diff options
Diffstat (limited to 'games/vdrift/files')
-rw-r--r-- | games/vdrift/files/patch-SConstruct | 46 | ||||
-rw-r--r-- | games/vdrift/files/patch-include_physics.h | 11 | ||||
-rw-r--r-- | games/vdrift/files/patch-po_SConscript | 11 | ||||
-rw-r--r-- | games/vdrift/files/patch-src_SConscript | 20 | ||||
-rw-r--r-- | games/vdrift/files/patch-src_sound.cpp | 14 |
5 files changed, 88 insertions, 14 deletions
diff --git a/games/vdrift/files/patch-SConstruct b/games/vdrift/files/patch-SConstruct new file mode 100644 index 000000000000..79fa2f2c14f2 --- /dev/null +++ b/games/vdrift/files/patch-SConstruct @@ -0,0 +1,46 @@ +--- SConstruct 2009-01-15 23:59:59.000000000 -0500 ++++ SConstruct 2009-01-16 00:01:12.000000000 -0500 +@@ -6,26 +6,26 @@ + # Build Options # + #---------------# + +-opts = Options('vdrift.conf', ARGUMENTS) ++opts = Variables('vdrift.conf', ARGUMENTS) + opts.Add('destdir', 'Staging area to install VDrift to. Useful for packagers. ', '') + opts.Add('localedir', 'Path suffix were vdrift locales (.mo files) will be installed', "share/locale") + opts.Add('arch', 'Target architecture to compile vdrift for (x86, 686, p4, axp, a64)', 'x86') +-opts.Add(BoolOption('minimal', 'Only install minimal data (3 cars and 2 tracks)', 0)) +-opts.Add(BoolOption('cache', 'Cache options in vdrift.conf', 1)) +-opts.Add(BoolOption('release', 'Turn off debug option during build', 0)) +-opts.Add(BoolOption('use_gcc_32', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0)) +-opts.Add(BoolOption('use_gcc_33', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0)) +-opts.Add(BoolOption('use_gcc_34', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0)) +-opts.Add(BoolOption('use_apbuild', 'Set this to 1 if you want to compile with apgcc to create an autopackage', 0)) +-opts.Add(BoolOption('use_binreloc', 'Set this to 1 if you want to compile with Binary Relocation support', 1)) +-opts.Add(BoolOption('os_cc', 'Set this to 1 if you want to use the operating system\'s C compiler environment variable.', 0)) +-opts.Add(BoolOption('os_cxx', 'Set this to 1 if you want to use the operating system\'s C++ compiler environment variable.', 0)) +-opts.Add(BoolOption('os_cxxflags', 'Set this to 1 if you want to use the operating system\'s C++ compiler flags environment variable.', 0)) +-opts.Add(BoolOption('NLS', 'Set this to 1 to turn on i18n support', 1)) +-opts.Add(BoolOption('force_feedback', 'Enable force-feedback support', 0)) +-opts.Add(BoolOption('profiling', 'Turn on profiling output', 0)) +-opts.Add(BoolOption('efficiency', 'Turn on compile-time efficiency warnings', 0)) +-opts.Add(BoolOption('opcode', 'Set this to one if you have ode compiled with opcode', 0)) ++opts.Add(BoolVariable('minimal', 'Only install minimal data (3 cars and 2 tracks)', 0)) ++opts.Add(BoolVariable('cache', 'Cache options in vdrift.conf', 1)) ++opts.Add(BoolVariable('release', 'Turn off debug option during build', 0)) ++opts.Add(BoolVariable('use_gcc_32', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0)) ++opts.Add(BoolVariable('use_gcc_33', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0)) ++opts.Add(BoolVariable('use_gcc_34', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0)) ++opts.Add(BoolVariable('use_apbuild', 'Set this to 1 if you want to compile with apgcc to create an autopackage', 0)) ++opts.Add(BoolVariable('use_binreloc', 'Set this to 1 if you want to compile with Binary Relocation support', 1)) ++opts.Add(BoolVariable('os_cc', 'Set this to 1 if you want to use the operating system\'s C compiler environment variable.', 0)) ++opts.Add(BoolVariable('os_cxx', 'Set this to 1 if you want to use the operating system\'s C++ compiler environment variable.', 0)) ++opts.Add(BoolVariable('os_cxxflags', 'Set this to 1 if you want to use the operating system\'s C++ compiler flags environment variable.', 0)) ++opts.Add(BoolVariable('NLS', 'Set this to 1 to turn on i18n support', 1)) ++opts.Add(BoolVariable('force_feedback', 'Enable force-feedback support', 0)) ++opts.Add(BoolVariable('profiling', 'Turn on profiling output', 0)) ++opts.Add(BoolVariable('efficiency', 'Turn on compile-time efficiency warnings', 0)) ++opts.Add(BoolVariable('opcode', 'Set this to one if you have ode compiled with opcode', 0)) + + + #--------------------------# diff --git a/games/vdrift/files/patch-include_physics.h b/games/vdrift/files/patch-include_physics.h new file mode 100644 index 000000000000..3d203c465be0 --- /dev/null +++ b/games/vdrift/files/patch-include_physics.h @@ -0,0 +1,11 @@ +--- include/physics.h 2009-01-15 23:50:36.000000000 -0500 ++++ include/physics.h 2009-01-15 23:50:53.000000000 -0500 +@@ -36,7 +36,7 @@ + + list <btCollisionWorld::LocalRayResult> results; + +- virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) ++ virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) + { + m_closestHitFraction = rayResult.m_hitFraction; + results.push_back(rayResult); diff --git a/games/vdrift/files/patch-po_SConscript b/games/vdrift/files/patch-po_SConscript new file mode 100644 index 000000000000..4662eeaf8dfc --- /dev/null +++ b/games/vdrift/files/patch-po_SConscript @@ -0,0 +1,11 @@ +--- po/SConscript 2009-01-16 00:02:30.000000000 -0500 ++++ po/SConscript 2009-01-16 00:02:38.000000000 -0500 +@@ -164,7 +164,7 @@ + + + +-environ = env.Copy() ++environ = env.Clone() + domain = 'VDrift' + environ.Append(PACKAGE=domain) + environ.Append(POTFILE=domain + '.pot') diff --git a/games/vdrift/files/patch-src_SConscript b/games/vdrift/files/patch-src_SConscript new file mode 100644 index 000000000000..b3b8b7957bcf --- /dev/null +++ b/games/vdrift/files/patch-src_SConscript @@ -0,0 +1,20 @@ +--- src/SConscript 2009-01-16 00:05:24.000000000 -0500 ++++ src/SConscript 2009-01-16 00:06:11.000000000 -0500 +@@ -61,7 +61,7 @@ + #------------------------# + # Copy Build Environment # + #------------------------# +-local_env = env.Copy() ++local_env = env.Clone() + SConsignFile() + + #--------------------------# +@@ -152,7 +152,7 @@ + + if not ( 'win32' == sys.platform or 'cygwin' == sys.platform ): + #for now this seems to break windows build so disabling for win +- wrapper_build_env = local_env.Copy() ++ wrapper_build_env = local_env.Clone() + + pybase = 'python%s' % sys.version[0:3] + wrapper_build_env.Append(CPPPATH=[os.path.join(sys.prefix, 'include', pybase)], diff --git a/games/vdrift/files/patch-src_sound.cpp b/games/vdrift/files/patch-src_sound.cpp deleted file mode 100644 index 8819c41a060a..000000000000 --- a/games/vdrift/files/patch-src_sound.cpp +++ /dev/null @@ -1,14 +0,0 @@ ---- src/sound.cpp.orig Tue Sep 12 19:39:38 2006 -+++ src/sound.cpp Tue Sep 12 19:41:19 2006 -@@ -282,9 +282,9 @@ - alutLoadWAVFile((ALbyte*)(filename).c_str(), &format, &data, &size, &freq); - #else - #ifdef OLD_OPENAL -- alutLoadWAVFile((ALbyte*)(filename).c_str(), &format, &data, &size, &freq, &loop); -+ alutLoadWAVFile(filename.c_str(), &format, &data, &size, &freq, &loop); - #else -- data = alutLoadMemoryFromFile((ALbyte*)(filename).c_str(), &format, &size, &freq); -+ data = alutLoadMemoryFromFile(filename.c_str(), &format, &size, &freq); - #endif - #endif - //bool err = LoadWave(filename, &format, &data, &size, &freq, &loop); |