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authoralepulver <alepulver@FreeBSD.org>2006-12-26 11:23:12 +0800
committeralepulver <alepulver@FreeBSD.org>2006-12-26 11:23:12 +0800
commita3f8745786442564f1a074dbf4ed167664f672fe (patch)
tree0583d5e2b3df139e6a91afd6852f1283b7b5abb3 /games
parent9e5294839eaef1101b110dae13379b560fa29932 (diff)
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- Fix SMP option when CLIENT is not selected.
Reported by: steve@crowders.org
Diffstat (limited to 'games')
-rw-r--r--games/ioquake3/files/patch-Makefile41
-rw-r--r--games/iourbanterror/files/patch-Makefile41
2 files changed, 44 insertions, 38 deletions
diff --git a/games/ioquake3/files/patch-Makefile b/games/ioquake3/files/patch-Makefile
index c939a5d95801..c2732bfca0d6 100644
--- a/games/ioquake3/files/patch-Makefile
+++ b/games/ioquake3/files/patch-Makefile
@@ -1,5 +1,5 @@
---- ./Makefile.orig Thu Oct 19 17:49:40 2006
-+++ ./Makefile Sun Nov 5 19:55:44 2006
+--- Makefile.orig Tue Nov 28 19:05:39 2006
++++ Makefile Tue Dec 26 00:19:11 2006
@@ -26,11 +26,19 @@
endif
endif
@@ -110,7 +110,7 @@
- BASE_CFLAGS += -DNO_VM_COMPILED
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
- endif
++ endif
+
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
@@ -123,7 +123,7 @@
+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ endif
-+ endif
+ endif
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
@@ -172,7 +172,7 @@
else # ifeq freebsd
#############################################################################
-@@ -670,24 +665,24 @@
+@@ -670,24 +665,25 @@
TARGETS =
ifneq ($(BUILD_SERVER),0)
@@ -182,11 +182,14 @@
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT)
-+ TARGETS += $(B)/ioquake3$(BINEXT)
- ifneq ($(BUILD_CLIENT_SMP),0)
+- ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT)
-+ TARGETS += $(B)/ioquake3-smp$(BINEXT)
- endif
+- endif
++ TARGETS += $(B)/ioquake3$(BINEXT)
++endif
++
++ifneq ($(BUILD_CLIENT_SMP),0)
++ TARGETS += $(B)/ioquake3-smp$(BINEXT)
endif
ifneq ($(BUILD_GAME_SO),0)
@@ -206,7 +209,7 @@
endif
ifneq ($(BUILD_GAME_QVM),0)
-@@ -749,11 +744,11 @@
+@@ -749,11 +745,11 @@
$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
build_release: B=$(BR)
@@ -220,7 +223,7 @@
targets: $(TARGETS)
-@@ -964,13 +959,10 @@
+@@ -964,13 +960,10 @@
ifeq ($(ARCH),i386)
Q3OBJ += $(B)/client/vm_x86.o
endif
@@ -236,7 +239,7 @@
Q3OBJ += $(B)/client/$(VM_PPC).o
endif
endif
-@@ -1017,10 +1009,10 @@
+@@ -1017,10 +1010,10 @@
$(B)/client/sdl_glimp_smp.o
endif
@@ -249,7 +252,7 @@
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
-@@ -1317,18 +1309,15 @@
+@@ -1317,18 +1310,15 @@
ifeq ($(ARCH),i386)
Q3DOBJ += $(B)/ded/vm_x86.o
endif
@@ -271,7 +274,7 @@
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
-@@ -1445,7 +1434,7 @@
+@@ -1445,7 +1435,7 @@
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@@ -280,7 +283,7 @@
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
-@@ -1486,7 +1475,7 @@
+@@ -1486,7 +1476,7 @@
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
@@ -289,7 +292,7 @@
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
-@@ -1536,7 +1525,7 @@
+@@ -1536,7 +1526,7 @@
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@@ -298,7 +301,7 @@
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
-@@ -1584,7 +1573,7 @@
+@@ -1584,7 +1574,7 @@
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
@@ -307,7 +310,7 @@
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
-@@ -1644,7 +1633,7 @@
+@@ -1644,7 +1634,7 @@
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@@ -316,7 +319,7 @@
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
-@@ -1669,7 +1658,7 @@
+@@ -1669,7 +1659,7 @@
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
diff --git a/games/iourbanterror/files/patch-Makefile b/games/iourbanterror/files/patch-Makefile
index c939a5d95801..c2732bfca0d6 100644
--- a/games/iourbanterror/files/patch-Makefile
+++ b/games/iourbanterror/files/patch-Makefile
@@ -1,5 +1,5 @@
---- ./Makefile.orig Thu Oct 19 17:49:40 2006
-+++ ./Makefile Sun Nov 5 19:55:44 2006
+--- Makefile.orig Tue Nov 28 19:05:39 2006
++++ Makefile Tue Dec 26 00:19:11 2006
@@ -26,11 +26,19 @@
endif
endif
@@ -110,7 +110,7 @@
- BASE_CFLAGS += -DNO_VM_COMPILED
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
- endif
++ endif
+
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
@@ -123,7 +123,7 @@
+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ endif
-+ endif
+ endif
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
@@ -172,7 +172,7 @@
else # ifeq freebsd
#############################################################################
-@@ -670,24 +665,24 @@
+@@ -670,24 +665,25 @@
TARGETS =
ifneq ($(BUILD_SERVER),0)
@@ -182,11 +182,14 @@
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT)
-+ TARGETS += $(B)/ioquake3$(BINEXT)
- ifneq ($(BUILD_CLIENT_SMP),0)
+- ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT)
-+ TARGETS += $(B)/ioquake3-smp$(BINEXT)
- endif
+- endif
++ TARGETS += $(B)/ioquake3$(BINEXT)
++endif
++
++ifneq ($(BUILD_CLIENT_SMP),0)
++ TARGETS += $(B)/ioquake3-smp$(BINEXT)
endif
ifneq ($(BUILD_GAME_SO),0)
@@ -206,7 +209,7 @@
endif
ifneq ($(BUILD_GAME_QVM),0)
-@@ -749,11 +744,11 @@
+@@ -749,11 +745,11 @@
$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
build_release: B=$(BR)
@@ -220,7 +223,7 @@
targets: $(TARGETS)
-@@ -964,13 +959,10 @@
+@@ -964,13 +960,10 @@
ifeq ($(ARCH),i386)
Q3OBJ += $(B)/client/vm_x86.o
endif
@@ -236,7 +239,7 @@
Q3OBJ += $(B)/client/$(VM_PPC).o
endif
endif
-@@ -1017,10 +1009,10 @@
+@@ -1017,10 +1010,10 @@
$(B)/client/sdl_glimp_smp.o
endif
@@ -249,7 +252,7 @@
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
-@@ -1317,18 +1309,15 @@
+@@ -1317,18 +1310,15 @@
ifeq ($(ARCH),i386)
Q3DOBJ += $(B)/ded/vm_x86.o
endif
@@ -271,7 +274,7 @@
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
-@@ -1445,7 +1434,7 @@
+@@ -1445,7 +1435,7 @@
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@@ -280,7 +283,7 @@
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
-@@ -1486,7 +1475,7 @@
+@@ -1486,7 +1476,7 @@
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
@@ -289,7 +292,7 @@
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
-@@ -1536,7 +1525,7 @@
+@@ -1536,7 +1526,7 @@
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@@ -298,7 +301,7 @@
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
-@@ -1584,7 +1573,7 @@
+@@ -1584,7 +1574,7 @@
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
@@ -307,7 +310,7 @@
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
-@@ -1644,7 +1633,7 @@
+@@ -1644,7 +1634,7 @@
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@@ -316,7 +319,7 @@
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
-@@ -1669,7 +1658,7 @@
+@@ -1669,7 +1659,7 @@
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm