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authorwill <will@FreeBSD.org>2000-05-30 07:38:18 +0800
committerwill <will@FreeBSD.org>2000-05-30 07:38:18 +0800
commit2ca6da155d2d72216cc869293348cc6ee95b7a56 (patch)
treec453ce0ab8bdbf3f1a415c5b106a4995c8e2c72b /games/xchomp/pkg-descr
parent96798a68e2c767f4e11d65b98b4eb4e3df90c484 (diff)
downloadfreebsd-ports-gnome-2ca6da155d2d72216cc869293348cc6ee95b7a56.tar.gz
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Update MASTER_SITES. Clean up pkg/DESCR so it conforms to portlint.
PR: 17161 Submitted by: KATO Tsuguru <tkato@prontomail.ne.jp> Ignored by: swallace
Diffstat (limited to 'games/xchomp/pkg-descr')
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diff --git a/games/xchomp/pkg-descr b/games/xchomp/pkg-descr
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-
- Xchomp, Version 1.1
- -------------------
-
-INTRODUCTION
-
-Hello, and welcome to xchomp. Xchomp is a game closely patterned after
-Pac-Man(tm) that runs under the X window system. I've tried to make the
-game as close as possible to the original Pac-Man. However, I have not
-seen a Pac-Man arcade machine for years, so all the elements of the game
-have been recalled from memory. Also, I've added something which I
-always felt was missing from Pac-Man, namely several different mazes.
-
-INSTRUCTIONS FOR PLAYING
-
-The point of this game, as in all arcade-style games, is to amass the
-highest possible score. However, some may find that the fun in the game
-is in trying to reach the highest possible level. At least, that's what
-I thought was fun about the original. You, the player, are the circular
-mouth moving around the maze. Your opponents are the four ghosts following
-you around. Touching a ghost will cost you a life. When you start each
-level, the maze is filled with dots. Eating these dots (by simply going
-over them), gives you 10 points for each. You must eat all the dots on a
-maze to advance to the next level.
-
-On each maze, you will also find several large flashing dots; these are
-the power-dots. Eating one of these will add 50 points to your score,
-and temporarily give you the ability to eat the ghosts. While the ghosts
-can be eaten, they are white (transparent), they move at a reduced speed,
-and they try to run away from you. When they turn back to a solid color,
-they are back to their normal state, and they return to following you
-around. They won't become solid suddenly; they will flash for a couple
-of seconds to warn you. While they're flashing, you can still eat them.
-
-Eating a ghost adds points to your score, and the number of points is
-momentarily displayed on the screen. This action turns the ghost into
-a harmless pair of eyes. In this state, the ghost moves very quickly,
-seeking return to the ghost box in the center of the maze. Once it gets
-there, it is "reborn", and goes back to chasing you around the maze.
-
-The levels of the game are designated by symbols. The first few levels
-are "fruit" levels, that is, they are designated by little pictures of
-fruit on the bottom of the xchomp window. For example, the first level
-is the "cherry" level. Once in a while (twice on every level), the
-symbol corresponding to the current level appears in the maze. It will
-stay there only for a few seconds; eating it adds a number of points to
-your score. At the higher levels, this is a very significant number.
-In any case, when you eat a fruit, or other such symbol, the corresponding
-point value is briefly displayed on the screen.
-
-Reaching a score of 10,000 awards you an extra life.
-
-GAME CONTROLS
-
-This is strictly a keyboard-controlled game. The arcade game had very
-simple controls -- one four-directional joystick. In xchomp, all control
-is through the arrow keys. Hitting an arrow key in xchomp is equivalent
-to pushing the joystick in the corresponding direction and holding it down;
-the player on the screen will continue moving in its current direction
-until motion in the specified direction is possible, in which case it will
-switch to that direction, or until it hits a wall, in which case it will
-stop and wait for a key press corresponding to a valid direction. If this
-sounds complex, forget it, and just play the game. I believe you'll find
-the controls pretty natural. It can be thought of like this: the player
-on the screen will always try to move in the direction of the last key
-pressed, and if it can't, it'll keep moving in the direction it's moving
-until it can. Only one key press is remembered -- the last one. Don't
-hold down the keys; just hit them; otherwise, there may be times when
-you're pressing two keys at a time and the second one won't register.
-
-The game can be paused by pressing the space bar or by iconifying the xchomp
-window (the latter definitely works on Sun and DECwindows servers). While
-the game is paused, you can abort it by pressing 'R'. This will return
-you to the title screen. Pressing 'Q' will cause xchomp to terminate. If
-you iconify the xchomp window, the game will be in the paused state when
-you de-iconify it.
----
-+--------------------+-----------------------+-------------------------------+
-| | Polygen Corporation | UUCP: |
-| Jerry J. Shekhel | Waltham, MA 02254 | {princeton, mit-eddie, |
-| | (617) 890-2888 | buita, sunne}!polygen!jerry |
-+--------------------+-----------------------+-------------------------------+
+Xchomp is a game closely patterned after Pac-Man(tm) that runs under the
+X window system. I've tried to make the game as close as possible to the
+original Pac-Man. However, I have not seen a Pac-Man arcade machine for
+years, so all the elements of the game have been recalled from memory.