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authoredwin <edwin@FreeBSD.org>2005-11-24 10:46:04 +0800
committeredwin <edwin@FreeBSD.org>2005-11-24 10:46:04 +0800
commitf7b6d79f7473a4a76c542fda77ee5cee1f31eb41 (patch)
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parent3ee914ed741aa9c715a101a5290a51e9f298032a (diff)
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[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages WWW: http://sourceforge.net/projects/cel/ PR: ports/89470 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Diffstat (limited to 'graphics/Makefile')
-rw-r--r--graphics/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/graphics/Makefile b/graphics/Makefile
index 38657e1bb168..d71d8781cdc0 100644
--- a/graphics/Makefile
+++ b/graphics/Makefile
@@ -55,6 +55,7 @@
SUBDIR += corona
SUBDIR += cqcam
SUBDIR += crw
+ SUBDIR += crystalentitylayer
SUBDIR += crystalspace
SUBDIR += cthumb
SUBDIR += curator