| Commit message (Collapse) | Author | Age | Files | Lines |
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Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
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In file included from src/linux/gl_glx.c:57:
/usr/local/include/X11/extensions/xf86dga.h:9:2: warning: "xf86dga.h
is obsolete and may be removed in the future." [-W#$warnings]
/usr/local/include/X11/extensions/xf86dga.h:10:2: warning: "include
<X11/extensions/Xxf86dga.h> instead." [-W#warnings]
While here, add missing USE_XORG components per `stage-qa' note; this
also unbreaks the build when X11 option is not being selected (the bug
previously went unnoticed because it is selected by default).
Reported by: Victor Sudakov
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on amd64 (and likely other 64-bit architectures):
- Prototype for `void *qwglGetProcAddress(char *symbol)' was guarded by
#ifdef __linux__; this was not a problem on i386, where sizeof(void *)
/actual return type/ == sizeof(int) /assumed return type of undeclared
function/. On amd64, returned pointer would sometimes get truncated,
leading to a program's crash. Mend this by turning `#ifdef __linux__'
condition essentially into `#ifndef _WIN32'
- Software renderer was typedef'ing PIXEL24 as `unsigned long'; fix it
by using `unsigned int' type instead
- Remove `-s' from OPTIMIZED_CFLAGS: stripping is taken care of during
installation (subject to WITH_DEBUG); also remove optimization flag
`-fexpensive-optimizations' as it is not being supported by Clang
- While here, fix `version' console command to report correct operating
system and architecture names
- Employ options helper target to install documentation; add more useful
changelogs and drop `quake2.3dfxgl' file (meaningless these days)
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With hat: portmgr
Sponsored by: Absolight
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WANT_SDL/HAVE_SDL macros allowed a port to check which SDL components
are installed. This goes against the policy of avoiding automatic
dependencies, and there are actually no cases in the portstree where
these knobs are used properly, so axe them out.
Approved by: portmgr (mat)
Differential Revision: D4093
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Approved by: portmgr blanket
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port)
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pending PR
With hat: portmgr
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games)
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choppy sound (when using standard OSS API). It happens because the
SNDCTL_DSP_GETOSPACE ioctl() was issued before setting other important
parameters; to remedy the problem, it should be moved below the mmap()
call. While here, cleanup few more potential problems: avoid using
AFMT_S16_LE as it would break on big-endian machines, align mmap()'ed
buffer to the page size, and fix resource leaks here and there.
- In the port's Makefile: bump PORTREVISION and convert USE_GMAKE
Submitted by: Ozkan Sezer (via icculus.org quake2 mailing list)
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jpeg_mem_src() collision) [*]
- Use new syntax when setting LIB_DEPENDS (per r322328)
- Get rid of TGTDIR, cleanup Makefile a bit while here
- Reduce the differences between games/quake2lnx and games/quake2max
Reported by: tigerby on #bsdports [*]
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- Rephrase some of the knob names while here
- Trim the header, drop shlib ABI versions, etc.
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
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Tested by: pav on pointyhat
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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- Remove code from patch-security which was causing a "Bad challenge" error
when connecting to password protected servers.
- Turn GAME option to "off" by default (a functional game.so is installed by
games/quake2-data) as in other Quake II engine ports.
PR: ports/111048
Submitted by: alepulver (myself)
Approved by: danfe (maintainer, timeout)
Reported by: Kyle Hunter <keletmaster@gmail.com>
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PR: ports/106123
Submitted by: Janos Mohacsi
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- Remove unneeded ":icc" group.
- Remove unavoidable autodetection of installed libraries to use them.
- Change nonexistent dependency games/quake2-retexture to games/quake2-extras.
PR: 107199
Submitted by: alepulver (myself)
Approved by: maintainer (timeout)
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
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- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
"games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
(global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
search paths (DATADIR/LIBDIR weren't used when playing a modification, also
use the right order).
PR: ports/101010
Submitted by: alepulver
Approved by: maintainer (timeout)
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This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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- Fix a comparison typo
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- Mute extraction of mission packs sources
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- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
from command line. Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
magic). Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist
References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
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- Add ${ARCH} != i386 check for SVGA renderer
- Restore some cosmetic comments of mine
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- Changed quake2-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's
variables.
- Change dependant ports.
PR: ports/90147
Subnmitted by: Alejandro Pulver <alejandro@varnet.biz>
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- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
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Changes:
* Integrate with "quake2-data".
* Add OPTIONS (21).
* Clean-up (sort knobs alphabetically, etc.).
* Automatically extract Rogue and Xatrix mission packs.
* Remove ARCH from library names (gamei386.so -> game.so).
Also increases portability (the library name was manually
defined between #ifdefs checking the architecture, and a
#error at the end).
* Change patch names (using "_" instead of "::"), and also some patches.
PR: ports/87181
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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Reported by: pointyhat via kris
Approved by: portmgr (krion)
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- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
WITH_MANUAL
Changes/bugfixes:
- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!
[1] VuXML ID: 2c25e762-6bb9-11d9-93db-000a95bc6fae
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Relinquish ports I happen to no longer use. They seem to be of the latest
versions, and non-broken, so this is a "clean" dump.
Approved by: fjoe (mentor)
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USE_GL as appropriate.
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PR: ports/63872
Submitted by: trevor@
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USE_SDL=yes -> USE_SDL=sdl (good examles everywhere)
WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)
See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.
PR: follow-ups of ports/55494, ports/61877
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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Reviewed by: maintainer
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PR: ports/63548
Submitted by: maintainer
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(Part 2)
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PR: ports/62218
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer)
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Approved by: portmgr
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Submitted by: maintainer
PR: 53893
Approved by: fjoe (mentor) (implicit)
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Forgotten by: fjoe
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Submitted by: MAINTAINER
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Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.
Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru>
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