diff options
author | pgj <pgj@FreeBSD.org> | 2010-01-06 03:38:32 +0800 |
---|---|---|
committer | pgj <pgj@FreeBSD.org> | 2010-01-06 03:38:32 +0800 |
commit | 81680cac3e7c09363fa77264d8a276656de49be4 (patch) | |
tree | 9e321e23d6519bdf112dec070396d1b313366168 /x11-toolkits | |
parent | 7ffaed40eb90f3713126a0b0fe4c13d0234f5591 (diff) | |
download | freebsd-ports-gnome-81680cac3e7c09363fa77264d8a276656de49be4.tar.gz freebsd-ports-gnome-81680cac3e7c09363fa77264d8a276656de49be4.tar.zst freebsd-ports-gnome-81680cac3e7c09363fa77264d8a276656de49be4.zip |
OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and
lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,
intended as a basis for a nicer interface. OpenGLRaw offers access to all
necessary functions, tokens and types plus a general facility for loading
extension entries. The module hierarchy closely mirrors the naming structure
of the OpenGL extensions, making it easy to find the right module to import.
All API entries are loaded dynamically, so no special C header files are
needed for building this package. If an API entry is not found at runtime, a
userError is thrown.
WWW: http://www.haskell.org/HOpenGL/
PR: ports/142125
Submitted by: Jacula Modyun <jacula(at)gmail.com>
Diffstat (limited to 'x11-toolkits')
-rw-r--r-- | x11-toolkits/Makefile | 1 | ||||
-rw-r--r-- | x11-toolkits/hs-OpenGLRaw-ghc/Makefile | 80 | ||||
-rw-r--r-- | x11-toolkits/hs-OpenGLRaw-ghc/distinfo | 3 | ||||
-rw-r--r-- | x11-toolkits/hs-OpenGLRaw-ghc/pkg-descr | 11 | ||||
-rw-r--r-- | x11-toolkits/hs-OpenGLRaw-ghc/pkg-plist | 205 | ||||
-rw-r--r-- | x11-toolkits/hs-OpenGLRaw/Makefile | 80 | ||||
-rw-r--r-- | x11-toolkits/hs-OpenGLRaw/distinfo | 3 | ||||
-rw-r--r-- | x11-toolkits/hs-OpenGLRaw/pkg-descr | 11 | ||||
-rw-r--r-- | x11-toolkits/hs-OpenGLRaw/pkg-plist | 205 |
9 files changed, 599 insertions, 0 deletions
diff --git a/x11-toolkits/Makefile b/x11-toolkits/Makefile index 6994b84c8a56..1096ed74be4a 100644 --- a/x11-toolkits/Makefile +++ b/x11-toolkits/Makefile @@ -91,6 +91,7 @@ SUBDIR += gtoolkit SUBDIR += guile-gtk SUBDIR += hippo-canvas + SUBDIR += hs-OpenGLRaw-ghc SUBDIR += hs-frantk SUBDIR += hs-glut-ghc SUBDIR += hs-gtk2hs diff --git a/x11-toolkits/hs-OpenGLRaw-ghc/Makefile b/x11-toolkits/hs-OpenGLRaw-ghc/Makefile new file mode 100644 index 000000000000..cd76823cc077 --- /dev/null +++ b/x11-toolkits/hs-OpenGLRaw-ghc/Makefile @@ -0,0 +1,80 @@ +# New ports collection makefile for: hs-OpenGLRaw-ghc +# Date created: December 20 2009 +# Whom: Giuseppe Pilichi aka Jacula Modyun <jacula@gmail.com> +# +# $FreeBSD$ +# + +PORTNAME= OpenGLRaw +PORTVERSION= 1.1.0.1 +CATEGORIES= x11-toolkits haskell +MASTER_SITES= http://hackage.haskell.org/packages/archive/${PORTNAME}/${PORTVERSION}/ +PKGNAMEPREFIX= hs- +PKGNAMESUFFIX= -ghc + +MAINTAINER= jacula@gmail.com +COMMENT= A raw Haskell binding for the OpenGL graphics system + +BUILD_DEPENDS+= ghc:${PORTSDIR}/lang/ghc +RUN_DEPENDS+= ghc:${PORTSDIR}/lang/ghc + +USE_GL= gl + +GHC_VERSION= 6.10.4 +HSOPENGLRAW_VERSION= ${PORTVERSION} + +GHC_CMD= ${LOCALBASE}/bin/ghc +SETUP_CMD= ./setup + +DOCSDIR= ${PREFIX}/share/doc/${DISTNAME} +HSOPENGLRAW_LIBDIR_REL= lib/${DISTNAME} + +PLIST_SUB= GHC_VERSION=${GHC_VERSION} \ + HSOPENGLRAW_VERSION=${HSOPENGLRAW_VERSION} \ + HSOPENGLRAW_LIBDIR_REL=${HSOPENGLRAW_LIBDIR_REL} + +.if defined(NOPORTDOCS) +PLIST_SUB+= NOPORTDOCS="" +.else +PLIST_SUB+= NOPORTDOCS="@comment " +.endif + +.if !defined(NOPORTDOCS) + +PORT_HADDOCK!= (cd ${.CURDIR}/../../lang/ghc && ${MAKE} -V PORT_HADDOCK) +.if !empty(PORT_HADDOCK:M?0) +BUILD_DEPENDS+= haddock:${PORTSDIR}/devel/hs-haddock +.endif +BUILD_DEPENDS+= HsColour:${PORTSDIR}/print/hs-hscolour + +HSCOLOUR_VERSION= 1.15 +HSCOLOUR_DATADIR= ${PREFIX}/share/hscolour-${HSCOLOUR_VERSION} + +PORTDOCS= * +.endif + +.SILENT: + +do-configure: + cd ${WRKSRC} && ${GHC_CMD} --make Setup.hs -o setup -package Cabal \ + && ${SETUP_CMD} configure --haddock-options=-w --prefix=${PREFIX} \ + --extra-include-dirs=${LOCALBASE}/include \ + --extra-lib-dirs=${LOCALBASE}/lib + +do-build: + cd ${WRKSRC} && ${SETUP_CMD} build \ + && ${SETUP_CMD} register --gen-script + +.if !defined(NOPORTDOCS) + cd ${WRKSRC} && ${SETUP_CMD} haddock --hyperlink-source \ + --hscolour-css=${HSCOLOUR_DATADIR}/hscolour.css +.endif + +do-install: + cd ${WRKSRC} && ${SETUP_CMD} install \ + && ${INSTALL_SCRIPT} register.sh ${PREFIX}/${HSOPENGLRAW_LIBDIR_REL}/register.sh + +post-install: + ${RM} -f ${PREFIX}/lib/ghc-${GHC_VERSION}/package.conf.old + +.include <bsd.port.mk> diff --git a/x11-toolkits/hs-OpenGLRaw-ghc/distinfo b/x11-toolkits/hs-OpenGLRaw-ghc/distinfo new file mode 100644 index 000000000000..4d78d058b8e1 --- /dev/null +++ b/x11-toolkits/hs-OpenGLRaw-ghc/distinfo @@ -0,0 +1,3 @@ +MD5 (OpenGLRaw-1.1.0.1.tar.gz) = efe968cf32e46ae61b7b19edc2711044 +SHA256 (OpenGLRaw-1.1.0.1.tar.gz) = cee27bab424717bac8eed663bda76b295aa0a1815af27c467845cadd8967df6c +SIZE (OpenGLRaw-1.1.0.1.tar.gz) = 73758 diff --git a/x11-toolkits/hs-OpenGLRaw-ghc/pkg-descr b/x11-toolkits/hs-OpenGLRaw-ghc/pkg-descr new file mode 100644 index 000000000000..3945b3cdbff0 --- /dev/null +++ b/x11-toolkits/hs-OpenGLRaw-ghc/pkg-descr @@ -0,0 +1,11 @@ +OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and +lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, +intended as a basis for a nicer interface. OpenGLRaw offers access to all +necessary functions, tokens and types plus a general facility for loading +extension entries. The module hierarchy closely mirrors the naming structure +of the OpenGL extensions, making it easy to find the right module to import. +All API entries are loaded dynamically, so no special C header files are +needed for building this package. If an API entry is not found at runtime, a +userError is thrown. + +WWW: http://www.haskell.org/HOpenGL/ diff --git a/x11-toolkits/hs-OpenGLRaw-ghc/pkg-plist b/x11-toolkits/hs-OpenGLRaw-ghc/pkg-plist new file mode 100644 index 000000000000..65e4714ebc3b --- /dev/null +++ b/x11-toolkits/hs-OpenGLRaw-ghc/pkg-plist @@ -0,0 +1,205 @@ +@comment $FreeBSD$ +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31/Types.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31/TypesInternal.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core32.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Extensions.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/Fence.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/HSOpenGLRaw-%%HSOPENGLRAW_VERSION%%.o +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/libHSOpenGLRaw-%%HSOPENGLRAW_VERSION%%.a +%%HSOPENGLRAW_LIBDIR_REL%%/register.sh +%%NOPORTDOCS%%%%DOCSDIR%%/LICENSE +%%NOPORTDOCS%%@dirrmtry %%DOCSDIR%% +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31 +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%% +@dirrm %%HSOPENGLRAW_LIBDIR_REL%% +@exec /bin/sh %D/%%HSOPENGLRAW_LIBDIR_REL%%/register.sh +@exec /bin/rm -f %D/lib/ghc-%%GHC_VERSION%%/package.conf.old +@unexec %D/bin/ghc-pkg unregister OpenGLRaw +@unexec /bin/rm -f %D/lib/ghc-%%GHC_VERSION%%/package.conf.old diff --git a/x11-toolkits/hs-OpenGLRaw/Makefile b/x11-toolkits/hs-OpenGLRaw/Makefile new file mode 100644 index 000000000000..cd76823cc077 --- /dev/null +++ b/x11-toolkits/hs-OpenGLRaw/Makefile @@ -0,0 +1,80 @@ +# New ports collection makefile for: hs-OpenGLRaw-ghc +# Date created: December 20 2009 +# Whom: Giuseppe Pilichi aka Jacula Modyun <jacula@gmail.com> +# +# $FreeBSD$ +# + +PORTNAME= OpenGLRaw +PORTVERSION= 1.1.0.1 +CATEGORIES= x11-toolkits haskell +MASTER_SITES= http://hackage.haskell.org/packages/archive/${PORTNAME}/${PORTVERSION}/ +PKGNAMEPREFIX= hs- +PKGNAMESUFFIX= -ghc + +MAINTAINER= jacula@gmail.com +COMMENT= A raw Haskell binding for the OpenGL graphics system + +BUILD_DEPENDS+= ghc:${PORTSDIR}/lang/ghc +RUN_DEPENDS+= ghc:${PORTSDIR}/lang/ghc + +USE_GL= gl + +GHC_VERSION= 6.10.4 +HSOPENGLRAW_VERSION= ${PORTVERSION} + +GHC_CMD= ${LOCALBASE}/bin/ghc +SETUP_CMD= ./setup + +DOCSDIR= ${PREFIX}/share/doc/${DISTNAME} +HSOPENGLRAW_LIBDIR_REL= lib/${DISTNAME} + +PLIST_SUB= GHC_VERSION=${GHC_VERSION} \ + HSOPENGLRAW_VERSION=${HSOPENGLRAW_VERSION} \ + HSOPENGLRAW_LIBDIR_REL=${HSOPENGLRAW_LIBDIR_REL} + +.if defined(NOPORTDOCS) +PLIST_SUB+= NOPORTDOCS="" +.else +PLIST_SUB+= NOPORTDOCS="@comment " +.endif + +.if !defined(NOPORTDOCS) + +PORT_HADDOCK!= (cd ${.CURDIR}/../../lang/ghc && ${MAKE} -V PORT_HADDOCK) +.if !empty(PORT_HADDOCK:M?0) +BUILD_DEPENDS+= haddock:${PORTSDIR}/devel/hs-haddock +.endif +BUILD_DEPENDS+= HsColour:${PORTSDIR}/print/hs-hscolour + +HSCOLOUR_VERSION= 1.15 +HSCOLOUR_DATADIR= ${PREFIX}/share/hscolour-${HSCOLOUR_VERSION} + +PORTDOCS= * +.endif + +.SILENT: + +do-configure: + cd ${WRKSRC} && ${GHC_CMD} --make Setup.hs -o setup -package Cabal \ + && ${SETUP_CMD} configure --haddock-options=-w --prefix=${PREFIX} \ + --extra-include-dirs=${LOCALBASE}/include \ + --extra-lib-dirs=${LOCALBASE}/lib + +do-build: + cd ${WRKSRC} && ${SETUP_CMD} build \ + && ${SETUP_CMD} register --gen-script + +.if !defined(NOPORTDOCS) + cd ${WRKSRC} && ${SETUP_CMD} haddock --hyperlink-source \ + --hscolour-css=${HSCOLOUR_DATADIR}/hscolour.css +.endif + +do-install: + cd ${WRKSRC} && ${SETUP_CMD} install \ + && ${INSTALL_SCRIPT} register.sh ${PREFIX}/${HSOPENGLRAW_LIBDIR_REL}/register.sh + +post-install: + ${RM} -f ${PREFIX}/lib/ghc-${GHC_VERSION}/package.conf.old + +.include <bsd.port.mk> diff --git a/x11-toolkits/hs-OpenGLRaw/distinfo b/x11-toolkits/hs-OpenGLRaw/distinfo new file mode 100644 index 000000000000..4d78d058b8e1 --- /dev/null +++ b/x11-toolkits/hs-OpenGLRaw/distinfo @@ -0,0 +1,3 @@ +MD5 (OpenGLRaw-1.1.0.1.tar.gz) = efe968cf32e46ae61b7b19edc2711044 +SHA256 (OpenGLRaw-1.1.0.1.tar.gz) = cee27bab424717bac8eed663bda76b295aa0a1815af27c467845cadd8967df6c +SIZE (OpenGLRaw-1.1.0.1.tar.gz) = 73758 diff --git a/x11-toolkits/hs-OpenGLRaw/pkg-descr b/x11-toolkits/hs-OpenGLRaw/pkg-descr new file mode 100644 index 000000000000..3945b3cdbff0 --- /dev/null +++ b/x11-toolkits/hs-OpenGLRaw/pkg-descr @@ -0,0 +1,11 @@ +OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and +lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, +intended as a basis for a nicer interface. OpenGLRaw offers access to all +necessary functions, tokens and types plus a general facility for loading +extension entries. The module hierarchy closely mirrors the naming structure +of the OpenGL extensions, making it easy to find the right module to import. +All API entries are loaded dynamically, so no special C header files are +needed for building this package. If an API entry is not found at runtime, a +userError is thrown. + +WWW: http://www.haskell.org/HOpenGL/ diff --git a/x11-toolkits/hs-OpenGLRaw/pkg-plist b/x11-toolkits/hs-OpenGLRaw/pkg-plist new file mode 100644 index 000000000000..65e4714ebc3b --- /dev/null +++ b/x11-toolkits/hs-OpenGLRaw/pkg-plist @@ -0,0 +1,205 @@ +@comment $FreeBSD$ +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31/Types.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31/TypesInternal.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core32.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Extensions.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/Fence.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hi +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/HSOpenGLRaw-%%HSOPENGLRAW_VERSION%%.o +%%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/libHSOpenGLRaw-%%HSOPENGLRAW_VERSION%%.a +%%HSOPENGLRAW_LIBDIR_REL%%/register.sh +%%NOPORTDOCS%%%%DOCSDIR%%/LICENSE +%%NOPORTDOCS%%@dirrmtry %%DOCSDIR%% +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/NV +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/EXT +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/Core31 +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw/ARB +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL/Raw +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering/OpenGL +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics/Rendering +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%%/Graphics +@dirrm %%HSOPENGLRAW_LIBDIR_REL%%/ghc-%%GHC_VERSION%% +@dirrm %%HSOPENGLRAW_LIBDIR_REL%% +@exec /bin/sh %D/%%HSOPENGLRAW_LIBDIR_REL%%/register.sh +@exec /bin/rm -f %D/lib/ghc-%%GHC_VERSION%%/package.conf.old +@unexec %D/bin/ghc-pkg unregister OpenGLRaw +@unexec /bin/rm -f %D/lib/ghc-%%GHC_VERSION%%/package.conf.old |