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authorlifanov <lifanov@FreeBSD.org>2017-05-31 05:08:13 +0800
committerlifanov <lifanov@FreeBSD.org>2017-05-31 05:08:13 +0800
commit6920999fe1aa30a7317d307acf84a6e54ce6efc8 (patch)
tree2ef4c4ea30ad9686007bef8ac74fa7f71e04261e /games
parent27f3b9f74981a1e86da2069e1ed36ac4ac9841ff (diff)
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games/stonesoup: actually commit patch to sound.h
Diffstat (limited to 'games')
-rw-r--r--games/stonesoup/files/patch-sound.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/games/stonesoup/files/patch-sound.h b/games/stonesoup/files/patch-sound.h
new file mode 100644
index 000000000000..21c90a766030
--- /dev/null
+++ b/games/stonesoup/files/patch-sound.h
@@ -0,0 +1,19 @@
+--- sound.h.orig 2017-05-30 15:27:57 UTC
++++ sound.h
+@@ -19,14 +19,14 @@
+ //
+ // WARNING: Filenames passed to this command *are not validated in any way*.
+ //
+-//#define SOUND_PLAY_COMMAND "/usr/bin/play -v .5 \"%s\" 2>/dev/null &"
++%%SOUND%%#define SOUND_PLAY_COMMAND "%%LOCALBASE%%/play -v .5 \"%s\" 2>/dev/null &"
+
+ // Uncomment this to enable playing sounds that play sounds that pause the
+ // gameplay until they finish.
+ //
+ // WARNING: This feature is not fully implemented yet!
+ //
+-//#define HOLD_SOUND_PLAY_COMMAND "/usr/bin/play -v .5 \"%s\" 2>/dev/null"
++%%SOUND%%#define HOLD_SOUND_PLAY_COMMAND "%%LOCALBASE%%/play -v .5 \"%s\" 2>/dev/null"
+
+
+ // These are generic queues for playing sounds; they're intended for