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# Created by: Shane Ambler <FreeBSD@Shaneware.biz>
PORTNAME= godot
DISTVERSION= 3.2.3
PORTREVISION= 1
DISTVERSIONSUFFIX= -stable
CATEGORIES= devel games
MAINTAINER= FreeBSD@Shaneware.biz
COMMENT?= Game runtime engine
LICENSE= MIT CC-BY-3.0
LICENSE_COMB= multi
LICENSE_FILE_CC-BY-3.0= ${WRKSRC}/LOGO_LICENSE.md
LICENSE_FILE_MIT= ${WRKSRC}/LICENSE.txt
BUILD_DEPENDS= yasm:devel/yasm
LIB_DEPENDS= libfreetype.so:print/freetype2 \
libpng.so:graphics/png
RUN_DEPENDS= xdg-user-dir:devel/xdg-user-dirs \
xdg-open:devel/xdg-utils \
xmessage:x11/xmessage
USES= compiler:c++14-lang gl pkgconfig scons xorg
USE_XORG= x11 xcursor xi xinerama xrandr xrender
USE_GL= gl glew glu
USE_GITHUB= yes
GH_ACCOUNT= godotengine
MAKE_ARGS+= platform=x11 builtin_libpng=False \
builtin_freetype=False builtin_zlib=False verbose=True
MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}}
MAKE_ARGS_clang= use_llvm=True use_lld=True
CXXFLAGS_i386= ${CXXFLAGS_i386_${CHOSEN_COMPILER_TYPE}}
CXXFLAGS_i386_gcc= -march=i586
# option MONO doesn't build (needs 5.12+) so for now leave it out as an option
OPTIONS_DEFINE= EXAMPLES TOOLS UDEV
OPTIONS_DEFAULT= ALSA
# Moved to devel/godot-tools
OPTIONS_EXCLUDE?= EXAMPLES TOOLS
OPTIONS_GROUP= AUDIO
OPTIONS_GROUP_AUDIO= ALSA PULSEAUDIO
AUDIO_DESC= Audio support
ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib
ALSA_MAKE_ARGS= alsa=True
ALSA_MAKE_ARGS_OFF= alsa=False
# master at 10/7 tagged for 3.2
EXAMPLES_GH_TUPLE= godotengine:godot-demo-projects:8d9d58f112d8:DEMOS
EXAMPLES_PORTEXAMPLES= *
# mono support doesn't build at present
MONO_BUILD_DEPENDS= msbuild:devel/msbuild
MONO_LIB_DEPENDS= libinotify.so:devel/libinotify
MONO_GH_TUPLE= mono:nuget-binary:ebedbf8:NUGT/nuget-binary
MONO_MAKE_ARGS= module_mono_enabled=yes mono_glue=True
MONO_USES= gettext-runtime mono:nuget
NUGET_DEPENDS= DotNet.Glob=2.1.1
PULSEAUDIO_LIB_DEPENDS= libpulse.so:audio/pulseaudio
PULSEAUDIO_MAKE_ARGS= pulseaudio=True
PULSEAUDIO_MAKE_ARGS_OFF= pulseaudio=False
TOOLS_DESC= Include development tools (IDE)
TOOLS_MAKE_ARGS= target=release_debug tools=True
TOOLS_MAKE_ARGS_OFF= target=release tools=False
TOOLS_DESKTOP_ENTRIES= "Godot" "${COMMENT}" "${GODOTFILE}" \
"${GODOTFILE}" "Development;IDE;" ""
TOOLS_PLIST_FILES= share/pixmaps/${GODOTFILE}.png \
share/pixmaps/${GODOTFILE}.svg
UDEV_DESC= Libudev support (Joystick)
UDEV_LIB_DEPENDS= libudev.so:devel/libudev-devd
UDEV_MAKE_ARGS= udev=True
UDEV_MAKE_ARGS_OFF= udev=False
GODOTFILE= ${PORTNAME}${PKGNAMESUFFIX}
PLIST_FILES= bin/${GODOTFILE}
.ifmake makesum
# Always include optional distfiles
.MAKEFLAGS: WITH="${OPTIONS_DEFINE}" OPTIONS_EXCLUDE=
.endif
.include <bsd.port.pre.mk>
.if ${ARCH} != aarch64 && ${ARCH} != amd64 && ${ARCH} != i386 && ${ARCH} != armv6 && ${ARCH} != armv7
# use system libvpx on archs that break with built-in
LIB_DEPENDS+= libvpx.so:multimedia/libvpx
MAKE_ARGS+= builtin_libvpx=False
.endif
post-patch:
@${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' \
${WRKSRC}/methods.py
@${REINPLACE_CMD} -e 's|/usr/bin|${PREFIX}/bin|' \
${WRKSRC}/platform/x11/os_x11.cpp
pre-build-MONO-on: makenuget
@(cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_FLAGS} \
${_MAKE_JOBS} ${MAKE_ARGS:C,^${DESTDIRNAME}=.*,,g} \
target=release_debug tools=True platform=server mono_glue=False)
@(cd ${WRKSRC} && ${FIND} ${WRKSRC}/bin -name 'godot*' -exec {} \
--generate-mono-glue modules/mono/glue \; && \
${FIND} ${WRKSRC}/bin -name 'godot*' -delete)
# The official godot binary name reflects options used to compile
# We just want a simple name matching the portname
# This gives us bin/godot for runtime and bin/godot-tools for the IDE
do-install:
@${RM} ${WRKSRC}/bin/*.debugsymbols
cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11* \
${STAGEDIR}/${PREFIX}/bin/${GODOTFILE}
do-install-EXAMPLES-on:
(cd ${WRKSRC_DEMOS} && ${COPYTREE_SHARE} "${PORTEXAMPLES}" \
${STAGEDIR}${EXAMPLESDIR})
do-install-TOOLS-on:
${INSTALL_DATA} ${WRKSRC}/icon.png \
${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.png
${INSTALL_DATA} ${WRKSRC}/icon.svg \
${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.svg
.include <bsd.port.post.mk>
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