diff options
author | alepulver <alepulver@FreeBSD.org> | 2006-05-20 21:29:07 +0800 |
---|---|---|
committer | alepulver <alepulver@FreeBSD.org> | 2006-05-20 21:29:07 +0800 |
commit | 068a355a0817961839da661c36e00adb107e52f6 (patch) | |
tree | 7edee751902eb11846fe66e4ea571c1349600dca /games/joequake | |
parent | 4d02f304041aba60e70b59570fa0d224858ec86f (diff) | |
download | freebsd-ports-gnome-068a355a0817961839da661c36e00adb107e52f6.tar.gz freebsd-ports-gnome-068a355a0817961839da661c36e00adb107e52f6.tar.zst freebsd-ports-gnome-068a355a0817961839da661c36e00adb107e52f6.zip |
- Fix building in non i386 architectures (change in Makefile.linux).
- Use Q1DIR directly, instead of assigning it to DATADIR.
Approved by: garga (mentor, implicitly)
Diffstat (limited to 'games/joequake')
-rw-r--r-- | games/joequake/Makefile | 11 | ||||
-rw-r--r-- | games/joequake/files/patch-Makefile.linux | 24 | ||||
-rw-r--r-- | games/joequake/files/patch-cd_linux.c | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-cl_slist.c | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-common.c | 20 | ||||
-rw-r--r-- | games/joequake/files/patch-console.c | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-gl_screen.c | 10 | ||||
-rw-r--r-- | games/joequake/files/patch-host.c | 8 | ||||
-rw-r--r-- | games/joequake/files/patch-image.c | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-keys.c | 6 | ||||
-rw-r--r-- | games/joequake/files/patch-net.h | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-r_part.c | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-r_screen.c | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-snd_linux.c | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-vid_glx.c | 4 | ||||
-rw-r--r-- | games/joequake/files/patch-vid_x11.c | 6 | ||||
-rw-r--r-- | games/joequake/pkg-plist | 332 |
17 files changed, 225 insertions, 228 deletions
diff --git a/games/joequake/Makefile b/games/joequake/Makefile index da4c01091f1f..cb9f78201a6b 100644 --- a/games/joequake/Makefile +++ b/games/joequake/Makefile @@ -34,9 +34,6 @@ OPTIONS= GLX "Build GLX client" on \ X11 "Build X11 client" on \ X86_ASM "Enable x86 assembly code" on -DATADIR= ${Q1DIR} -MAKE_ENV= DATADIR="${DATADIR}" - .include "${.CURDIR}/../quake-data/Makefile.include" .include <bsd.port.pre.mk> @@ -91,15 +88,15 @@ PLIST_SUB+= X11="@comment " .endif do-install: - ${MKDIR} ${DATADIR}/${PORTNAME} - ${INSTALL_DATA} ${WRKDIR}/${PORTNAME}/pak0.pak ${DATADIR}/${PORTNAME} + ${MKDIR} ${Q1DIR}/${PORTNAME} + ${INSTALL_DATA} ${WRKDIR}/${PORTNAME}/pak0.pak ${Q1DIR}/${PORTNAME} .if !defined(WITHOUT_GLX) ${INSTALL_PROGRAM} ${WRKSRC}/release_glx/joequake-gl.glx \ ${PREFIX}/bin/joequake-glx .endif .if defined(WITH_HUD) || defined(WITH_HUD_SA) - ${MKDIR} ${DATADIR}/${PORTNAME}/textures/wad - ${INSTALL_DATA} ${WRKDIR}/wad/* ${DATADIR}/${PORTNAME}/textures/wad + ${MKDIR} ${Q1DIR}/${PORTNAME}/textures/wad + ${INSTALL_DATA} ${WRKDIR}/wad/* ${Q1DIR}/${PORTNAME}/textures/wad .endif .if !defined(WITHOUT_X11) ${INSTALL_PROGRAM} ${WRKSRC}/release_x11/joequake.x11 \ diff --git a/games/joequake/files/patch-Makefile.linux b/games/joequake/files/patch-Makefile.linux index 65edd59322c8..b3964d50a009 100644 --- a/games/joequake/files/patch-Makefile.linux +++ b/games/joequake/files/patch-Makefile.linux @@ -1,5 +1,5 @@ ---- Makefile.linux.orig Wed Sep 7 20:11:50 2005 -+++ Makefile.linux Sun Jan 15 01:54:54 2006 +--- ./Makefile.linux.orig Sat Apr 22 12:10:56 2006 ++++ ./Makefile.linux Sat May 20 10:03:52 2006 @@ -4,14 +4,25 @@ # by Slawomir Mazurek <homer13@o2.pl> # @@ -9,24 +9,24 @@ +# this nice line comes from the linux kernel makefile +ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) +OSTYPE := $(shell uname -s) -+ + +-################ +CC ?= gcc +#_E := @ +LOCALBASE ?= /usr/local +X11BASE ?= /usr/X11R6 +USE_OPTIMIZE ?= YES -+ + +-default_target: glx +ifeq ($(ARCH),i386) +USE_X86_ASM ?= YES +else -+USE_X86_ASM ?= NO ++USE_X86_ASM = NO +endif - ################ - --default_target: glx -- -all: glx x11 svga ++################ ++ +all: ################################ @@ -40,7 +40,7 @@ - -funroll-loops -fomit-frame-pointer -DNDEBUG \ - -ffast-math -fno-strength-reduce -fexpensive-optimizations \ - -I/usr/include -+CFLAGS += -DNDEBUG -DDATADIR='"$(DATADIR)"' ++CFLAGS += -DNDEBUG -DDATADIR='"$(Q1DIR)"' + +ifeq ($(strip $(USE_OPTIMIZE)),YES) +CFLAGS += -O1 -funsigned-char -funroll-loops -fomit-frame-pointer \ @@ -51,7 +51,7 @@ @@ -75,19 +87,25 @@ image version security iplog \ - slist + cl_slist +ifeq ($(strip $(USE_X86_ASM)),YES) GLX_S_FILES := \ @@ -81,7 +81,7 @@ glx: _OBJS := $(GLX_C_OBJS) $(GLX_S_OBJS) @@ -138,27 +156,37 @@ snd_linux image version security \ - iplog slist + iplog cl_slist +ifeq ($(strip $(USE_X86_ASM)),YES) X11_S_FILES := \ diff --git a/games/joequake/files/patch-cd_linux.c b/games/joequake/files/patch-cd_linux.c index 674381f50c6c..c3ce342197e0 100644 --- a/games/joequake/files/patch-cd_linux.c +++ b/games/joequake/files/patch-cd_linux.c @@ -1,5 +1,5 @@ ---- cd_linux.c.orig Sun Aug 14 10:09:04 2005 -+++ cd_linux.c Wed Dec 7 17:22:17 2005 +--- ./cd_linux.c.orig Sun Jan 8 20:08:58 2006 ++++ ./cd_linux.c Sat May 20 10:00:24 2006 @@ -31,7 +31,11 @@ #include <time.h> #include <errno.h> diff --git a/games/joequake/files/patch-cl_slist.c b/games/joequake/files/patch-cl_slist.c index 3a1aaa1d55df..4ea71fd66773 100644 --- a/games/joequake/files/patch-cl_slist.c +++ b/games/joequake/files/patch-cl_slist.c @@ -1,5 +1,5 @@ ---- cl_slist.c.orig Sat Apr 22 13:34:10 2006 -+++ cl_slist.c Thu May 4 22:03:17 2006 +--- ./cl_slist.c.orig Sat Apr 22 13:34:10 2006 ++++ ./cl_slist.c Sat May 20 10:00:24 2006 @@ -21,10 +21,13 @@ #include "quakedef.h" diff --git a/games/joequake/files/patch-common.c b/games/joequake/files/patch-common.c index cb61c32b334b..30fb529471b2 100644 --- a/games/joequake/files/patch-common.c +++ b/games/joequake/files/patch-common.c @@ -1,6 +1,6 @@ ---- common.c.orig Sat Dec 3 19:45:26 2005 -+++ common.c Tue Jan 31 15:03:09 2006 -@@ -1634,14 +1634,18 @@ +--- ./common.c.orig Sun Jan 8 21:02:18 2006 ++++ ./common.c Sat May 20 10:00:24 2006 +@@ -1646,14 +1646,18 @@ */ void COM_InitFilesystem (void) { @@ -20,20 +20,20 @@ for (i=0 ; i < strlen(com_basedir) ; i++) if (com_basedir[i] == '\\') -@@ -1653,6 +1657,12 @@ +@@ -1665,7 +1669,12 @@ // start up with GAMENAME by default (id1) COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir)); -+ -+ if (home != NULL) { -+ Q_snprintfz(homepath, sizeof(homepath), "%s/.joequake/"GAMENAME, home); -+ COM_AddGameDirectory(homepath); -+ } ++ if (home != NULL) ++ COM_AddGameDirectory(va("%s/.joequake/"GAMENAME, home)); + COM_AddGameDirectory (va("%s/joequake", com_basedir)); ++ if (home != NULL) ++ COM_AddGameDirectory(va("%s/.joequake/joequake", home)); if (COM_CheckParm("-rogue")) -@@ -1675,4 +1685,11 @@ + COM_AddGameDirectory (va("%s/rogue", com_basedir)); +@@ -1687,4 +1696,11 @@ // Adds basedir/gamedir as an override game if ((i = COM_CheckParm("-game")) && i + 1 < com_argc) COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1])); diff --git a/games/joequake/files/patch-console.c b/games/joequake/files/patch-console.c index 30c44b957140..3bdb8166abc3 100644 --- a/games/joequake/files/patch-console.c +++ b/games/joequake/files/patch-console.c @@ -1,5 +1,5 @@ ---- console.c.orig Sun Aug 14 09:38:36 2005 -+++ console.c Mon Jan 16 18:54:47 2006 +--- ./console.c.orig Sun Jan 8 18:27:46 2006 ++++ ./console.c Sat May 20 10:00:24 2006 @@ -205,8 +205,11 @@ */ void Con_Init (void) diff --git a/games/joequake/files/patch-gl_screen.c b/games/joequake/files/patch-gl_screen.c index 884de6a5e404..888b5e1144cd 100644 --- a/games/joequake/files/patch-gl_screen.c +++ b/games/joequake/files/patch-gl_screen.c @@ -1,6 +1,6 @@ ---- gl_screen.c.orig Wed Sep 7 11:10:32 2005 -+++ gl_screen.c Mon Jan 16 20:20:05 2006 -@@ -734,8 +734,9 @@ +--- ./gl_screen.c.orig Sun Apr 16 16:15:48 2006 ++++ ./gl_screen.c Sat May 20 10:00:24 2006 +@@ -728,8 +728,9 @@ void SCR_ScreenShot_f (void) { int i, success; @@ -11,7 +11,7 @@ if (Cmd_Argc() == 2) { Q_strncpyz (name, Cmd_Argv(1), sizeof(name)); -@@ -753,7 +754,7 @@ +@@ -747,7 +748,7 @@ for (i=0 ; i<999 ; i++) { Q_snprintfz (name, sizeof(name), "joequake%03i.%s", i, ext); @@ -20,7 +20,7 @@ break; // file doesn't exist } -@@ -769,7 +770,7 @@ +@@ -763,7 +764,7 @@ return; } diff --git a/games/joequake/files/patch-host.c b/games/joequake/files/patch-host.c index 3bc894cfa4c0..429cb205239d 100644 --- a/games/joequake/files/patch-host.c +++ b/games/joequake/files/patch-host.c @@ -1,6 +1,6 @@ ---- host.c.orig Wed Oct 26 10:21:22 2005 -+++ host.c Mon Jan 16 18:45:46 2006 -@@ -969,6 +969,7 @@ +--- ./host.c.orig Sun Apr 16 15:42:16 2006 ++++ ./host.c Sat May 20 10:00:24 2006 +@@ -964,6 +964,7 @@ */ void Host_Shutdown (void) { @@ -8,7 +8,7 @@ int i, j; FILE *cmdhist; cmdhistory_t cmdhistory; -@@ -989,7 +990,8 @@ +@@ -984,7 +985,8 @@ Host_WriteConfiguration (); IPLog_WriteLog (); diff --git a/games/joequake/files/patch-image.c b/games/joequake/files/patch-image.c index 76a95bc5361d..e5dce3ef01e5 100644 --- a/games/joequake/files/patch-image.c +++ b/games/joequake/files/patch-image.c @@ -1,5 +1,5 @@ ---- image.c.orig Sun Oct 16 21:47:00 2005 -+++ image.c Mon Jan 16 20:18:54 2006 +--- ./image.c.orig Sun Oct 16 22:47:00 2005 ++++ ./image.c Sat May 20 10:00:24 2006 @@ -422,6 +422,7 @@ buffer[i+2] = temp; } diff --git a/games/joequake/files/patch-keys.c b/games/joequake/files/patch-keys.c index f4476c489606..f3ec6e6d2458 100644 --- a/games/joequake/files/patch-keys.c +++ b/games/joequake/files/patch-keys.c @@ -1,6 +1,6 @@ ---- keys.c.orig Fri Oct 21 18:30:06 2005 -+++ keys.c Mon Jan 16 18:47:12 2006 -@@ -783,11 +783,13 @@ +--- ./keys.c.orig Sat Mar 25 15:00:04 2006 ++++ ./keys.c Sat May 20 10:00:24 2006 +@@ -808,11 +808,13 @@ void Key_Init (void) { // joe: added stuff from [sons]Quake diff --git a/games/joequake/files/patch-net.h b/games/joequake/files/patch-net.h index 0a10eace4110..a88bea740195 100644 --- a/games/joequake/files/patch-net.h +++ b/games/joequake/files/patch-net.h @@ -1,5 +1,5 @@ ---- net.h.orig Thu Jul 21 12:00:04 2005 -+++ net.h Mon Dec 5 21:11:16 2005 +--- ./net.h.orig Thu Jul 21 13:00:04 2005 ++++ ./net.h Sat May 20 10:00:24 2006 @@ -258,7 +258,7 @@ extern int hostCacheCount; extern hostcache_t hostcache[HOSTCACHESIZE]; diff --git a/games/joequake/files/patch-r_part.c b/games/joequake/files/patch-r_part.c index 8c898863ca11..7ea779616fd6 100644 --- a/games/joequake/files/patch-r_part.c +++ b/games/joequake/files/patch-r_part.c @@ -1,5 +1,5 @@ ---- r_part.c.orig Fri Aug 26 15:02:44 2005 -+++ r_part.c Sun Jan 15 02:00:02 2006 +--- ./r_part.c.orig Sat Apr 1 11:31:48 2006 ++++ ./r_part.c Sat May 20 10:00:24 2006 @@ -59,7 +59,7 @@ vec3_t r_pright, r_pup, r_ppn; diff --git a/games/joequake/files/patch-r_screen.c b/games/joequake/files/patch-r_screen.c index 562ec987be6e..97a6f4798391 100644 --- a/games/joequake/files/patch-r_screen.c +++ b/games/joequake/files/patch-r_screen.c @@ -1,5 +1,5 @@ ---- r_screen.c.orig Sat Oct 15 11:42:06 2005 -+++ r_screen.c Mon Jan 16 20:20:08 2006 +--- ./r_screen.c.orig Sun Jan 8 18:35:00 2006 ++++ ./r_screen.c Sat May 20 10:00:24 2006 @@ -556,8 +556,9 @@ void SCR_ScreenShot_f (void) { diff --git a/games/joequake/files/patch-snd_linux.c b/games/joequake/files/patch-snd_linux.c index 34aaa04641b0..99bdfa3653aa 100644 --- a/games/joequake/files/patch-snd_linux.c +++ b/games/joequake/files/patch-snd_linux.c @@ -1,5 +1,5 @@ ---- snd_linux.c.orig Fri Sep 10 12:22:32 2004 -+++ snd_linux.c Mon Dec 5 20:05:40 2005 +--- ./snd_linux.c.orig Sun Jan 8 19:20:26 2006 ++++ ./snd_linux.c Sat May 20 10:00:24 2006 @@ -25,7 +25,11 @@ #include <sys/mman.h> #include <sys/shm.h> diff --git a/games/joequake/files/patch-vid_glx.c b/games/joequake/files/patch-vid_glx.c index 76db8a6a6a1c..684cce054c44 100644 --- a/games/joequake/files/patch-vid_glx.c +++ b/games/joequake/files/patch-vid_glx.c @@ -1,5 +1,5 @@ ---- vid_glx.c.orig Sun Oct 16 17:40:58 2005 -+++ vid_glx.c Mon Dec 5 21:10:31 2005 +--- ./vid_glx.c.orig Sun Jan 8 18:36:04 2006 ++++ ./vid_glx.c Sat May 20 10:00:24 2006 @@ -22,7 +22,9 @@ #include <termios.h> #include <sys/ioctl.h> diff --git a/games/joequake/files/patch-vid_x11.c b/games/joequake/files/patch-vid_x11.c index 367e3c0b992e..c4b6e8e541d9 100644 --- a/games/joequake/files/patch-vid_x11.c +++ b/games/joequake/files/patch-vid_x11.c @@ -1,6 +1,6 @@ ---- vid_x11.c.orig Mon Oct 17 10:08:06 2005 -+++ vid_x11.c Sun Jan 15 01:55:33 2006 -@@ -1052,3 +1052,13 @@ +--- ./vid_x11.c.orig Sat Mar 25 15:28:06 2006 ++++ ./vid_x11.c Sat May 20 10:00:24 2006 +@@ -1053,3 +1053,13 @@ void VID_UnlockBuffer (void) { } diff --git a/games/joequake/pkg-plist b/games/joequake/pkg-plist index 1ad03156949d..5b0698194842 100644 --- a/games/joequake/pkg-plist +++ b/games/joequake/pkg-plist @@ -1,171 +1,171 @@ %%GLX%%bin/joequake-glx %%X11%%bin/joequake-x11 -%%DATADIR%%/joequake/pak0.pak -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_inv2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_invis.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_invul2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_p1.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_p2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_p3.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_p4.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_p5.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face_quad.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face1.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face3.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face4.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/face5.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_cells.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_nails.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_rocket.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_shells.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_sigil1.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_sigil2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_sigil3.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_sigil4.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_0.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_1.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_3.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_4.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_5.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_6.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_7.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_8.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_9.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/anum_minus.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/backtile.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/disc.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/ibar.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/NET.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_0.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_1.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_3.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_4.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_5.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_6.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_7.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_8.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_9.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_colon.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_minus.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/num_slash.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv_lightng.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv_nailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv_rlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv_shotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv_snailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv_srlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv_sshotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv2_lightng.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv2_nailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv2_rlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv2_shotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv2_snailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv2_srlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inv2_sshotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva1_lightng.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva1_nailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva1_rlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva1_shotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva1_snailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva1_srlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva1_sshotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva2_lightng.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva2_nailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva2_rlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva2_shotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva2_snailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva2_srlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva2_sshotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva3_lightng.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva3_nailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva3_rlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva3_shotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva3_snailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva3_srlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva3_sshotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva4_lightng.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva4_nailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva4_rlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva4_shotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva4_snailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva4_srlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva4_sshotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva5_lightng.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva5_nailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva5_rlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva5_shotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva5_snailgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva5_srlaunch.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/inva5_sshotgun.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/RAM.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_invis.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_invuln.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_key1.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_key2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_quad.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_suit.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sbar.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/scorebar.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_armor1.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_armor2.png -%%HUD%%%%DATADIR%%/joequake/textures/wad/sb_armor3.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv_prox_gren.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv2_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv2_prox_gren.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv_gren_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv2_gren_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv_laser.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv2_laser.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv_mjolnir.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv2_mjolnir.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv2_lightng.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv_lightng.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv_rlaunch.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inv2_rlaunch.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/sb_key2.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva1_laser.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/sb_key1.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva2_laser.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva3_laser.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva4_laser.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva5_laser.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva1_mjolnir.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva2_mjolnir.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva3_mjolnir.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva4_mjolnir.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva5_mjolnir.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva1_gren_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva2_gren_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva3_gren_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva4_gren_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva5_gren_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva1_lightng.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva2_lightng.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva3_lightng.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva4_lightng.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva5_lightng.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva1_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva2_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva3_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva4_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva5_prox.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva1_prox_gren.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva2_prox_gren.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva3_prox_gren.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva4_prox_gren.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva5_prox_gren.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva1_rlaunch.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva2_rlaunch.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva3_rlaunch.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva4_rlaunch.png -%%HUD_SA%%%%DATADIR%%/joequake/textures/wad/inva5_rlaunch.png -%%HUD_DIR%%@dirrm %%DATADIR%%/joequake/textures/wad -%%HUD_DIR%%@dirrm %%DATADIR%%/joequake/textures +%%Q1DIR%%/joequake/pak0.pak +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_inv2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_invis.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_invul2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_p1.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_p2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_p3.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_p4.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_p5.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face_quad.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face1.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face3.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face4.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/face5.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_cells.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_nails.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_rocket.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_shells.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_sigil1.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_sigil2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_sigil3.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_sigil4.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_0.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_1.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_3.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_4.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_5.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_6.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_7.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_8.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_9.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/anum_minus.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/backtile.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/disc.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/ibar.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/NET.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_0.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_1.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_3.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_4.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_5.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_6.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_7.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_8.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_9.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_colon.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_minus.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/num_slash.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv_lightng.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv_nailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv_rlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv_shotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv_snailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv_srlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv_sshotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv2_lightng.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv2_nailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv2_rlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv2_shotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv2_snailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv2_srlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inv2_sshotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva1_lightng.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva1_nailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva1_rlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva1_shotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva1_snailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva1_srlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva1_sshotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva2_lightng.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva2_nailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva2_rlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva2_shotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva2_snailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva2_srlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva2_sshotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva3_lightng.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva3_nailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva3_rlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva3_shotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva3_snailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva3_srlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva3_sshotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva4_lightng.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva4_nailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva4_rlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva4_shotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva4_snailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva4_srlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva4_sshotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva5_lightng.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva5_nailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva5_rlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva5_shotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva5_snailgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva5_srlaunch.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/inva5_sshotgun.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/RAM.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_invis.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_invuln.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_key1.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_key2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_quad.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_suit.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sbar.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/scorebar.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_armor1.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_armor2.png +%%HUD%%%%Q1DIR%%/joequake/textures/wad/sb_armor3.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv_prox_gren.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv2_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv2_prox_gren.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv_gren_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv2_gren_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv_laser.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv2_laser.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv_mjolnir.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv2_mjolnir.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv2_lightng.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv_lightng.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv_rlaunch.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inv2_rlaunch.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/sb_key2.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva1_laser.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/sb_key1.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva2_laser.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva3_laser.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva4_laser.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva5_laser.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva1_mjolnir.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva2_mjolnir.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva3_mjolnir.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva4_mjolnir.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva5_mjolnir.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva1_gren_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva2_gren_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva3_gren_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva4_gren_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva5_gren_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva1_lightng.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva2_lightng.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva3_lightng.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva4_lightng.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva5_lightng.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva1_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva2_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva3_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva4_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva5_prox.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva1_prox_gren.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva2_prox_gren.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva3_prox_gren.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva4_prox_gren.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva5_prox_gren.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva1_rlaunch.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva2_rlaunch.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva3_rlaunch.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva4_rlaunch.png +%%HUD_SA%%%%Q1DIR%%/joequake/textures/wad/inva5_rlaunch.png +%%HUD_DIR%%@dirrm %%Q1DIR%%/joequake/textures/wad +%%HUD_DIR%%@dirrm %%Q1DIR%%/joequake/textures %%PORTDOCS%%%%DOCSDIR%%/joequake.txt %%PORTDOCS%%%%DOCSDIR%%/whatsnew.txt -@dirrm %%DATADIR%%/joequake +@dirrm %%Q1DIR%%/joequake @dirrm %%DOCSDIR%% |