aboutsummaryrefslogtreecommitdiffstats
path: root/games/fteqw/Makefile
blob: 96608932609005b451978b5affcc2adc22c6b881 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
# New ports collection makefile for:    fteqw
# Date created:             2 Sep 2006
# Whom:                 alepulver
#
# $FreeBSD$
#

PORTNAME=   fteqw
PORTVERSION=    3343
CATEGORIES= games
MASTER_SITES=   SF
DISTNAME=   ftesrc${PORTVERSION}-all

MAINTAINER= alepulver@FreeBSD.org
COMMENT=    QuakeWorld client with cool features, but still compatible

USE_DOS2UNIX=   yes
USE_GMAKE=  yes
NO_WRKSUBDIR=   yes

OPTIONS=    DEDICATED "Build dedicated server" on \
        GL "Build OpenGL (hardware) client" on \
        OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
        SDL "Build SDL (software) client" on

SUB_FILES=  pkg-message

.include "${.CURDIR}/../quake-data/Makefile.include"

.include <bsd.port.pre.mk>

.if defined(WITHOUT_DEDICATED) && defined(WITHOUT_GL) && defined(WITHOUT_SDL)
IGNORE=     needs at least one executable (DEDICATED, GL or SDL)
.endif

.if !defined(WITHOUT_DEDICATED)
ALL_TARGET+=    sv-rel
PLIST_FILES+=   bin/fteqw-sv
FTE_TARGETS+=   fteqw.sv
.endif

.if !defined(WITHOUT_GL) || !defined(WITHOUT_SDL)
LIB_DEPENDS+=   jpeg.9:${PORTSDIR}/graphics/jpeg \
        png.5:${PORTSDIR}/graphics/png \
        vorbis.4:${PORTSDIR}/audio/libvorbis
.endif

.if !defined(WITHOUT_GL)
USE_GL=     yes
ALL_TARGET+=    gl-rel
PLIST_FILES+=   bin/fteqw-gl
FTE_TARGETS+=   fteqw.gl
.endif

.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+=  OPTIMIZED_CFLAGS=true
.endif

# SDL is used instead of the native X11 software version as it reports a
# memory allocation error at startup. It also fails with USEASM=true.
.if !defined(WITHOUT_SDL)
USE_SDL=    sdl
ALL_TARGET+=    sw-rel
PLIST_FILES+=   bin/fteqw-sdl
FTE_TARGETS+=   fteqw.sdl
.endif

post-patch:
    @${REINPLACE_CMD} -e 's/alloca\.h/stdlib.h/' \
        ${WRKSRC}/gl/gl_alias.c ${WRKSRC}/common/com_mesh.c
    @${REINPLACE_CMD} -e 's/__linux__/__unix__/' \
        ${WRKSRC}/common/plugin.c ${WRKSRC}/server/svq3_game.c

do-install:
.for f in ${FTE_TARGETS}
    ${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin/${f:S/./-/}
.endfor

post-install:
    @${ECHO_CMD}
    @${CAT} ${PKGMESSAGE}
    @${ECHO_CMD}

.include <bsd.port.post.mk>