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author | miwi <miwi@FreeBSD.org> | 2012-05-18 12:40:50 +0800 |
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committer | miwi <miwi@FreeBSD.org> | 2012-05-18 12:40:50 +0800 |
commit | c69911168b86c03870bd6e040331bf0e395f66de (patch) | |
tree | 9dfcca5d23ed92da43b0d8ae2f343763d382e52b /graphics/radius-engine | |
parent | d329af229d9d97817d45e560640b5a60b27caab6 (diff) | |
download | freebsd-ports-gnome-c69911168b86c03870bd6e040331bf0e395f66de.tar.gz freebsd-ports-gnome-c69911168b86c03870bd6e040331bf0e395f66de.tar.zst freebsd-ports-gnome-c69911168b86c03870bd6e040331bf0e395f66de.zip |
Radius Engine is a Lua script-based real-time 2D graphics engine designed
for rapidly prototyping games. Built on top of SDL and OpenGL,
games made with Radius Engine are portable to both Windows and Linux.
WWW: http://radius-engine.sourceforge.net/
PR: ports/168083
Submitted by: nemysis@gmx.ch
Diffstat (limited to 'graphics/radius-engine')
-rw-r--r-- | graphics/radius-engine/Makefile | 39 | ||||
-rw-r--r-- | graphics/radius-engine/distinfo | 2 | ||||
-rw-r--r-- | graphics/radius-engine/pkg-descr | 5 |
3 files changed, 46 insertions, 0 deletions
diff --git a/graphics/radius-engine/Makefile b/graphics/radius-engine/Makefile new file mode 100644 index 000000000000..2163fc6fae1c --- /dev/null +++ b/graphics/radius-engine/Makefile @@ -0,0 +1,39 @@ +# New Ports collection makefile for: Radius Engine +# Date created: 2012-05-17 +# Whom: nemysis@gmx.ch +# +# $FreeBSD$ +# + +PORTNAME= radius-engine +PORTVERSION= 1.1 +CATEGORIES= graphics devel +MASTER_SITES= SF/${PORTNAME}/ + +MAINTAINER= nemysis@gmx.ch +COMMENT= Lua script-based 2D engine built on top of OpenGL and SDL + +LICENSE= MIT + +LIB_DEPENDS= lua-5.1:${PORTSDIR}/lang/lua \ + png:${PORTSDIR}/graphics/png \ + physfs.1:${PORTSDIR}/devel/physfs + +GNU_CONFIGURE= yes +CONFIGURE_ENV= LIBS="-L${LOCALBASE}/lib" +CFLAGS+= -I${LOCALBASE}/include +USE_SDL= sdl sound +USE_GL= glu +MAKE_JOBS_SAFE= yes + +PLIST_FILES= include/radius.h \ + lib/libradius-engine.a \ + libdata/pkgconfig/radius-engine.pc +PLIST_DIRSTRY= libdata/pkgconfig + +post-patch: + @${REINPLACE_CMD} -e 's|lua5.1|lua-5.1|g' \ + ${WRKSRC}/acinclude.m4 ${WRKSRC}/configure + @${REINPLACE_CMD} -e 's|(pkgconfigdir)|{PREFIX}/libdata/pkgconfig|g' ${WRKSRC}/Makefile.in + +.include <bsd.port.mk> diff --git a/graphics/radius-engine/distinfo b/graphics/radius-engine/distinfo new file mode 100644 index 000000000000..077c1168c32b --- /dev/null +++ b/graphics/radius-engine/distinfo @@ -0,0 +1,2 @@ +SHA256 (radius-engine-1.1.tar.gz) = 7acad286ac9d8ed1d7328411ec38d225dd8a90acb848f63bb8bb7edee8de42ed +SIZE (radius-engine-1.1.tar.gz) = 237747 diff --git a/graphics/radius-engine/pkg-descr b/graphics/radius-engine/pkg-descr new file mode 100644 index 000000000000..470de7c88fc5 --- /dev/null +++ b/graphics/radius-engine/pkg-descr @@ -0,0 +1,5 @@ +Radius Engine is a Lua script-based real-time 2D graphics engine designed +for rapidly prototyping games. Built on top of SDL and OpenGL, +games made with Radius Engine are portable to both Windows and Linux. + +WWW: http://radius-engine.sourceforge.net/ |