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author | alepulver <alepulver@FreeBSD.org> | 2006-07-29 06:05:00 +0800 |
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committer | alepulver <alepulver@FreeBSD.org> | 2006-07-29 06:05:00 +0800 |
commit | 9e02f1b0bf7af4636cf908c9962bfaefb2863f66 (patch) | |
tree | 3fbc3cf762e44ecb8c887bd5a6d98bdbf436776d /games/xword | |
parent | 4d98ae338a3b35f0770b4fd218b17ce07642bf3b (diff) | |
download | freebsd-ports-gnome-9e02f1b0bf7af4636cf908c9962bfaefb2863f66.tar.gz freebsd-ports-gnome-9e02f1b0bf7af4636cf908c9962bfaefb2863f66.tar.zst freebsd-ports-gnome-9e02f1b0bf7af4636cf908c9962bfaefb2863f66.zip |
OpenGL only Quake II engine modification with the following features:
- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles; transparent
surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
filter parameter.
- Backwards Compatible: With old mods.
WWW: http://www.quake2max.net/
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