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author | imp <imp@FreeBSD.org> | 2000-10-03 11:28:46 +0800 |
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committer | imp <imp@FreeBSD.org> | 2000-10-03 11:28:46 +0800 |
commit | 474d27e2f7e259c726342dd6c33f7a3be76888c8 (patch) | |
tree | 088163a931862c86640d2c92e1ae6fb080271ed1 /games/xataxx | |
parent | 2a5c078f9250037880dc0a149b4b3806aeb3a10f (diff) | |
download | freebsd-ports-gnome-474d27e2f7e259c726342dd6c33f7a3be76888c8.tar.gz freebsd-ports-gnome-474d27e2f7e259c726342dd6c33f7a3be76888c8.tar.zst freebsd-ports-gnome-474d27e2f7e259c726342dd6c33f7a3be76888c8.zip |
Kludge rearming the signal for SIGCHLD so that we can harvest the
zombies on the system. Without this change, the socks5 daemon would
work great for a short period of time, then hang because no more
children could be created. It appears from debugging that this is
because gravedigger was only called once. I reestablish the signal
handler in gravedigger to force SIGCHLD to be unmasked.
A more proper fix might be to fix Signal to have multi-shot signals,
or to see what might be broken with the signal masks. Since I'm in a
hurry and this port's daemon is broken without this, I commit this
kludge knowing that it will live approximately forever, less three
days.
Diffstat (limited to 'games/xataxx')
0 files changed, 0 insertions, 0 deletions