/block1.png +%%DATADIR%%/data/schemes/default/block2.png +%%DATADIR%%/data/schemes/default/con1.png +%%DATADIR%%/data/schemes/default/item1.png +%%DATADIR%%/data/schemes/default/item2.png +%%DATADIR%%/data/schemes/default/item3.png +%%DATADIR%%/data/schemes/default/item4.png +%%DATADIR%%/data/schemes/default/item5.png +%%DATADIR%%/data/schemes/default/item6.png +%%DATADIR%%/data/schemes/default/target1.png +%%DATADIR%%/data/schemes/default/target2.png +%%DATADIR%%/data/sounds/beep.wav +%%DATADIR%%/data/sounds/bighammer.wav +%%DATADIR%%/data/sounds/bomb.wav +%%DATADIR%%/data/sounds/bonus.wav +%%DATADIR%%/data/sounds/bonusend.wav +%%DATADIR%%/data/sounds/clock.wav +%%DATADIR%%/data/sounds/disappear.wav +%%DATADIR%%/data/sounds/hammer.wav +%%DATADIR%%/data/sounds/levelfail.wav +%%DATADIR%%/data/sounds/levelstart.wav +%%DATADIR%%/data/sounds/levelwon.wav +%%DATADIR%%/data/sounds/mixer.wav +%%DATADIR%%/data/sounds/newitem.wav +%%DATADIR%%/data/sounds/newtool.wav +%%DATADIR%%/data/sounds/randomkill.wav +%%DATADIR%%/data/sounds/row.wav +%%DATADIR%%/data/sounds/smallhammer.wav +%%DATADIR%%/data/sounds/target.wav +%%DATADIR%%/data/sounds/twin.wav +%%DATADIR%%/data/sounds/unblock.wav +%%DATADIR%%/data/tools/big_star.png +%%DATADIR%%/data/tools/bolt.png +%%DATADIR%%/data/tools/bomb.png +%%DATADIR%%/data/tools/clock.png +%%DATADIR%%/data/tools/cross.png +%%DATADIR%%/data/tools/hammer.png +%%DATADIR%%/data/tools/random.png +%%DATADIR%%/data/tools/star.png +%%DATADIR%%/data/tools/twins.png +%%DATADIR%%/data/tools/unblock.png +@dirrm %%DATADIR%%/data/tools +@dirrm %%DATADIR%%/data/sounds +@dirrm %%DATADIR%%/data/schemes/default +@dirrm %%DATADIR%%/data/schemes +@dirrm %%DATADIR%%/data/music +@dirrm %%DATADIR%%/data/levels +@dirrm %%DATADIR%%/data/bonus +@dirrm %%DATADIR%%/data +@dirrm %%DATADIR%% |