aboutsummaryrefslogtreecommitdiffstats
path: root/games/vdrift/files
diff options
context:
space:
mode:
Diffstat (limited to 'games/vdrift/files')
-rw-r--r--games/vdrift/files/patch-SConstruct46
-rw-r--r--games/vdrift/files/patch-include_physics.h11
-rw-r--r--games/vdrift/files/patch-po_SConscript11
-rw-r--r--games/vdrift/files/patch-src_SConscript20
-rw-r--r--games/vdrift/files/patch-src_sound.cpp14
5 files changed, 88 insertions, 14 deletions
diff --git a/games/vdrift/files/patch-SConstruct b/games/vdrift/files/patch-SConstruct
new file mode 100644
index 000000000000..79fa2f2c14f2
--- /dev/null
+++ b/games/vdrift/files/patch-SConstruct
@@ -0,0 +1,46 @@
+--- SConstruct 2009-01-15 23:59:59.000000000 -0500
++++ SConstruct 2009-01-16 00:01:12.000000000 -0500
+@@ -6,26 +6,26 @@
+ # Build Options #
+ #---------------#
+
+-opts = Options('vdrift.conf', ARGUMENTS)
++opts = Variables('vdrift.conf', ARGUMENTS)
+ opts.Add('destdir', 'Staging area to install VDrift to. Useful for packagers. ', '')
+ opts.Add('localedir', 'Path suffix were vdrift locales (.mo files) will be installed', "share/locale")
+ opts.Add('arch', 'Target architecture to compile vdrift for (x86, 686, p4, axp, a64)', 'x86')
+-opts.Add(BoolOption('minimal', 'Only install minimal data (3 cars and 2 tracks)', 0))
+-opts.Add(BoolOption('cache', 'Cache options in vdrift.conf', 1))
+-opts.Add(BoolOption('release', 'Turn off debug option during build', 0))
+-opts.Add(BoolOption('use_gcc_32', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0))
+-opts.Add(BoolOption('use_gcc_33', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0))
+-opts.Add(BoolOption('use_gcc_34', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0))
+-opts.Add(BoolOption('use_apbuild', 'Set this to 1 if you want to compile with apgcc to create an autopackage', 0))
+-opts.Add(BoolOption('use_binreloc', 'Set this to 1 if you want to compile with Binary Relocation support', 1))
+-opts.Add(BoolOption('os_cc', 'Set this to 1 if you want to use the operating system\'s C compiler environment variable.', 0))
+-opts.Add(BoolOption('os_cxx', 'Set this to 1 if you want to use the operating system\'s C++ compiler environment variable.', 0))
+-opts.Add(BoolOption('os_cxxflags', 'Set this to 1 if you want to use the operating system\'s C++ compiler flags environment variable.', 0))
+-opts.Add(BoolOption('NLS', 'Set this to 1 to turn on i18n support', 1))
+-opts.Add(BoolOption('force_feedback', 'Enable force-feedback support', 0))
+-opts.Add(BoolOption('profiling', 'Turn on profiling output', 0))
+-opts.Add(BoolOption('efficiency', 'Turn on compile-time efficiency warnings', 0))
+-opts.Add(BoolOption('opcode', 'Set this to one if you have ode compiled with opcode', 0))
++opts.Add(BoolVariable('minimal', 'Only install minimal data (3 cars and 2 tracks)', 0))
++opts.Add(BoolVariable('cache', 'Cache options in vdrift.conf', 1))
++opts.Add(BoolVariable('release', 'Turn off debug option during build', 0))
++opts.Add(BoolVariable('use_gcc_32', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0))
++opts.Add(BoolVariable('use_gcc_33', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0))
++opts.Add(BoolVariable('use_gcc_34', 'Set this to 1 if the game runs fine but the cars bounce around (gcc4 bug).', 0))
++opts.Add(BoolVariable('use_apbuild', 'Set this to 1 if you want to compile with apgcc to create an autopackage', 0))
++opts.Add(BoolVariable('use_binreloc', 'Set this to 1 if you want to compile with Binary Relocation support', 1))
++opts.Add(BoolVariable('os_cc', 'Set this to 1 if you want to use the operating system\'s C compiler environment variable.', 0))
++opts.Add(BoolVariable('os_cxx', 'Set this to 1 if you want to use the operating system\'s C++ compiler environment variable.', 0))
++opts.Add(BoolVariable('os_cxxflags', 'Set this to 1 if you want to use the operating system\'s C++ compiler flags environment variable.', 0))
++opts.Add(BoolVariable('NLS', 'Set this to 1 to turn on i18n support', 1))
++opts.Add(BoolVariable('force_feedback', 'Enable force-feedback support', 0))
++opts.Add(BoolVariable('profiling', 'Turn on profiling output', 0))
++opts.Add(BoolVariable('efficiency', 'Turn on compile-time efficiency warnings', 0))
++opts.Add(BoolVariable('opcode', 'Set this to one if you have ode compiled with opcode', 0))
+
+
+ #--------------------------#
diff --git a/games/vdrift/files/patch-include_physics.h b/games/vdrift/files/patch-include_physics.h
new file mode 100644
index 000000000000..3d203c465be0
--- /dev/null
+++ b/games/vdrift/files/patch-include_physics.h
@@ -0,0 +1,11 @@
+--- include/physics.h 2009-01-15 23:50:36.000000000 -0500
++++ include/physics.h 2009-01-15 23:50:53.000000000 -0500
+@@ -36,7 +36,7 @@
+
+ list <btCollisionWorld::LocalRayResult> results;
+
+- virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
++ virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
+ {
+ m_closestHitFraction = rayResult.m_hitFraction;
+ results.push_back(rayResult);
diff --git a/games/vdrift/files/patch-po_SConscript b/games/vdrift/files/patch-po_SConscript
new file mode 100644
index 000000000000..4662eeaf8dfc
--- /dev/null
+++ b/games/vdrift/files/patch-po_SConscript
@@ -0,0 +1,11 @@
+--- po/SConscript 2009-01-16 00:02:30.000000000 -0500
++++ po/SConscript 2009-01-16 00:02:38.000000000 -0500
+@@ -164,7 +164,7 @@
+
+
+
+-environ = env.Copy()
++environ = env.Clone()
+ domain = 'VDrift'
+ environ.Append(PACKAGE=domain)
+ environ.Append(POTFILE=domain + '.pot')
diff --git a/games/vdrift/files/patch-src_SConscript b/games/vdrift/files/patch-src_SConscript
new file mode 100644
index 000000000000..b3b8b7957bcf
--- /dev/null
+++ b/games/vdrift/files/patch-src_SConscript
@@ -0,0 +1,20 @@
+--- src/SConscript 2009-01-16 00:05:24.000000000 -0500
++++ src/SConscript 2009-01-16 00:06:11.000000000 -0500
+@@ -61,7 +61,7 @@
+ #------------------------#
+ # Copy Build Environment #
+ #------------------------#
+-local_env = env.Copy()
++local_env = env.Clone()
+ SConsignFile()
+
+ #--------------------------#
+@@ -152,7 +152,7 @@
+
+ if not ( 'win32' == sys.platform or 'cygwin' == sys.platform ):
+ #for now this seems to break windows build so disabling for win
+- wrapper_build_env = local_env.Copy()
++ wrapper_build_env = local_env.Clone()
+
+ pybase = 'python%s' % sys.version[0:3]
+ wrapper_build_env.Append(CPPPATH=[os.path.join(sys.prefix, 'include', pybase)],
diff --git a/games/vdrift/files/patch-src_sound.cpp b/games/vdrift/files/patch-src_sound.cpp
deleted file mode 100644
index 8819c41a060a..000000000000
--- a/games/vdrift/files/patch-src_sound.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
---- src/sound.cpp.orig Tue Sep 12 19:39:38 2006
-+++ src/sound.cpp Tue Sep 12 19:41:19 2006
-@@ -282,9 +282,9 @@
- alutLoadWAVFile((ALbyte*)(filename).c_str(), &format, &data, &size, &freq);
- #else
- #ifdef OLD_OPENAL
-- alutLoadWAVFile((ALbyte*)(filename).c_str(), &format, &data, &size, &freq, &loop);
-+ alutLoadWAVFile(filename.c_str(), &format, &data, &size, &freq, &loop);
- #else
-- data = alutLoadMemoryFromFile((ALbyte*)(filename).c_str(), &format, &size, &freq);
-+ data = alutLoadMemoryFromFile(filename.c_str(), &format, &size, &freq);
- #endif
- #endif
- //bool err = LoadWave(filename, &format, &data, &size, &freq, &loop);