diff options
author | jbeich <jbeich@FreeBSD.org> | 2018-09-03 08:21:45 +0800 |
---|---|---|
committer | jbeich <jbeich@FreeBSD.org> | 2018-09-03 08:21:45 +0800 |
commit | d914776e868a7b61ca348fd438c232f70ed5e703 (patch) | |
tree | 6daef9ed5efb7ede0efd26c8e8dbcdfa9d747933 /games | |
parent | 3bab5e7817a0f299ed87bf548ed962843b96e5fc (diff) | |
download | freebsd-ports-gnome-d914776e868a7b61ca348fd438c232f70ed5e703.tar.gz freebsd-ports-gnome-d914776e868a7b61ca348fd438c232f70ed5e703.tar.zst freebsd-ports-gnome-d914776e868a7b61ca348fd438c232f70ed5e703.zip |
Reorganize some my ports for better discoverability
devel/onscripter{,-1byte} -> games/onscripter{,-1byte}
devel/ponscripter-sekai -> games/ponscripter-sekai
devel/renpy{,6} -> games/renpy{,6}
devel/rlvm -> games/rlvm
dns/openmdns -> net/openmdns (where Bonjour and Avahi are)
Diffstat (limited to 'games')
32 files changed, 972 insertions, 2 deletions
diff --git a/games/Makefile b/games/Makefile index b3b4611f7be6..7a299002e26f 100644 --- a/games/Makefile +++ b/games/Makefile @@ -722,6 +722,8 @@ SUBDIR += oneisenough SUBDIR += oneko SUBDIR += oneko-sakura + SUBDIR += onscripter + SUBDIR += onscripter-1byte SUBDIR += oolite SUBDIR += oonsoo SUBDIR += open-adventure @@ -815,6 +817,7 @@ SUBDIR += pokerth SUBDIR += polyglot SUBDIR += pongix + SUBDIR += ponscripter-sekai SUBDIR += popstar SUBDIR += pouetchess SUBDIR += powder @@ -899,12 +902,15 @@ SUBDIR += redeclipse-data SUBDIR += redorblack SUBDIR += reminiscence + SUBDIR += renpy + SUBDIR += renpy6 SUBDIR += rescue SUBDIR += residualvm SUBDIR += retroarch SUBDIR += rezerwar SUBDIR += rfksay SUBDIR += ri-li + SUBDIR += rlvm SUBDIR += rnd_jue SUBDIR += robocode SUBDIR += robocode-naval diff --git a/games/katawa-shoujo/Makefile b/games/katawa-shoujo/Makefile index b69ff3f2e778..cbf2b7860c52 100644 --- a/games/katawa-shoujo/Makefile +++ b/games/katawa-shoujo/Makefile @@ -19,7 +19,7 @@ COMMENT= Bishoujo-style visual novel about disabled adolescents LICENSE= CC-BY-NC-ND-3.0 -RUN_DEPENDS= renpy6<6.99.11:devel/renpy6 +RUN_DEPENDS= renpy6<6.99.11:games/renpy6 USES= tar:bz2 NO_ARCH= yes diff --git a/games/narcissu2/Makefile b/games/narcissu2/Makefile index 9b5a2dd5aef7..654d730be47c 100644 --- a/games/narcissu2/Makefile +++ b/games/narcissu2/Makefile @@ -22,7 +22,7 @@ LICENSE_TEXT= Permission has been granted to anyone to redistribute \ game data are not modified. LICENSE_PERMS= dist-mirror pkg-mirror auto-accept -RUN_DEPENDS= ponscr:devel/ponscripter-sekai +RUN_DEPENDS= ponscr:games/ponscripter-sekai NO_ARCH= yes NO_BUILD= yes diff --git a/games/onscripter-1byte/Makefile b/games/onscripter-1byte/Makefile new file mode 100644 index 000000000000..27325a4b1204 --- /dev/null +++ b/games/onscripter-1byte/Makefile @@ -0,0 +1,19 @@ +# $FreeBSD$ + +PKGNAMESUFFIX= -1byte + +COMMENT= ONScripter with ${ENGLISH_DESC:tl} support + +PLIST_FILES= bin/${PKGBASE} + +OPTIONS_SLAVE= ENGLISH +OPTIONS_EXCLUDE=DOCS + +MASTERDIR= ${.CURDIR}/../onscripter +DESCR= ${.CURDIR}/pkg-descr + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} \ + ${STAGEDIR}${PREFIX}/bin/${PKGBASE} + +.include "${MASTERDIR}/Makefile" diff --git a/games/onscripter-1byte/pkg-descr b/games/onscripter-1byte/pkg-descr new file mode 100644 index 000000000000..b78a8fdb0fd4 --- /dev/null +++ b/games/onscripter-1byte/pkg-descr @@ -0,0 +1,6 @@ +Open source clone of NScripter, a game engine used to create and +perform visual novels. + +This package provides 1-byte version which is able to run English games. + +WWW: https://onscripter.osdn.jp/onscripter.html diff --git a/games/onscripter/Makefile b/games/onscripter/Makefile new file mode 100644 index 000000000000..e62a6ecf4316 --- /dev/null +++ b/games/onscripter/Makefile @@ -0,0 +1,60 @@ +# $FreeBSD$ + +PORTNAME= onscripter +PORTVERSION= 20180409 +CATEGORIES= games +MASTER_SITES= http://onscripter.osdn.jp/ + +MAINTAINER= jbeich@FreeBSD.org +COMMENT?= Visual novel engine compatible with NScripter + +LICENSE= GPLv2+ + +LIB_DEPENDS= libsmpeg.so:multimedia/smpeg \ + libfontconfig.so:x11-fonts/fontconfig +RUN_DEPENDS= sdl_ttf>=2.0.11_6:graphics/sdl_ttf + +USES= gmake jpeg +USE_SDL= image mixer ttf +MAKEFILE= Makefile.Linux +ALL_TARGET= ALL +MAKE_ARGS= RM="${RM}" +LDFLAGS+= -Wl,--as-needed # limit jpeg to bin/*conv +PORTDOCS= * +PLIST_FILES?= bin/nsaconv \ + bin/nsadec \ + bin/onscripter \ + bin/sarconv \ + bin/sardec + +OPTIONS_DEFINE= DOCS ENGLISH LUA PDA UTF8 +OPTIONS_DEFAULT=LUA UTF8 +OPTIONS_EXCLUDE?=ENGLISH + +ENGLISH_DESC= Single-byte character mode +ENGLISH_CFLAGS?=-DENABLE_1BYTE_CHAR -DFORCE_1BYTE_CHAR +LUA_USES= lua +PDA_DESC= Fit window size to screen on small PDA devices +PDA_CFLAGS?= -DPDA_AUTOSIZE +UTF8_CFLAGS?= -DUTF8_CAPTION -DUTF8_FILESYSTEM + +post-patch: + @${REINPLACE_CMD} -e 's/$$(LIBS)/$$(LDFLAGS) &/' \ + ${WRKSRC}/Makefile.onscripter + +post-patch-LUA-off: + @${REINPLACE_CMD} '/optional: lua/,/^$$/d' ${WRKSRC}/${MAKEFILE} + +.if !target(do-install) +do-install: +.for f in ${PLIST_FILES:T} + ${INSTALL_PROGRAM} ${WRKSRC}/${f} ${STAGEDIR}${PREFIX}/bin +.endfor + +post-install-DOCS-on: + (cd ${WRKSRC}/www && ${COPYTREE_SHARE} \ + . ${STAGEDIR}${DOCSDIR} \ + "! -name *.orig ! -name *.bak") +.endif # do-install + +.include <bsd.port.mk> diff --git a/games/onscripter/distinfo b/games/onscripter/distinfo new file mode 100644 index 000000000000..92039f95d04e --- /dev/null +++ b/games/onscripter/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1523240521 +SHA256 (onscripter-20180409.tar.gz) = 8ee9eb388a3fd5b1877ea5fc93803265f6f0ef566c461c4d9742ab7da86d2e6f +SIZE (onscripter-20180409.tar.gz) = 245838 diff --git a/games/onscripter/files/patch-Makefile.Linux b/games/onscripter/files/patch-Makefile.Linux new file mode 100644 index 000000000000..f4d17708f5c9 --- /dev/null +++ b/games/onscripter/files/patch-Makefile.Linux @@ -0,0 +1,48 @@ +--- Makefile.Linux~ ++++ Makefile.Linux +@@ -30,28 +30,13 @@ LIBS += `smpeg-config --libs` + DEFS += -DUSE_FONTCONFIG + LIBS += -lfontconfig + +-# recommended: OggVorbis +-DEFS += -DUSE_OGG_VORBIS +-LIBS += -logg -lvorbis -lvorbisfile +- +-# optional: Integer OggVorbis +-#DEFS += -DUSE_OGG_VORBIS -DINTEGER_OGG_VORBIS +-#LIBS += -lvorbisidec +- + # optional: support CD audio + DEFS += -DUSE_CDROM + +-# optional: avifile +-DEFS += -DUSE_AVIFILE +-INCS += `avifile-config --cflags` +-LIBS += `avifile-config --libs` +-TARGET += simple_aviplay$(EXESUFFIX) +-EXT_OBJS += AVIWrapper$(OBJSUFFIX) +- + # optional: lua + DEFS += -DUSE_LUA +-INCS += -I/usr/include/lua5.1 +-LIBS += -llua5.1 ++INCS += -I$(LUA_INCDIR) ++LIBS += -llua-$(LUA_VER) + EXT_OBJS += LUAHandler$(OBJSUFFIX) + + # optional: force screen width for PDA +@@ -62,11 +47,10 @@ EXT_OBJS += LUAHandler$(OBJSUFFIX) + + + # for GNU g++ +-CC = g++ +-LD = g++ -o ++CC = $(CXX) ++LD = $(CXX) -o + +-#CFLAGS = -g -Wall -pipe -c $(INCS) $(DEFS) +-CFLAGS = -O3 -Wall -fomit-frame-pointer -pipe -c $(INCS) $(DEFS) ++CFLAGS += -Wall -c $(INCS) $(DEFS) + + # for GCC on PowerPC specfied + #CC = powerpc-unknown-linux-gnu-g++ diff --git a/games/onscripter/pkg-descr b/games/onscripter/pkg-descr new file mode 100644 index 000000000000..e48fa24e973e --- /dev/null +++ b/games/onscripter/pkg-descr @@ -0,0 +1,6 @@ +Open source clone of NScripter, a game engine used to create and +perform visual novels. + +This package provides the version to run Japanese games. + +WWW: https://onscripter.osdn.jp/onscripter.html diff --git a/games/ponscripter-sekai/Makefile b/games/ponscripter-sekai/Makefile new file mode 100644 index 000000000000..bc9cd70e307f --- /dev/null +++ b/games/ponscripter-sekai/Makefile @@ -0,0 +1,88 @@ +# $FreeBSD$ + +PORTNAME= ponscripter-sekai +PORTVERSION= 0.0.6 +DISTVERSIONPREFIX= v +PORTREVISION= 5 +CATEGORIES= games + +MAINTAINER= jbeich@FreeBSD.org +COMMENT= NScripter-like novel-game interpreter with Unicode support + +LICENSE= GPLv2+ + +LIB_DEPENDS= libsmpeg2.so:multimedia/smpeg2 \ + libfreetype.so:print/freetype2 + +CONFLICTS= ponscripter-[0-9]* # doesn't exist yet + +USE_GITHUB= yes +GH_ACCOUNT= sekaiproject +GH_PROJECT= ${PORTNAME:S/sekai/fork/} + +USES= compiler:c++11-lang gmake shebangfix +USE_SDL= image2 mixer2 +EXTRACT_AFTER_ARGS=--exclude src/extlib +SHEBANG_FILES= util/xml-template +HAS_CONFIGURE= yes +# XXX Pretend clang is like lang/gcc and can USE_CPU_GFX +CONFIGURE_ENV= CC_VER="4.8" CC="${CC} ${CFLAGS}" CXX="${CXX} ${CXXFLAGS}" \ + CPATH="${LOCALBASE}/include" LIBRARY_PATH="${LOCALBASE}/lib" +CONFIGURE_ARGS= --prefix="${STAGEDIR}${PREFIX}" --unsupported-compiler +LDFLAGS+= -Wl,--as-needed +PORTDOCS= BUGS CHANGES MANUAL README TODO +PLIST_FILES= bin/ponscr \ + share/emacs/site-lisp/ponscripter-mode.el + +OPTIONS_DEFINE= DOCS MANPAGES TREMOR +OPTIONS_DEFAULT=MANPAGES ${MACHINE_CPU:Msoftfp:C/.+/TREMOR/} + +MANPAGES_BUILD_DEPENDS= xmlto:textproc/xmlto +MANPAGES_PLIST_FILES=\ + man/man6/ponscr.6.gz \ + man/man7/ponscr-ext.7.gz \ + man/man7/ponscr-syntax.7.gz \ + man/man7/ponscripter.7.gz + +TREMOR_LIB_DEPENDS= libvorbisidec.so:audio/libtremor +TREMOR_CFLAGS= -DINTEGER_OGG_VORBIS +TREMOR_LIB_DEPENDS_OFF= libvorbisfile.so:audio/libvorbis + +post-patch: + @${REINPLACE_CMD} -e '/^ifdef DEBUG/,/^$$/d' \ + -e 's/$$STRIPFLAG/${STRIP}/' \ + ${WRKSRC}/configure + @${REINPLACE_CMD} -e 's/$$(LIBS)/$$(LDFLAGS) &/' \ + ${WRKSRC}/src/Makefile.ponscripter + +post-patch-MANPAGES-off: + @${REINPLACE_CMD} -i .manpages.bak \ + -e '/install-man/d' \ + -e 's/xmlto/${FALSE}/' \ + ${WRKSRC}/configure + +post-patch-TREMOR-on: + @${REINPLACE_CMD} -i .tremor.bak \ + -e 's/"libogg, libvorbis"/libvorbisidec/' \ + -e 's,vorbis/vorbisfile,tremor/ivorbisfile,' \ + -e 's,vorbis/codec,tremor/ivorbiscodec,' \ + -e '/genlink/ { s/vorbisfile/vorbisidec/; \ + /ogg/d; /vorbis$$/d; }' \ + -e 's/ $$LINKogg//; s/ $$LINKvorbis//' \ + -e 's/LINKvorbisfile/LINKvorbisidec/' \ + ${WRKSRC}/configure + +post-build-MANPAGES-on: + # Remove extraneous whitespace to unbreak manpage syntax + ${REINPLACE_CMD} -e 's/^[[:space:]]*//; /^$$/d' \ + ${WRKSRC}/doc/*.[0-9] + +post-install: + ${INSTALL_DATA} ${WRKSRC}/misc/ponscripter-mode.el \ + ${STAGEDIR}${PREFIX}/share/emacs/site-lisp + +post-install-DOCS-on: + (cd ${WRKSRC} && ${COPYTREE_SHARE} \ + "${PORTDOCS}" ${STAGEDIR}${DOCSDIR}) + +.include <bsd.port.mk> diff --git a/games/ponscripter-sekai/distinfo b/games/ponscripter-sekai/distinfo new file mode 100644 index 000000000000..c20b0b3fd80a --- /dev/null +++ b/games/ponscripter-sekai/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1395987047 +SHA256 (sekaiproject-ponscripter-fork-v0.0.6_GH0.tar.gz) = 888a417808fd48f8f55da42c113b04d61396a1237b2b0fed2458e804b8ddf426 +SIZE (sekaiproject-ponscripter-fork-v0.0.6_GH0.tar.gz) = 30562500 diff --git a/games/ponscripter-sekai/files/patch-doc_ponscr-ext.7.xml b/games/ponscripter-sekai/files/patch-doc_ponscr-ext.7.xml new file mode 100644 index 000000000000..98cd2070372a --- /dev/null +++ b/games/ponscripter-sekai/files/patch-doc_ponscr-ext.7.xml @@ -0,0 +1,105 @@ +--- doc/ponscr-ext.7.xml~ ++++ doc/ponscr-ext.7.xml +@@ -282,47 +282,61 @@ xmlns:xl="http://www.w3.org/1999/xlink"> + <varlistentry> + <term><literal>punctuation</literal></term> + <listitem> +- <simpara> +- +-defines the following shortcuts: +-.IP "" 2 +-.BR ... \ \-> +-ellipsis +-.br +-.BR \-\- +-\-> en dash +-.br +-.BR \-\-\- +-\-> em dash +-.br +-.BR (c) +-\-> copyright symbol +-.br +-.BR (r) +-\-> registered trademark symbol +-.br +-.BR (tm) +-\-> trademark symbol +-.br +-.BR ++ +-\-> dagger +-.br +-.BR +++ +-\-> double dagger +-.br +-.BR ** +-\-> bullet +-.br +-.BR %_ +-\-> non-breaking space +-.br +-.BR %\- +-\-> non-breaking hyphen +-.br +-.BR %\. \ \-> +-thin space +- +- </simpara> ++ <simpara>Defines the following shortcuts:</simpara> ++ <informaltable frame='none'> ++ <tgroup cols='2'> ++ <tbody> ++ <row> ++ <entry><emphasis role="bold">...</emphasis></entry> ++ <entry>ellipsis</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">--</emphasis></entry> ++ <entry>en dash</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">---</emphasis></entry> ++ <entry>em dash</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">(c)</emphasis></entry> ++ <entry>copyright symbol</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">(r)</emphasis></entry> ++ <entry>registered trademark symbol</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">(tm)</emphasis></entry> ++ <entry>trademark symbol</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">++</emphasis></entry> ++ <entry>dagger</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">+++</emphasis></entry> ++ <entry>double dagger</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">**</emphasis></entry> ++ <entry>bullet</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">%_</emphasis></entry> ++ <entry>non-breaking space</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">%-</emphasis></entry> ++ <entry>non-breaking hyphen</entry> ++ </row> ++ <row> ++ <entry><emphasis role="bold">%.</emphasis></entry> ++ <entry>thin space</entry> ++ </row> ++ </tbody> ++ </tgroup> ++ </informaltable> + </listitem> + </varlistentry> + </variablelist> diff --git a/games/ponscripter-sekai/pkg-descr b/games/ponscripter-sekai/pkg-descr new file mode 100644 index 000000000000..f28bd9eebf98 --- /dev/null +++ b/games/ponscripter-sekai/pkg-descr @@ -0,0 +1,13 @@ +Ponscripter is an interpreter for visual-novel-type games, derived from +the NScripter design but modified significantly to improve support for +Western languages (at the cost of diminished support for Japanese). + +Ponscripter is a fork of ONScripter-En that drops any attempt to remain +in synch with the upstream source code, and instead concentrates on +providing the best possible support for Western languages. It is no +longer fully NScripter-compatible, but remains an easy target to port +NScripter games to when localising them. + +This fork takes advantage of SDL2 and improves Steam integration. + +WWW: https://github.com/sekaiproject/ponscripter-fork diff --git a/games/renpy/Makefile b/games/renpy/Makefile new file mode 100644 index 000000000000..fb4adefd07b6 --- /dev/null +++ b/games/renpy/Makefile @@ -0,0 +1,114 @@ +# $FreeBSD$ + +PORTNAME= renpy +PORTVERSION?= 7.0.0 +DISTVERSIONSUFFIX=-sdk +PORTREVISION?= 0 +CATEGORIES= games devel +MASTER_SITES= https://www.renpy.org/dl/${PORTVERSION}/ + +MAINTAINER= jbeich@FreeBSD.org +COMMENT= Framework for developing visual-novel type games + +LICENSE= APACHE20 BSD3CLAUSE DejaVu LGPL21+ MIT OFL11 ZLIB +LICENSE_COMB= multi +LICENSE_NAME_DejaVu= Bitstream Vera and Arev fonts license +LICENSE_FILE_DejaVu= ${WRKSRC}/renpy/common/DejaVuSans.txt +LICENSE_PERMS_DejaVu= dist-mirror dist-sell pkg-mirror pkg-sell auto-accept + +BUILD_DEPENDS?= ${PYTHON_PKGNAMEPREFIX}game_sdl2>0:devel/py-game_sdl2@${PY_FLAVOR} +LIB_DEPENDS= libfribidi.so:converters/fribidi \ + libpng.so:graphics/png \ + libavcodec.so:multimedia/ffmpeg \ + libfreetype.so:print/freetype2 +RUN_DEPENDS?= ${PYTHON_PKGNAMEPREFIX}game_sdl2>=${PORTVERSION}:devel/py-game_sdl2@${PY_FLAVOR} + +CONFLICTS_INSTALL?= ${PORTNAME}6-* + +# Upstream tends to reroll distfiles before moving under /release/ +PORTSCOUT?= site:http://www.renpy.org/dl/release/ + +USES= python:2.7 shebangfix tar:bz2 +USE_GL= glew +USE_PYTHON= autoplist distutils cython +USE_SDL?= sdl2 +EXCLUDE= gen 'module/*.py[co]' 'renpy/*.py[co]' +EXTRACT_AFTER_ARGS=${EXCLUDE:S,^,--exclude ,} +SHEBANG_FILES= renpy.py launcher/game/tkaskdir.py +TARGET_ORDER_OVERRIDE=610:fix-shebang +BUILD_WRKSRC= ${WRKSRC}/module +INSTALL_WRKSRC= ${BUILD_WRKSRC} +MAKE_ENV+= RENPY_DEPS_INSTALL="${LOCALBASE}" \ + RENPY_CYTHON=cython-${PYTHON_VER} +PORTDATA?= gui +PORTDATA+= launcher renpy renpy.py +PORTDOCS= * +PLIST_FILES= bin/${PORTNAME} + +DESKTOP_ENTRIES="Ren'Py" \ + "" \ + "${DATADIR}/launcher/game/images/logo32.png" \ + "${PORTNAME} %f" \ + "Development;Game;AdventureGame;" \ + "" + +OPTIONS_DEFAULT=TKINTER DIST +OPTIONS_DEFINE= DOCS DIST EXAMPLES TKINTER + +DIST_DESC= Distribution runtimes for Windows, OS X, Linux +DIST_VARS= LICENSE+="ART20 PSFL" \ + PORTDATA+="lib renpy.app renpy.exe renpy.sh" +EXAMPLES_VARS= PORTDATA+="the_question tutorial" +TKINTER_DESC= Install Tkinter to allow choosing Projects Directory +TKINTER_RUN_DEPENDS=${PYTHON_PKGNAMEPREFIX}tkinter>0:x11-toolkits/py-tkinter@${PY_FLAVOR} + +. for lic in FREETYPE LIBJPEG LIBPNG MSVCR90 +DIST_VARS+= LICENSE+=${lic} +LICENSE_NAME_${lic}= ${lic} license +LICENSE_FILE_${lic}= ${WRKSRC}/LICENSE.txt +LICENSE_PERMS_${lic}= dist-mirror dist-sell pkg-mirror pkg-sell auto-accept +. endfor + +post-extract: + @${FIND} ${WRKSRC}/lib ${WRKSRC}/renpy.app -type d -empty -delete + +.if !target(post-patch) +post-patch: + @${REINPLACE_CMD} -e 's,/usr/bin/python,${PYTHON_CMD},' \ + ${WRKSRC}/launcher/game/choose_directory.rpy +.endif + +post-patch: common-post-patch +common-post-patch: +# Avoid having to add -I/usr/include -L/usr/lib + @${REINPLACE_CMD} '/library("z")/d' ${BUILD_WRKSRC}/${PYSETUP} + +post-build: + @${PYTHON_CMD} -m compileall -d ${DATADIR} ${WRKSRC} + @${PYTHON_CMD} -O -m compileall -d ${DATADIR} ${WRKSRC} + +add-plist-post: add-empty-dirs +add-empty-dirs: +# Keep images directory in gui and templates, see renpy@d81ea29 + ${FIND} ${WRKSRC} -type d -empty \ + ! \( -name "saves" -or -name "pysdlsound" \) | \ + ${SED} 's,^${WRKSRC},@dir ${DATADIR},' >>${TMPPLIST} + +post-install: common-post-install +common-post-install: + ${FIND} ${STAGEDIR}${PYTHONPREFIX_SITELIBDIR} -name \*.so \ + -exec ${STRIP_CMD} {} + + ${LN} -fs ../${DATADIR_REL}/renpy.py \ + ${STAGEDIR}${PREFIX}/bin/${PORTNAME} + (cd ${WRKSRC} && ${COPYTREE_SHARE} \ + "${PORTDATA}" ${STAGEDIR}${DATADIR} \ + "! -name *.orig ! -name *.bak \ + ! -name saves ! -name log.txt") + ${CHMOD} +x ${STAGEDIR}${DATADIR}/renpy.py + +post-install-DOCS-on: + (cd ${WRKSRC}/doc && ${COPYTREE_SHARE} \ + . ${STAGEDIR}${DOCSDIR} \ + "! -name *.orig ! -name *.bak") + +.include <bsd.port.mk> diff --git a/games/renpy/distinfo b/games/renpy/distinfo new file mode 100644 index 000000000000..348e2a709d4c --- /dev/null +++ b/games/renpy/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1527821217 +SHA256 (renpy-7.0.0-sdk.tar.bz2) = 548561684b4e800c5aa349f9fae0371789c462dc3ede4ffd60ef45d3df1cc384 +SIZE (renpy-7.0.0-sdk.tar.bz2) = 92106485 diff --git a/games/renpy/files/patch-issue869 b/games/renpy/files/patch-issue869 new file mode 100644 index 000000000000..4a4d0c4b7c53 --- /dev/null +++ b/games/renpy/files/patch-issue869 @@ -0,0 +1,11 @@ +Restore shebang before ecd36ec. + +--- renpy.py.orig 2016-01-27 03:31:10 UTC ++++ renpy.py +@@ -1,4 +1,5 @@ +-#!/usr/bin/env python #@PydevCodeAnalysisIgnore ++#!/usr/bin/env python ++#@PydevCodeAnalysisIgnore + + # This file is part of Ren'Py. The license below applies to Ren'Py only. + # Games and other projects that use Ren'Py may use a different license. diff --git a/games/renpy/pkg-descr b/games/renpy/pkg-descr new file mode 100644 index 000000000000..b1b1d3525a90 --- /dev/null +++ b/games/renpy/pkg-descr @@ -0,0 +1,7 @@ +Ren'Py is a visual novel engine that helps you use words, images, and +sounds to tell stories with the computer. These can be both visual +novels and life simulation games. The easy to learn script language +allows you to efficiently write large visual novels, while its Python +scripting is enough for complex simulation games. + +WWW: https://www.renpy.org/ diff --git a/games/renpy6/Makefile b/games/renpy6/Makefile new file mode 100644 index 000000000000..3a5b1c9c3f95 --- /dev/null +++ b/games/renpy6/Makefile @@ -0,0 +1,28 @@ +# $FreeBSD$ + +PORTVERSION= 6.18.3 +PORTREVISION= 7 +PKGNAMESUFFIX= 6 + +CONFLICTS_INSTALL= ${PORTNAME}-[0-9]* + +MASTERDIR= ${.CURDIR}/../renpy +PATCHDIR= ${.CURDIR}/files +DISTINFO_FILE= ${.CURDIR}/distinfo + +PORTSCOUT= limit:^6\.18\.* + +BUILD_DEPENDS= ${PYGAME} +RUN_DEPENDS= ${PYGAME} + +USE_SDL= sdl +PORTDATA= templates + +post-patch: + @${REINPLACE_CMD} -e 's,/usr/bin/python,${PYTHON_CMD},' \ + ${WRKSRC}/launcher/game/project.rpy + +post-install: + ${CHMOD} -R u+w ${STAGEDIR}${DATADIR}/templates + +.include "${MASTERDIR}/Makefile" diff --git a/games/renpy6/distinfo b/games/renpy6/distinfo new file mode 100644 index 000000000000..cd60be8989e0 --- /dev/null +++ b/games/renpy6/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1473191823 +SHA256 (renpy-6.18.3-sdk.tar.bz2) = 0b2a45c510b60b07b414592e42590ae5e46f480b08380a257b08c21ca88b7f91 +SIZE (renpy-6.18.3-sdk.tar.bz2) = 46125089 diff --git a/games/renpy6/files/patch-module_ffdecode.c b/games/renpy6/files/patch-module_ffdecode.c new file mode 100644 index 000000000000..814aefb5a19f --- /dev/null +++ b/games/renpy6/files/patch-module_ffdecode.c @@ -0,0 +1,112 @@ +https://github.com/renpy/renpy/commit/2be0638 +https://github.com/renpy/renpy/commit/4aac7ca + +--- module/ffdecode.c.orig 2014-07-06 14:22:40 UTC ++++ module/ffdecode.c +@@ -23,6 +23,7 @@ + #include <math.h> + #include <limits.h> + #include <libavutil/avstring.h> ++#include <libavutil/time.h> + #include <libavformat/avformat.h> + #include <libavcodec/avcodec.h> + #include <libswscale/swscale.h> +@@ -101,8 +102,8 @@ typedef struct VideoState { + compensation */ + + #ifndef HAS_RESAMPLE +- uint8_t audio_buf1[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2] __attribute__ ((aligned (16))) ; +- uint8_t audio_buf2[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2] __attribute__ ((aligned (16))) ; ++ uint8_t audio_buf1[(192000 * 3) / 2] __attribute__ ((aligned (16))) ; ++ uint8_t audio_buf2[(192000 * 3) / 2] __attribute__ ((aligned (16))) ; + #else + uint8_t *audio_buf1; + #endif +@@ -573,7 +574,7 @@ static int video_refresh(void *opaque) + video_display(is); + } + +- av_free(vp->frame); ++ av_frame_free(&vp->frame); + vp->frame = NULL; + + is->first_frame = 0; +@@ -627,13 +628,13 @@ static void alloc_picture(void *opaque, + + pixel = SDL_MapRGBA(surf->format, 1, 2, 3, 4); + if (bytes[0] == 4 && bytes[1] == 1) { +- vp->fmt = PIX_FMT_ARGB; ++ vp->fmt = AV_PIX_FMT_ARGB; + } else if (bytes[0] == 4 && bytes[1] == 3) { +- vp->fmt = PIX_FMT_ABGR; ++ vp->fmt = AV_PIX_FMT_ABGR; + } else if (bytes[0] == 1) { +- vp->fmt = PIX_FMT_RGBA; ++ vp->fmt = AV_PIX_FMT_RGBA; + } else { +- vp->fmt = PIX_FMT_BGRA; ++ vp->fmt = AV_PIX_FMT_BGRA; + } + + pixel = SDL_MapRGBA(surf->format, 0, 0, 0, 255); +@@ -756,7 +757,7 @@ static int video_thread(void *arg) + double pts; + + for(;;) { +- frame = avcodec_alloc_frame(); ++ frame = av_frame_alloc(); + + while (is->paused && !is->videoq.abort_request) { + SDL_Delay(2); +@@ -816,10 +817,10 @@ static int audio_decode_frame(VideoState + int resample_changed, audio_resample; + + if (!is->frame) { +- if (!(is->frame = avcodec_alloc_frame())) ++ if (!(is->frame = av_frame_alloc())) + return AVERROR(ENOMEM); + } else +- avcodec_get_frame_defaults(is->frame); ++ av_frame_unref(is->frame); + + if (flush_complete) + break; +@@ -836,7 +837,7 @@ static int audio_decode_frame(VideoState *is, double * + + if (!got_frame) { + /* stop sending empty packets if the decoder is finished */ +- if (!pkt_temp->data && dec->codec->capabilities & CODEC_CAP_DELAY) ++ if (!pkt_temp->data && dec->codec->capabilities & AV_CODEC_CAP_DELAY) + flush_complete = 1; + continue; + } +@@ -1231,9 +1232,9 @@ static int stream_component_open(VideoSt + /* prepare audio output */ + if (enc->codec_type == AVMEDIA_TYPE_AUDIO) { + if (enc->channels > 0) { +- enc->request_channels = FFMIN(2, enc->channels); ++ enc->request_channel_layout = av_get_default_channel_layout(FFMIN(2, enc->channels)); + } else { +- enc->request_channels = 2; ++ enc->request_channel_layout = av_get_default_channel_layout(2); + } + } + +@@ -1242,7 +1243,7 @@ static int stream_component_open(VideoState *is, int s + enc->debug = debug; + enc->workaround_bugs = workaround_bugs; + enc->idct_algo= idct; +- if(fast) enc->flags2 |= CODEC_FLAG2_FAST; ++ if(fast) enc->flags2 |= AV_CODEC_FLAG2_FAST; + enc->skip_frame= skip_frame; + enc->skip_idct= skip_idct; + enc->skip_loop_filter= skip_loop_filter; +@@ -1633,7 +1634,7 @@ void ffpy_stream_close(VideoState *is) + for(i=0; i<VIDEO_PICTURE_QUEUE_SIZE; i++) { + vp = &is->pictq[i]; + if (vp->frame) { +- av_free(vp->frame); ++ av_frame_free(&vp->frame); + } + } + diff --git a/games/renpy6/files/patch-renpy_display_render.pyx b/games/renpy6/files/patch-renpy_display_render.pyx new file mode 100644 index 000000000000..11dbe8757a77 --- /dev/null +++ b/games/renpy6/files/patch-renpy_display_render.pyx @@ -0,0 +1,13 @@ +https://github.com/renpy/renpy/commit/ba832e5e3d52 + +--- renpy/display/render.pyx.orig 2014-10-03 01:16:12 UTC ++++ renpy/display/render.pyx +@@ -448,7 +448,7 @@ PIXELLATE = 3 + + cdef class Render: + +- def __init__(Render self, float width, float height, draw_func=None, layer_name=None, bint opaque=None): #@DuplicatedSignature ++ def __init__(Render self, float width, float height, draw_func=None, layer_name=None, bint opaque=False): #@DuplicatedSignature + """ + Creates a new render corresponding to the given widget with + the specified width and height. diff --git a/games/renpy6/files/patch-renpy_gl_gltexture.pyx b/games/renpy6/files/patch-renpy_gl_gltexture.pyx new file mode 100644 index 000000000000..cc767f8a6c19 --- /dev/null +++ b/games/renpy6/files/patch-renpy_gl_gltexture.pyx @@ -0,0 +1,45 @@ +https://github.com/renpy/renpy/commit/ecadc55616f3 +https://github.com/renpy/renpy/commit/e680702e87b8 + +--- renpy/gl/gltexture.pyx.orig 2014-10-05 01:47:19 UTC ++++ renpy/gl/gltexture.pyx +@@ -255,7 +255,7 @@ cdef class TextureCore: + # The number of the OpenGL texture this texture object + # represents. + self.generation = 0 +- self.number = -1 ++ self.number = 0 + + # The format of this texture in the GPU (or 0 if not known). + self.format = 0 +@@ -447,7 +447,7 @@ cdef class TextureCore: + + cdef unsigned int texnums[1] + +- if self.number != -1: ++ if self.number != 0: + return 0 + + glGenTextures(1, texnums) +@@ -468,17 +468,19 @@ cdef class TextureCore: + + global total_texture_size + +- if self.number == -1: ++ if self.number == 0: + return + + cdef GLuint texnums[1] + + texnums[0] = self.number + glDeleteTextures(1, texnums) ++ self.number = 0 + +- texture_numbers.remove(self.number) ++ texture_numbers.discard(self.number) + total_texture_size -= self.width * self.height * 4 + ++ + class Texture(TextureCore): + """ + We need to be a real python class, not a C extension, to ensure that diff --git a/games/rlvm/Makefile b/games/rlvm/Makefile new file mode 100644 index 000000000000..c3e9c9d81f55 --- /dev/null +++ b/games/rlvm/Makefile @@ -0,0 +1,101 @@ +# $FreeBSD$ + +PORTNAME= rlvm +DISTVERSIONPREFIX= release- +DISTVERSION= 0.14-67 +DISTVERSIONSUFFIX= -g9350209 +PORTREVISION= 15 +CATEGORIES= games + +MAINTAINER= jbeich@FreeBSD.org +COMMENT= RealLive virtual machine clone + +LICENSE= GPLv2 GPLv3 MIT +LICENSE_COMB= multi + +BROKEN_powerpc64= fails to link: gcn_platform.cc: undefined reference to gcn::Exception::Exception + +BUILD_DEPENDS= ${LOCALBASE}/include/utf8.h:devel/utf8cpp +LIB_DEPENDS= libvorbisfile.so:audio/libvorbis \ + libboost_serialization.so:devel/boost-libs \ + libguichan.so:devel/guichan +RUN_DEPENDS= ${LOCALBASE}/share/fonts/dejavu/DejaVuSans.ttf:x11-fonts/dejavu + +USE_GITHUB= yes +GH_ACCOUNT= eglaysher + +USES= compiler:c++11-lib pkgconfig scons +USE_GL= glew glu +USE_GNOME= gtk20 +USE_SDL= image mixer ttf +EXCLUDE= GLEW SDL_image SDL_mixer SDL_ttf gmock gtest guichan \ + luabind utf8cpp # leaving only pygame, xclannad, *.cpp +EXTRACT_AFTER_ARGS=${EXCLUDE:S,^,--exclude vendor/,} +CFLAGS+= -D_GLIBCXX_USE_C99 # XXX ports/193528 +LDFLAGS+= -Wl,--as-needed # avoid overlinking (gtk deps) +MAKE_ARGS= VERBOSE=1 +INSTALLS_ICONS= yes +PORTDOCS= AUTHORS.TXT NEWS.TXT README.md STATUS.TXT notes + +OPTIONS_DEFINE= DEBUG DOCS NLS TEST +OPTIONS_DEFAULT=MONA +OPTIONS_MULTI= JAPANESE_FONT +OPTIONS_MULTI_JAPANESE_FONT=KOCHI MONA SAZANAMI +OPTIONS_SUB= yes + +JAPANESE_FONT_DESC=msgothic.ttc alternatives with verified metrics (unless --font) +KOCHI_DESC= kochi-gothic-subst.ttf from japanese/font-kochi +KOCHI_RUN_DEPENDS=${LOCALBASE}/share/fonts/TTF/kochi-gothic-subst.ttf:japanese/font-kochi +MONA_DESC= mona.ttf from japanese/font-mona-ttf +MONA_RUN_DEPENDS=${LOCALBASE}/share/fonts/TTF/mona.ttf:japanese/font-mona-ttf +SAZANAMI_DESC= sazanami-gothic.ttf from japanese/font-sazanami +SAZANAMI_RUN_DEPENDS=${LOCALBASE}/share/fonts/TTF/sazanami-gothic.ttf:japanese/font-sazanami + +DEBUG_MAKE_ARGS_OFF=--release +NLS_USES= gettext +NLS_EXTRA_PATCHES_OFF=${FILESDIR}/extra-patch-disable-nls +TEST_USES= lua:51 +TEST_BUILD_DEPENDS=googletest>=1.7.0:devel/googletest \ + googlemock>=1.7.0:devel/googlemock \ + luabind>0:devel/luabind +TEST_EXTRA_PATCHES_OFF=${FILESDIR}/extra-patch-disable-test + +post-patch: + @${GREP} -Flr 'utf8cpp/' ${WRKSRC} | ${XARGS} ${REINPLACE_CMD} \ + -i .bak.utf8cpp -e 's,utf8cpp/,,' + @${REINPLACE_CMD} -e 's,/usr/share,${PREFIX}/share,' \ + ${WRKSRC}/src/platforms/gtk/gtk_rlvm_instance.cc + @${REINPLACE_CMD} -e 's,/usr/share,${LOCALBASE}/share,' \ + -e 's,truetype/ttf-dejavu,dejavu,' \ + -e 's,truetype/[^/"]*/,TTF/,' \ + ${WRKSRC}/src/utilities/find_font_file.cc + +do-test-TEST-on: + (cd ${WRKSRC} && build/${PORTNAME}_unittests) + +pre-install-TEST-on: do-test-TEST-on + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/build/${PORTNAME} \ + ${STAGEDIR}${PREFIX}/bin + ${INSTALL_MAN} ${WRKSRC}/debian/${PORTNAME}.6 \ + ${STAGEDIR}${MAN6PREFIX}/man/man6 + ${INSTALL_DATA} ${WRKSRC}/src/platforms/gtk/${PORTNAME}.desktop \ + ${STAGEDIR}${DESKTOPDIR} + @(cd ${WRKSRC}/resources && for f in */${PORTNAME}.png; do \ + ${MKDIR} ${STAGEDIR}${PREFIX}/share/icons/hicolor/$${f%/*}x$${f%/*}/apps; \ + ${INSTALL_DATA} -v $$f \ + ${STAGEDIR}${PREFIX}/share/icons/hicolor/$${f%/*}x$${f%/*}/apps; \ + done) + +post-install-NLS-on: + (cd ${WRKSRC}/build/locale && ${COPYTREE_SHARE} \ + . ${STAGEDIR}${PREFIX}/share/locale) + +post-install-DOCS-on: + (cd ${WRKSRC} && ${COPYTREE_SHARE} \ + "${PORTDOCS:Nnotes}" ${STAGEDIR}${DOCSDIR}) + (cd ${WRKSRC}/doc && ${COPYTREE_SHARE} \ + notes ${STAGEDIR}${DOCSDIR}) + +.include <bsd.port.mk> diff --git a/games/rlvm/distinfo b/games/rlvm/distinfo new file mode 100644 index 000000000000..a47264ac056c --- /dev/null +++ b/games/rlvm/distinfo @@ -0,0 +1,3 @@ +TIMESTAMP = 1475126655 +SHA256 (eglaysher-rlvm-release-0.14-67-g9350209_GH0.tar.gz) = 70a48aeca8e9298c1c5d3e4c7c4d9abd49bfc96e1afad5f2141039feb304df50 +SIZE (eglaysher-rlvm-release-0.14-67-g9350209_GH0.tar.gz) = 1895634 diff --git a/games/rlvm/files/extra-patch-disable-nls b/games/rlvm/files/extra-patch-disable-nls new file mode 100644 index 000000000000..ab14f72b7fc5 --- /dev/null +++ b/games/rlvm/files/extra-patch-disable-nls @@ -0,0 +1,22 @@ +--- SConstruct~ ++++ SConstruct +@@ -38,9 +38,6 @@ env = Environment( + CPPDEFINES = [ + "HAVE_CONFIG_H", + +- # We use gettext for translations. +- "ENABLE_NLS", +- + # This prevents conflicts between SDL and GLEW. I shouldn't have to do + # this, but the SDL_opengl.h and glew.h differ in const correctness... + "NO_SDL_GLEXT" +@@ -410,9 +407,3 @@ if GetOption("coverage"): + variant_dir="$BUILD_DIR/", + duplicate=0, + exports='env') +- +-# In addition to all that, we also want to build the translation files. +-env.Command("build/locale/ja/LC_MESSAGES/rlvm.mo", +- "po/ja.po", +- ["mkdir -p build/locale/ja/LC_MESSAGES/", +- "msgfmt -o build/locale/ja/LC_MESSAGES/rlvm.mo po/ja.po"]) diff --git a/games/rlvm/files/extra-patch-disable-test b/games/rlvm/files/extra-patch-disable-test new file mode 100644 index 000000000000..74d356daffa2 --- /dev/null +++ b/games/rlvm/files/extra-patch-disable-test @@ -0,0 +1,27 @@ +--- SConstruct~ ++++ SConstruct +@@ -387,24 +387,6 @@ else: + duplicate=0, + exports='env') + +-# Copy the platform independent SEEN.TXT files to output (we no longer depend +-# on rldev because I can no longer reliably compile it). +-env.SConscript("test/SConscript.rlc", +- variant_dir="build/test", +- duplicate=0, +- exports='env') +- +-# Build the rlvmTests binary that uses those SEEN.TXT files. +-env.SConscript("SConscript.test", +- variant_dir="$BUILD_DIR/", +- duplicate=0, +- exports='env') +- +-env.SConscript("SConscript.luarlvm", +- variant_dir="$BUILD_DIR/", +- duplicate=0, +- exports='env') +- + if GetOption("coverage"): + env.SConscript("SConscript.coverage", + variant_dir="$BUILD_DIR/", diff --git a/games/rlvm/files/patch-SConscript.luarlvm b/games/rlvm/files/patch-SConscript.luarlvm new file mode 100644 index 000000000000..a334353f1aaa --- /dev/null +++ b/games/rlvm/files/patch-SConscript.luarlvm @@ -0,0 +1,20 @@ +--- SConscript.luarlvm~ ++++ SConscript.luarlvm +@@ -31,7 +31,7 @@ config = test_env.Configure() + # Building the luaRlvm test harness requires having lua installed; if we do + # have lua installed, go ahead and use it, but don't really worry if this fails + # since end users don't use this binary. +-if config.CheckLibWithHeader('lua5.1', 'lua5.1/lua.h', 'cpp'): ++if config.CheckLibWithHeader('lua-5.1', 'lua51/lua.h', 'cpp'): + env['BUILD_LUA_TESTS'] = True + else: + print "Not building luaRlvm. (Don't worry, it's only a testing tool!)" +@@ -50,7 +50,7 @@ script_machine_files = [ + ] + + if env['BUILD_LUA_TESTS'] == True: +- test_env.Append(CPPPATH = [ "/usr/include/lua5.1" ] ) ++ test_env.Append(CPPPATH = [ env['ENV']['LUA_INCDIR'] ] ) + + # Build our included copy of luabind. + test_env.BuildSubcomponent("luabind") diff --git a/games/rlvm/files/patch-SConstruct b/games/rlvm/files/patch-SConstruct new file mode 100644 index 000000000000..8f9335a153ec --- /dev/null +++ b/games/rlvm/files/patch-SConstruct @@ -0,0 +1,46 @@ +--- SConstruct~ ++++ SConstruct +@@ -19,7 +19,12 @@ AddOption('--fullstatic', action='store_ + + # Set libraries used by all configurations and all binaries in rlvm. + env = Environment( ++ ENV=os.environ, + tools = ["default", "rlvm"], ++ **dict((k, v.split()) for k, v in ARGUMENTS.iteritems()) ++) ++ ++env.Append( + + LIBS = ["z"], + +@@ -278,6 +275,7 @@ if not config.CheckGuichan(): + # Get the configuration from sdl and freetype + env.ParseConfig("sdl-config --cflags") + env.ParseConfig("freetype-config --cflags --libs") ++config.CheckLibWithHeader('intl', 'libintl.h', "cpp") + + env = config.Finish() + +@@ -314,7 +311,6 @@ if GetOption('release'): + # Now add release optimizations to the environment + env.Append( + CPPFLAGS = [ +- "-Os", + "-DNDEBUG", + "-DBOOST_DISABLE_ASSERTS" + ] +@@ -360,13 +356,7 @@ elif GetOption('pprof'): + "profiler"] + ) + else: +- # Add debugging flags to all binaries here +- env.Append( +- CPPFLAGS = [ +- "-g", +- "-O0" +- ] +- ) ++ pass + + # Cross platform core of rlvm. Produces librlvm.a and libsystem_sdl.a + env.SConscript("SConscript", diff --git a/games/rlvm/files/patch-system-test-deps b/games/rlvm/files/patch-system-test-deps new file mode 100644 index 000000000000..45aaf19abe13 --- /dev/null +++ b/games/rlvm/files/patch-system-test-deps @@ -0,0 +1,24 @@ +--- SConscript.luarlvm~ ++++ SConscript.luarlvm +@@ -52,8 +52,7 @@ script_machine_files = [ + if env['BUILD_LUA_TESTS'] == True: + test_env.Append(CPPPATH = [ env['ENV']['LUA_INCDIR'] ] ) + +- # Build our included copy of luabind. +- test_env.BuildSubcomponent("luabind") ++ test_env.Append(LIBS = ["luabind"]) + + test_env.RlvmProgram("lua_rlvm", ['test/lua_rlvm.cc', script_machine_files], + use_lib_set = ["SDL", "LUA"], +--- SConscript.test~ ++++ SConscript.test +@@ -23,8 +23,7 @@ test_env.Append(CPPPATH = ["#/test"]) + # We need to build gtest/gmock always. Downstream distributors: if you comment + # this out and add a ParseConfig, make sure to do it here in |test_env| instead + # of one of the environments that could link gtest into the main rlvm binary. +-test_env.BuildSubcomponent("gtest") +-test_env.BuildSubcomponent("gmock") ++test_env.Append(LIBS = ["gtest", "gmock"]) + + test_case_files = [ + "test/test_system/test_machine.cc", diff --git a/games/rlvm/files/patch-test_medium__object__promotion.cc b/games/rlvm/files/patch-test_medium__object__promotion.cc new file mode 100644 index 000000000000..e42a549f2d83 --- /dev/null +++ b/games/rlvm/files/patch-test_medium__object__promotion.cc @@ -0,0 +1,19 @@ +To workaround the following error + + unknown file: Failure + C++ exception with description "ExpressionPiece::GetIntegerValue() invalid on object of type 2" thrown in the test body. + [ FAILED ] MediumObjectPoromotion/PromotionTest.BgLayerPromotion/49, where GetParam() = ("recMulti", 1, (3, "\"file\"$\xFF\0\0\0\0$\xFF\xFF\0\0\0"), true) (1 ms) + +--- test/medium_object_promotion.cc~ ++++ test/medium_object_promotion.cc +@@ -246,10 +246,6 @@ std::vector<PromotionData> data = { + 0, + TestMachine::Arg("file", 0), + SHOULD_PROMOTE_BG), +- std::make_tuple("recMulti", +- 1, +- TestMachine::Arg("file", 0, 255), +- SHOULD_PROMOTE_BG), + std::make_tuple("grpOpen", + 0, + TestMachine::Arg("file", 0), diff --git a/games/rlvm/pkg-descr b/games/rlvm/pkg-descr new file mode 100644 index 000000000000..5e435a8bd0a8 --- /dev/null +++ b/games/rlvm/pkg-descr @@ -0,0 +1,5 @@ +rlvm is a Free Software reimplementation of VisualArt's KK's RealLive +interpreter, used in the games Kanon, Air, CLANNAD, Planetarian, +Tomoyo After and Little Busters, among many others. + +WWW: http://www.rlvm.net/ diff --git a/games/rlvm/pkg-plist b/games/rlvm/pkg-plist new file mode 100644 index 000000000000..fefcafa9bb54 --- /dev/null +++ b/games/rlvm/pkg-plist @@ -0,0 +1,10 @@ +bin/rlvm +man/man6/rlvm.6.gz +share/applications/rlvm.desktop +share/icons/hicolor/128x128/apps/rlvm.png +share/icons/hicolor/16x16/apps/rlvm.png +share/icons/hicolor/24x24/apps/rlvm.png +share/icons/hicolor/256x256/apps/rlvm.png +share/icons/hicolor/32x32/apps/rlvm.png +share/icons/hicolor/48x48/apps/rlvm.png +%%NLS%%share/locale/ja/LC_MESSAGES/rlvm.mo |