diff options
Diffstat (limited to 'games/xevil/files/patch-x11__ui.cpp')
-rw-r--r-- | games/xevil/files/patch-x11__ui.cpp | 377 |
1 files changed, 0 insertions, 377 deletions
diff --git a/games/xevil/files/patch-x11__ui.cpp b/games/xevil/files/patch-x11__ui.cpp deleted file mode 100644 index ab83dec24000..000000000000 --- a/games/xevil/files/patch-x11__ui.cpp +++ /dev/null @@ -1,377 +0,0 @@ ---- x11/ui.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/ui.cpp 2012-05-27 06:52:59.000000000 +0900 -@@ -30,6 +30,7 @@ - #include "utils.h" - extern "C" { - #include <string.h> -+#include <stdlib.h> - #include <X11/Xutil.h> - #ifdef OPENWOUND_XOS_STRLEN_HACK - #define _strings_h -@@ -40,8 +41,8 @@ - #include <X11/Xatom.h> - } - --#include <iostream.h> --#include <strstream.h> -+#include <iostream> -+#include <sstream> - - #include "coord.h" - #include "area.h" -@@ -59,6 +60,7 @@ - #include "panel.h" - #include "viewport.h" - -+using namespace std; - - // Defines - #define DEFAULT_BIG_FONT_NAME "-*-helvetica-*-r-*-*-18-*-*-*-*-*-*-*" -@@ -226,20 +228,6 @@ - for (int d = 0; d < xvars.dpyMax; d++) { - xvars.alloc_named_color(d,"steelblue"); - } -- -- // Run the license agreement. -- // Note: The license agreement will not be run if the user runs -- // "xevil -server -no_ui". -- // Must be after init_x(). -- Boolean reduceDraw = Viewport::get_reduce_draw(); -- Boolean accepted = -- LAgreement::check_accepted(largeViewport,smoothScroll,reduceDraw, -- xvars,0,argc,argv); -- Viewport::set_reduce_draw(reduceDraw); -- if (!accepted) { -- // Should probably let game.cpp call exit. -- exit(1); -- } - - // Ick, this should be in init_x(), but we need to call init_x() before - // running the License Agreement to get this information. -@@ -461,21 +449,27 @@ - } - } - -- if (down) { -- // Restart game if space pressed. -- // This doesn't always work, the otherInput flag might get cleared -- // before it is used. -- if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_space)) { -- otherInput = True; -+ // If function keys are assigned to movement, weapon or item functions, -+ // then this code will not get executed. -+ if (down && !found) { -+ // Pause Game -+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F1)) { -+ settingsChanges |= UIpause; -+ settings.pause = True; - } -- -- if (!found) { -- // Undocumented pause key feature. -- // Don't do pause if XK_F1 is used for something else. -- if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F1)) { -- settingsChanges |= UIpause; -- settings.pause = True; -- } -+ // New Game -+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F2)) { -+ settingsChanges |= UInewGame; -+ } -+ // Change game style -+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F3)) { -+ settingsChanges |= UIstyle; -+ settings.style = (settings.style + 1) % NUM_GAME_STYLES; -+ -+ // Avoid the LEVELS_ONLY option. There was no button before -+ // I got here. Avoiding the ability to set it until I -+ // discover why -+ settings.style += (settings.style == LEVELS_ONLY) ? 1 : 0; - } - } - } -@@ -865,7 +859,7 @@ - char *msg; - if (msg = locator->message_deq()) { - set_message(msg); -- delete msg; -+ delete [] msg; - messageTimer.set(MESSAGE_TIME); - } - } -@@ -930,7 +924,7 @@ - UiP ui = (UiP)closure; - ui->settingsChanges |= UIenemiesRefill; - // SGI compiler says you can't cast void* to Boolean. -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - ui->settings.enemiesRefill = val; - } - -@@ -939,7 +933,7 @@ - void Ui::menu_controls_CB(void* value,Viewport* vPort,void* closure) { - UiP ui = (UiP)closure; - int dpyNum = vPort->get_dpy_num(); -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.controls[dpyNum]); - } -@@ -955,13 +949,13 @@ - Viewport* vPort,void* closure) { - UiP ui = (UiP)closure; - int dpyNum = vPort->get_dpy_num(); -- Boolean active = (Boolean)(int)value; -+ Boolean active = (Boolean)(long)value; - - if (active) { - ui->lControls[dpyNum].input = ui->lControls[dpyNum].key = - ui->lControls[dpyNum].which = 0; - -- ostrstream str; -+ stringstream str; - str << "There are 2 sets of controls for the players on the right and" - << "\n" - << "left sides of the keyboard, respectively." << "\n" -@@ -979,10 +973,9 @@ - << " player enter the " - << (ui->lControls[dpyNum].which ? "second" : "first") - << " key for <" << ui->keysNames[ui->lControls[dpyNum].key] -- << ">." << ends; -+ << ">."; - -- ui->learnControls[dpyNum]->set_message(str.str()); -- delete str.str(); -+ ui->learnControls[dpyNum]->set_message(str.str().c_str()); - XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.learnControls[dpyNum]); - } - else { -@@ -994,7 +987,7 @@ - - void Ui::menu_scenarios_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = SCENARIOS; -@@ -1005,7 +998,7 @@ - - void Ui::menu_levels_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = LEVELS; -@@ -1016,7 +1009,7 @@ - - void Ui::menu_kill_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = KILL; -@@ -1027,7 +1020,7 @@ - - void Ui::menu_duel_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = DUEL; -@@ -1038,7 +1031,7 @@ - - void Ui::menu_extended_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = EXTENDED; -@@ -1049,7 +1042,7 @@ - - void Ui::menu_training_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = TRAINING; -@@ -1070,7 +1063,7 @@ - void Ui::menu_cooperative_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; - ui->settingsChanges |= UIcooperative; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - ui->settings.cooperative = val; - } - -@@ -1079,7 +1072,7 @@ - void Ui::menu_help_CB(void* value,Viewport* vPort,void* closure) { - UiP ui = (UiP)closure; - int dpyNum = vPort->get_dpy_num(); -- Boolean active = (Boolean)(int)value; -+ Boolean active = (Boolean)(long)value; - - if (active) { - XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.help[dpyNum]); -@@ -1094,7 +1087,7 @@ - void Ui::status_weapon_CB(void* value,Viewport* vPort,void*) { - // Some mouse controls. - // UiP ui = (UiP)closure; -- int button = (int)value; -+ long button = (long)value; - - switch (button) { - case Button1: -@@ -1113,7 +1106,7 @@ - - void Ui::status_item_CB(void* value,Viewport* vPort,void*) { - // UiP ui = (UiP)closure; -- int button = (int)value; -+ long button = (long)value; - - switch (button) { - case Button1: -@@ -1167,14 +1160,14 @@ - return; - } - -- ostrstream str; -+ stringstream str; - str << (ui->lControls[dpyNum].input ? "Left" : "Right") - << " player: The " - << (ui->lControls[dpyNum].which ? "second" : "first") << " key for <" - << ui->keysNames[ui->lControls[dpyNum].key] << "> is " - << XKeysymToString(XKeycodeToKeysym(ui->xvars.dpy[dpyNum], - event->xkey.keycode,0)) -- << "." << "\n" << "\n"; -+ << ".\n\n"; - ui->keycodes[dpyNum][ui->lControls[dpyNum].input] - [ui->lControls[dpyNum].key][ui->lControls[dpyNum].which] = - event->xkey.keycode; -@@ -1222,21 +1215,18 @@ - << " player enter the " - << (ui->lControls[dpyNum].which ? "second" : "first") - << " key for <" << keysNames[ui->lControls[dpyNum].key] -- << ">." << ends; -+ << ">."; - - // Add message in front of str.str(). -- ostrstream fullStr; -+ stringstream fullStr; - if (ui->lControls[dpyNum].input == UI_KEYS_LEFT) { - fullStr << "You may dismiss this dialog now if you only want to" << "\n" -- << "set the controls for one player." -- << "\n" << "\n"; -+ << "set the controls for one player.\n\n"; - } -- fullStr << str.str() << ends; -- delete str.str(); -+ fullStr << str.str(); - - -- ui->learnControls[dpyNum]->set_message(fullStr.str()); -- delete fullStr.str(); -+ ui->learnControls[dpyNum]->set_message(fullStr.str().c_str()); - - ui->controls_redraw(dpyNum); - } -@@ -1537,7 +1527,7 @@ - Line::set_text_columns(HELP_COLS); - Page page(NULL,helpMessage); - const PtrList& lines = page.get_lines(); -- ostrstream message; -+ stringstream message; - for (int n = 0; n < lines.length(); n++) { - Line* line = (Line*)lines.get(n); - char* text = line->alloc_text(); -@@ -1545,7 +1535,6 @@ - message << text << '\n'; - delete [] text; - } -- message << ends; - - - for (int dpyNum = 0; dpyNum < xvars.dpyMax; dpyNum++) { -@@ -1564,10 +1553,8 @@ - new TextPanel(dpyNum,xvars,xdata.help[dpyNum],pos,size); - assert(help[dpyNum]); - -- help[dpyNum]->set_message(message.str()); -+ help[dpyNum]->set_message(message.str().c_str()); - } // dpyNum -- -- delete message.str(); - } - - -@@ -1621,7 +1608,7 @@ - // Loop through all keys. - for (int n = 0; n < UI_KEYS_MAX; n++) { - // String for right side. -- strstream str0; -+ stringstream str0; - str0 << keysNames[n] << ": " << XKeysymToString(keymaps[0][n][0][0]); - if (keymaps[0][n][0][1] && strlen(XKeysymToString(keymaps[0][n][0][1]))) - str0 << ", " << XKeysymToString(keymaps[0][n][0][1]); -@@ -1631,10 +1618,9 @@ - && strlen(XKeysymToString(keymaps[0][n][1][1]))) - str0 << ", " << XKeysymToString(keymaps[0][n][1][1]); - } -- str0 << ends; - - // String for left side. -- strstream str1; -+ stringstream str1; - str1 << keysNames[n] << ": " << XKeysymToString(keymaps[1][n][0][0]); - if (keymaps[1][n][0][1] && strlen(XKeysymToString(keymaps[1][n][0][1]))) { - str1 << ", " << XKeysymToString(keymaps[1][n][0][1]); -@@ -1645,7 +1631,6 @@ - && strlen(XKeysymToString(keymaps[1][n][1][1]))) - str1 << ", " << XKeysymToString(keymaps[1][n][1][1]); - } -- str1 << ends; - - // Draw key on left side. - if (n != IT_CHAT) { // Chat meaningless for left player. -@@ -1653,16 +1638,14 @@ - xvars.fontSize[dpyNum].width, - xvars.font[dpyNum]->max_bounds.ascent - + p * xvars.fontSize[dpyNum].height, -- str1.str(),strlen(str1.str())); -+ str1.str().c_str(),str1.str().length()); - } - // Draw on right side. - XDrawString(xvars.dpy[dpyNum],xdata.controls[dpyNum],xvars.gc[dpyNum], - xvars.fontSize[dpyNum].width * (CONTROLS_COLS / 2 + 1), - xvars.font[dpyNum]->max_bounds.ascent - + (p++) * xvars.fontSize[dpyNum].height, -- str0.str(),strlen(str0.str())); -- delete str0.str(); -- delete str1.str(); -+ str0.str().c_str(),str0.str().length()); - } - p++; - -@@ -1693,7 +1676,7 @@ - - - --char *Ui::keysNames[UI_KEYS_MAX] = { -+const char *Ui::keysNames[UI_KEYS_MAX] = { - "center", - "right", - "down_right", -@@ -1752,7 +1735,7 @@ - - - --char* Ui::helpMessage = -+const char* Ui::helpMessage = - "For full instructions, including NETWORK PLAY, see " - "http://www.xevil.com/docs/instructions.html\n" - "\n" |