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-rw-r--r--games/xevil/files/patch-x11__ui.cpp377
1 files changed, 0 insertions, 377 deletions
diff --git a/games/xevil/files/patch-x11__ui.cpp b/games/xevil/files/patch-x11__ui.cpp
deleted file mode 100644
index ab83dec24000..000000000000
--- a/games/xevil/files/patch-x11__ui.cpp
+++ /dev/null
@@ -1,377 +0,0 @@
---- x11/ui.cpp.orig 2012-05-27 06:52:29.000000000 +0900
-+++ x11/ui.cpp 2012-05-27 06:52:59.000000000 +0900
-@@ -30,6 +30,7 @@
- #include "utils.h"
- extern "C" {
- #include <string.h>
-+#include <stdlib.h>
- #include <X11/Xutil.h>
- #ifdef OPENWOUND_XOS_STRLEN_HACK
- #define _strings_h
-@@ -40,8 +41,8 @@
- #include <X11/Xatom.h>
- }
-
--#include <iostream.h>
--#include <strstream.h>
-+#include <iostream>
-+#include <sstream>
-
- #include "coord.h"
- #include "area.h"
-@@ -59,6 +60,7 @@
- #include "panel.h"
- #include "viewport.h"
-
-+using namespace std;
-
- // Defines
- #define DEFAULT_BIG_FONT_NAME "-*-helvetica-*-r-*-*-18-*-*-*-*-*-*-*"
-@@ -226,20 +228,6 @@
- for (int d = 0; d < xvars.dpyMax; d++) {
- xvars.alloc_named_color(d,"steelblue");
- }
--
-- // Run the license agreement.
-- // Note: The license agreement will not be run if the user runs
-- // "xevil -server -no_ui".
-- // Must be after init_x().
-- Boolean reduceDraw = Viewport::get_reduce_draw();
-- Boolean accepted =
-- LAgreement::check_accepted(largeViewport,smoothScroll,reduceDraw,
-- xvars,0,argc,argv);
-- Viewport::set_reduce_draw(reduceDraw);
-- if (!accepted) {
-- // Should probably let game.cpp call exit.
-- exit(1);
-- }
-
- // Ick, this should be in init_x(), but we need to call init_x() before
- // running the License Agreement to get this information.
-@@ -461,21 +449,27 @@
- }
- }
-
-- if (down) {
-- // Restart game if space pressed.
-- // This doesn't always work, the otherInput flag might get cleared
-- // before it is used.
-- if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_space)) {
-- otherInput = True;
-+ // If function keys are assigned to movement, weapon or item functions,
-+ // then this code will not get executed.
-+ if (down && !found) {
-+ // Pause Game
-+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F1)) {
-+ settingsChanges |= UIpause;
-+ settings.pause = True;
- }
--
-- if (!found) {
-- // Undocumented pause key feature.
-- // Don't do pause if XK_F1 is used for something else.
-- if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F1)) {
-- settingsChanges |= UIpause;
-- settings.pause = True;
-- }
-+ // New Game
-+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F2)) {
-+ settingsChanges |= UInewGame;
-+ }
-+ // Change game style
-+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F3)) {
-+ settingsChanges |= UIstyle;
-+ settings.style = (settings.style + 1) % NUM_GAME_STYLES;
-+
-+ // Avoid the LEVELS_ONLY option. There was no button before
-+ // I got here. Avoiding the ability to set it until I
-+ // discover why
-+ settings.style += (settings.style == LEVELS_ONLY) ? 1 : 0;
- }
- }
- }
-@@ -865,7 +859,7 @@
- char *msg;
- if (msg = locator->message_deq()) {
- set_message(msg);
-- delete msg;
-+ delete [] msg;
- messageTimer.set(MESSAGE_TIME);
- }
- }
-@@ -930,7 +924,7 @@
- UiP ui = (UiP)closure;
- ui->settingsChanges |= UIenemiesRefill;
- // SGI compiler says you can't cast void* to Boolean.
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- ui->settings.enemiesRefill = val;
- }
-
-@@ -939,7 +933,7 @@
- void Ui::menu_controls_CB(void* value,Viewport* vPort,void* closure) {
- UiP ui = (UiP)closure;
- int dpyNum = vPort->get_dpy_num();
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- if (val) {
- XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.controls[dpyNum]);
- }
-@@ -955,13 +949,13 @@
- Viewport* vPort,void* closure) {
- UiP ui = (UiP)closure;
- int dpyNum = vPort->get_dpy_num();
-- Boolean active = (Boolean)(int)value;
-+ Boolean active = (Boolean)(long)value;
-
- if (active) {
- ui->lControls[dpyNum].input = ui->lControls[dpyNum].key =
- ui->lControls[dpyNum].which = 0;
-
-- ostrstream str;
-+ stringstream str;
- str << "There are 2 sets of controls for the players on the right and"
- << "\n"
- << "left sides of the keyboard, respectively." << "\n"
-@@ -979,10 +973,9 @@
- << " player enter the "
- << (ui->lControls[dpyNum].which ? "second" : "first")
- << " key for <" << ui->keysNames[ui->lControls[dpyNum].key]
-- << ">." << ends;
-+ << ">.";
-
-- ui->learnControls[dpyNum]->set_message(str.str());
-- delete str.str();
-+ ui->learnControls[dpyNum]->set_message(str.str().c_str());
- XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.learnControls[dpyNum]);
- }
- else {
-@@ -994,7 +987,7 @@
-
- void Ui::menu_scenarios_CB(void* value,Viewport*,void* closure) {
- UiP ui = (UiP)closure;
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- if (val) {
- ui->settingsChanges |= UIstyle;
- ui->settings.style = SCENARIOS;
-@@ -1005,7 +998,7 @@
-
- void Ui::menu_levels_CB(void* value,Viewport*,void* closure) {
- UiP ui = (UiP)closure;
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- if (val) {
- ui->settingsChanges |= UIstyle;
- ui->settings.style = LEVELS;
-@@ -1016,7 +1009,7 @@
-
- void Ui::menu_kill_CB(void* value,Viewport*,void* closure) {
- UiP ui = (UiP)closure;
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- if (val) {
- ui->settingsChanges |= UIstyle;
- ui->settings.style = KILL;
-@@ -1027,7 +1020,7 @@
-
- void Ui::menu_duel_CB(void* value,Viewport*,void* closure) {
- UiP ui = (UiP)closure;
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- if (val) {
- ui->settingsChanges |= UIstyle;
- ui->settings.style = DUEL;
-@@ -1038,7 +1031,7 @@
-
- void Ui::menu_extended_CB(void* value,Viewport*,void* closure) {
- UiP ui = (UiP)closure;
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- if (val) {
- ui->settingsChanges |= UIstyle;
- ui->settings.style = EXTENDED;
-@@ -1049,7 +1042,7 @@
-
- void Ui::menu_training_CB(void* value,Viewport*,void* closure) {
- UiP ui = (UiP)closure;
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- if (val) {
- ui->settingsChanges |= UIstyle;
- ui->settings.style = TRAINING;
-@@ -1070,7 +1063,7 @@
- void Ui::menu_cooperative_CB(void* value,Viewport*,void* closure) {
- UiP ui = (UiP)closure;
- ui->settingsChanges |= UIcooperative;
-- Boolean val = (Boolean)(int)value;
-+ Boolean val = (Boolean)(long)value;
- ui->settings.cooperative = val;
- }
-
-@@ -1079,7 +1072,7 @@
- void Ui::menu_help_CB(void* value,Viewport* vPort,void* closure) {
- UiP ui = (UiP)closure;
- int dpyNum = vPort->get_dpy_num();
-- Boolean active = (Boolean)(int)value;
-+ Boolean active = (Boolean)(long)value;
-
- if (active) {
- XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.help[dpyNum]);
-@@ -1094,7 +1087,7 @@
- void Ui::status_weapon_CB(void* value,Viewport* vPort,void*) {
- // Some mouse controls.
- // UiP ui = (UiP)closure;
-- int button = (int)value;
-+ long button = (long)value;
-
- switch (button) {
- case Button1:
-@@ -1113,7 +1106,7 @@
-
- void Ui::status_item_CB(void* value,Viewport* vPort,void*) {
- // UiP ui = (UiP)closure;
-- int button = (int)value;
-+ long button = (long)value;
-
- switch (button) {
- case Button1:
-@@ -1167,14 +1160,14 @@
- return;
- }
-
-- ostrstream str;
-+ stringstream str;
- str << (ui->lControls[dpyNum].input ? "Left" : "Right")
- << " player: The "
- << (ui->lControls[dpyNum].which ? "second" : "first") << " key for <"
- << ui->keysNames[ui->lControls[dpyNum].key] << "> is "
- << XKeysymToString(XKeycodeToKeysym(ui->xvars.dpy[dpyNum],
- event->xkey.keycode,0))
-- << "." << "\n" << "\n";
-+ << ".\n\n";
- ui->keycodes[dpyNum][ui->lControls[dpyNum].input]
- [ui->lControls[dpyNum].key][ui->lControls[dpyNum].which] =
- event->xkey.keycode;
-@@ -1222,21 +1215,18 @@
- << " player enter the "
- << (ui->lControls[dpyNum].which ? "second" : "first")
- << " key for <" << keysNames[ui->lControls[dpyNum].key]
-- << ">." << ends;
-+ << ">.";
-
- // Add message in front of str.str().
-- ostrstream fullStr;
-+ stringstream fullStr;
- if (ui->lControls[dpyNum].input == UI_KEYS_LEFT) {
- fullStr << "You may dismiss this dialog now if you only want to" << "\n"
-- << "set the controls for one player."
-- << "\n" << "\n";
-+ << "set the controls for one player.\n\n";
- }
-- fullStr << str.str() << ends;
-- delete str.str();
-+ fullStr << str.str();
-
-
-- ui->learnControls[dpyNum]->set_message(fullStr.str());
-- delete fullStr.str();
-+ ui->learnControls[dpyNum]->set_message(fullStr.str().c_str());
-
- ui->controls_redraw(dpyNum);
- }
-@@ -1537,7 +1527,7 @@
- Line::set_text_columns(HELP_COLS);
- Page page(NULL,helpMessage);
- const PtrList& lines = page.get_lines();
-- ostrstream message;
-+ stringstream message;
- for (int n = 0; n < lines.length(); n++) {
- Line* line = (Line*)lines.get(n);
- char* text = line->alloc_text();
-@@ -1545,7 +1535,6 @@
- message << text << '\n';
- delete [] text;
- }
-- message << ends;
-
-
- for (int dpyNum = 0; dpyNum < xvars.dpyMax; dpyNum++) {
-@@ -1564,10 +1553,8 @@
- new TextPanel(dpyNum,xvars,xdata.help[dpyNum],pos,size);
- assert(help[dpyNum]);
-
-- help[dpyNum]->set_message(message.str());
-+ help[dpyNum]->set_message(message.str().c_str());
- } // dpyNum
--
-- delete message.str();
- }
-
-
-@@ -1621,7 +1608,7 @@
- // Loop through all keys.
- for (int n = 0; n < UI_KEYS_MAX; n++) {
- // String for right side.
-- strstream str0;
-+ stringstream str0;
- str0 << keysNames[n] << ": " << XKeysymToString(keymaps[0][n][0][0]);
- if (keymaps[0][n][0][1] && strlen(XKeysymToString(keymaps[0][n][0][1])))
- str0 << ", " << XKeysymToString(keymaps[0][n][0][1]);
-@@ -1631,10 +1618,9 @@
- && strlen(XKeysymToString(keymaps[0][n][1][1])))
- str0 << ", " << XKeysymToString(keymaps[0][n][1][1]);
- }
-- str0 << ends;
-
- // String for left side.
-- strstream str1;
-+ stringstream str1;
- str1 << keysNames[n] << ": " << XKeysymToString(keymaps[1][n][0][0]);
- if (keymaps[1][n][0][1] && strlen(XKeysymToString(keymaps[1][n][0][1]))) {
- str1 << ", " << XKeysymToString(keymaps[1][n][0][1]);
-@@ -1645,7 +1631,6 @@
- && strlen(XKeysymToString(keymaps[1][n][1][1])))
- str1 << ", " << XKeysymToString(keymaps[1][n][1][1]);
- }
-- str1 << ends;
-
- // Draw key on left side.
- if (n != IT_CHAT) { // Chat meaningless for left player.
-@@ -1653,16 +1638,14 @@
- xvars.fontSize[dpyNum].width,
- xvars.font[dpyNum]->max_bounds.ascent
- + p * xvars.fontSize[dpyNum].height,
-- str1.str(),strlen(str1.str()));
-+ str1.str().c_str(),str1.str().length());
- }
- // Draw on right side.
- XDrawString(xvars.dpy[dpyNum],xdata.controls[dpyNum],xvars.gc[dpyNum],
- xvars.fontSize[dpyNum].width * (CONTROLS_COLS / 2 + 1),
- xvars.font[dpyNum]->max_bounds.ascent
- + (p++) * xvars.fontSize[dpyNum].height,
-- str0.str(),strlen(str0.str()));
-- delete str0.str();
-- delete str1.str();
-+ str0.str().c_str(),str0.str().length());
- }
- p++;
-
-@@ -1693,7 +1676,7 @@
-
-
-
--char *Ui::keysNames[UI_KEYS_MAX] = {
-+const char *Ui::keysNames[UI_KEYS_MAX] = {
- "center",
- "right",
- "down_right",
-@@ -1752,7 +1735,7 @@
-
-
-
--char* Ui::helpMessage =
-+const char* Ui::helpMessage =
- "For full instructions, including NETWORK PLAY, see "
- "http://www.xevil.com/docs/instructions.html\n"
- "\n"