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* Deprecate ports broken for more than 6 monthsantoine2019-08-041-0/+2
* Bump PORTREVISION for ports depending on the canonical version of GCCgerald2019-07-271-1/+1
* Mark BROKEN: fails to buildantoine2019-03-281-0/+2
* Chase update of fluidsynth to 2.0.3riggs2019-03-031-0/+1
* Update SLADE to version 3.1.4 (minor bugfix release).danfe2018-12-272-5/+5
* Update SLADE to version 3.1.3.danfe2018-12-145-105/+120
* Bump PORTREVISION for ports depending on the canonical version of GCCgerald2018-12-121-1/+1
* Bump PORTREVISION for ports depending on the canonical version of GCCgerald2018-07-301-1/+1
* Bump PORTREVISIONS to chase update to audio/fluidsynth 1.1.11riggs2018-06-021-1/+1
* Bump portrevision to chase graphics/glew shard library version update.zeising2017-11-191-1/+1
* Bump PORTREVISION for ports depending on the canonical version of GCCgerald2017-09-111-0/+1
* Belatedly update `games/slade' to version 3.1.1.5, the latest stable release.danfe2017-08-032-5/+4
* Revision bump of all ports with USE_GL after consolidation of mesa-libsrezny2017-05-231-1/+1
* Bump PORTREVISIONs for ports depending on the canonical version of GCC andgerald2017-04-011-0/+1
* Update SLADE to version 3.1.1.4 (bugfix release).danfe2016-10-032-4/+4
* - Update devel/sfml to 2.4amdmi32016-10-011-0/+2
* Update SLADE to version 3.1.1.3.danfe2016-08-052-3/+3
* - Update SLADE to version 3.1.1.2danfe2016-07-022-11/+7
* Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.mat2016-04-011-5/+5
* Update to version 3.1.1.1, which comes with quite a few bug fixes, includingdanfe2016-03-172-3/+5
* Add FLUIDSYNTH option generic description, and remove ad-hoc setting indanfe2016-03-021-1/+0
* - Update to the official release version 3.1.1danfe2016-03-015-36/+43
* Update to the 3rd beta of 3.1.1.danfe2016-02-042-3/+3
* - Add a port of SLADE3, a Doom editordanfe2016-01-296-0/+222