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authordanfe <danfe@FreeBSD.org>2011-08-08 23:57:28 +0800
committerdanfe <danfe@FreeBSD.org>2011-08-08 23:57:28 +0800
commit2582a8703c14d822e6a099db0baa8d0533658168 (patch)
tree5d72115492d738dc78b24ec43af63519686314d7 /games/qccx
parentdb45582962568dfa496dbfee4e4d42111d485083 (diff)
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freebsd-ports-gnome-2582a8703c14d822e6a099db0baa8d0533658168.tar.zst
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- Rephrase description to exclude subjective judgment
- Remove defunct WWW address
Diffstat (limited to 'games/qccx')
-rw-r--r--games/qccx/pkg-descr10
1 files changed, 4 insertions, 6 deletions
diff --git a/games/qccx/pkg-descr b/games/qccx/pkg-descr
index 6b5bf206985a..801c1769f450 100644
--- a/games/qccx/pkg-descr
+++ b/games/qccx/pkg-descr
@@ -1,7 +1,5 @@
QCCX is the world's first optimizing Quake-C compiler with support for string
-manipulation, pointers, integers, arrays and ``for'' loops. It is also the
-fastest Quake-C compiler out there (to my knowledge). QCCX is based on FastQCC
-which was, in turn, based on QCCDOS. Use it the same way you use any other
-Quake-C compiler.
-
-WWW: http://www.planetquake.com/qccx/
+manipulation, pointers, integers, arrays, and ``for'' loops. It is also the
+fastest Quake-C compiler out there (at least at its time). QCCX is based on
+FastQCC which was, in turn, based on QCCDOS. Use it the same way you use any
+other Quake-C compiler.