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author | swallace <swallace@FreeBSD.org> | 1995-01-04 16:59:25 +0800 |
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committer | swallace <swallace@FreeBSD.org> | 1995-01-04 16:59:25 +0800 |
commit | b987cd64114f74ad05999588bc2ea1b66a74ee70 (patch) | |
tree | 59e2a2e14eff81adaf6671e0b52a6dd435425e80 /games/xchomp/pkg-descr | |
parent | c6f50b34a03a8d5637220a544924917508aad4f8 (diff) | |
download | freebsd-ports-gnome-b987cd64114f74ad05999588bc2ea1b66a74ee70.tar.gz freebsd-ports-gnome-b987cd64114f74ad05999588bc2ea1b66a74ee70.tar.zst freebsd-ports-gnome-b987cd64114f74ad05999588bc2ea1b66a74ee70.zip |
xchomp, a pac-man like X game
Diffstat (limited to 'games/xchomp/pkg-descr')
-rw-r--r-- | games/xchomp/pkg-descr | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/games/xchomp/pkg-descr b/games/xchomp/pkg-descr new file mode 100644 index 000000000000..93f73da9db6a --- /dev/null +++ b/games/xchomp/pkg-descr @@ -0,0 +1,82 @@ + + Xchomp, Version 1.1 + ------------------- + +INTRODUCTION + +Hello, and welcome to xchomp. Xchomp is a game closely patterned after +Pac-Man(tm) that runs under the X window system. I've tried to make the +game as close as possible to the original Pac-Man. However, I have not +seen a Pac-Man arcade machine for years, so all the elements of the game +have been recalled from memory. Also, I've added something which I +always felt was missing from Pac-Man, namely several different mazes. + +INSTRUCTIONS FOR PLAYING + +The point of this game, as in all arcade-style games, is to amass the +highest possible score. However, some may find that the fun in the game +is in trying to reach the highest possible level. At least, that's what +I thought was fun about the original. You, the player, are the circular +mouth moving around the maze. Your opponents are the four ghosts following +you around. Touching a ghost will cost you a life. When you start each +level, the maze is filled with dots. Eating these dots (by simply going +over them), gives you 10 points for each. You must eat all the dots on a +maze to advance to the next level. + +On each maze, you will also find several large flashing dots; these are +the power-dots. Eating one of these will add 50 points to your score, +and temporarily give you the ability to eat the ghosts. While the ghosts +can be eaten, they are white (transparent), they move at a reduced speed, +and they try to run away from you. When they turn back to a solid color, +they are back to their normal state, and they return to following you +around. They won't become solid suddenly; they will flash for a couple +of seconds to warn you. While they're flashing, you can still eat them. + +Eating a ghost adds points to your score, and the number of points is +momentarily displayed on the screen. This action turns the ghost into +a harmless pair of eyes. In this state, the ghost moves very quickly, +seeking return to the ghost box in the center of the maze. Once it gets +there, it is "reborn", and goes back to chasing you around the maze. + +The levels of the game are designated by symbols. The first few levels +are "fruit" levels, that is, they are designated by little pictures of +fruit on the bottom of the xchomp window. For example, the first level +is the "cherry" level. Once in a while (twice on every level), the +symbol corresponding to the current level appears in the maze. It will +stay there only for a few seconds; eating it adds a number of points to +your score. At the higher levels, this is a very significant number. +In any case, when you eat a fruit, or other such symbol, the corresponding +point value is briefly displayed on the screen. + +Reaching a score of 10,000 awards you an extra life. + +GAME CONTROLS + +This is strictly a keyboard-controlled game. The arcade game had very +simple controls -- one four-directional joystick. In xchomp, all control +is through the arrow keys. Hitting an arrow key in xchomp is equivalent +to pushing the joystick in the corresponding direction and holding it down; +the player on the screen will continue moving in its current direction +until motion in the specified direction is possible, in which case it will +switch to that direction, or until it hits a wall, in which case it will +stop and wait for a key press corresponding to a valid direction. If this +sounds complex, forget it, and just play the game. I believe you'll find +the controls pretty natural. It can be thought of like this: the player +on the screen will always try to move in the direction of the last key +pressed, and if it can't, it'll keep moving in the direction it's moving +until it can. Only one key press is remembered -- the last one. Don't +hold down the keys; just hit them; otherwise, there may be times when +you're pressing two keys at a time and the second one won't register. + +The game can be paused by pressing the space bar or by iconifying the xchomp +window (the latter definitely works on Sun and DECwindows servers). While +the game is paused, you can abort it by pressing 'R'. This will return +you to the title screen. Pressing 'Q' will cause xchomp to terminate. If +you iconify the xchomp window, the game will be in the paused state when +you de-iconify it. +--- ++--------------------+-----------------------+-------------------------------+ +| | Polygen Corporation | UUCP: | +| Jerry J. Shekhel | Waltham, MA 02254 | {princeton, mit-eddie, | +| | (617) 890-2888 | buita, sunne}!polygen!jerry | ++--------------------+-----------------------+-------------------------------+ |