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* Fix problematic C++ code, and unbreak the build with recent GCC.danfe2004-09-212-7/+21
* BROKEN on 5.x: Does not compilekris2004-09-181-1/+7
* SIZEify (maintainer timeout)trevor2004-03-311-0/+1
* Chase library bump of libSDL-1.1 for all ports which were dependingedwin2004-03-161-1/+1
* - Use new knobs from bsd.sdl.mkkrion2004-01-211-6/+1
* Unbreak in -CURRENT (by adding 'using namespace std' in strategic spots)des2003-12-042-9/+37
* Define USE_PERL5_BUILD, not erroneous USE_PERL.trevor2003-11-201-1/+1
* Define USE_PERL to make Perl available for (mostly deprecated)trevor2003-11-201-0/+1
* Move inclusion of bsd.port.pre.mk later in the file for conditional BROKENkris2003-06-051-6/+6
* BROKEN on 5.1: bad C++kris2003-05-181-1/+7
* De-pkg-comment.knu2003-02-212-1/+1
* Update version number of SDL shared library.sobomax2003-01-021-1/+1
* Chase increase of libSDL version number.sobomax2002-04-171-1/+1
* Add a missing depend on graphics/sdl_image and add a regexp to allow thispetef2002-03-291-1/+7
* Update to 0.12.0pat2002-02-086-18/+24
* A change in sdl12 broke the alephone port. This has been fixed.ijliao2001-04-282-4/+12
* Solve build problem on bento with temporary hack. For some reason, thewill2001-04-181-0/+3
* Move:sobomax2001-04-091-1/+1
* Split the alephone port into two ports (game and data).clive2001-03-094-20/+8
* New port: The open source version of Bungie's Marathon game.clive2001-03-026-0/+128