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-rw-r--r--games/ioquake3/files/patch-code-qcommon-files.c13
1 files changed, 4 insertions, 9 deletions
diff --git a/games/ioquake3/files/patch-code-qcommon-files.c b/games/ioquake3/files/patch-code-qcommon-files.c
index 34bb2996f3b3..be48d4f46238 100644
--- a/games/ioquake3/files/patch-code-qcommon-files.c
+++ b/games/ioquake3/files/patch-code-qcommon-files.c
@@ -1,23 +1,18 @@
---- code/qcommon/files.c.orig 2009-08-30 22:58:50.000000000 +0200
-+++ code/qcommon/files.c 2009-08-30 23:10:53.000000000 +0200
-@@ -241,6 +241,9 @@
+--- code/qcommon/files.c.orig 2009-12-08 11:07:08.000000000 +0100
++++ code/qcommon/files.c 2009-12-08 11:08:41.000000000 +0100
+@@ -241,6 +241,7 @@
#endif
static cvar_t *fs_basepath;
-+#ifdef __FreeBSD__
+static cvar_t *fs_libpath;
-+#endif
static cvar_t *fs_basegame;
static cvar_t *fs_gamedirvar;
static searchpath_t *fs_searchpaths;
-@@ -2761,6 +2764,10 @@
+@@ -2761,6 +2762,7 @@
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
-+ #ifdef __FreeBSD__
+ fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
-+ #endif
-+
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;