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path: root/games/naev/files/patch-src_land.c
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# Origin: https://github.com/naev/naev/commit/74b9a086a20f80f21ce2f3866b31318e651a6235
# Subject: Turn player_missions in an array of pointers
# Origin: https://github.com/naev/naev/commit/9fd2a7dcb3690bc1befe7f9a05d02e204dcfe8a1
# Subject: Avoid regenerating the land tabs over top of themselves
# Origin: https://github.com/naev/naev/commit/b9bad809027529c0b0e95d9b8a011cb880229a5d
# Subject: Fixed "buy map" button not showing up until after land hooks.

--- src/land.c.orig 2015-03-05 22:11:11 UTC
+++ src/land.c
@@ -69,6 +69,8 @@
 #define has_visited(f)        (land_visited & (f)) /**< Check if player has visited. */
 static unsigned int land_visited = 0; /**< Contains what the player visited. */
 
+/* Which tabs have been generated by their respective open functions. */
+unsigned int land_generated = 0;
 
 /*
  * land variables
@@ -187,6 +189,9 @@ static void commodity_exchange_open( uns
    char **goods;
    int w, h;
 
+   /* Mark as generated. */
+   land_tabGenerate(LAND_WINDOW_COMMODITY);
+
    /* Get window dimensions. */
    window_dimWindow( wid, &w, &h );
 
@@ -566,6 +571,9 @@ static void bar_open( unsigned int wid )
 {
    int w, h, iw, ih, bw, bh, dh, th;
 
+   /* Mark as generated. */
+   land_tabGenerate(LAND_WINDOW_BAR);
+
    /* Set window functions. */
    window_onClose( wid, bar_close );
 
@@ -822,6 +830,9 @@ static void misn_open( unsigned int wid 
    int w, h;
    int y;
 
+   /* Mark as generated. */
+   land_tabGenerate(LAND_WINDOW_MISSION);
+
    /* Get window dimensions. */
    window_dimWindow( wid, &w, &h );
 
@@ -900,7 +911,7 @@ static void misn_accept( unsigned int wi
 
    /* Make sure player can accept the mission. */
    for (i=0; i<MISSION_MAX; i++)
-      if (player_missions[i].data == NULL) break;
+      if (player_missions[i]->data == NULL) break;
    if (i >= MISSION_MAX) {
       dialogue_alert("You have too many active missions.");
       return;
@@ -1180,6 +1191,9 @@ void land_genWindows( int load, int chan
    if (land_wid > 0) {
       land_regen = 2; /* Mark we're regenning. */
       window_destroy(land_wid);
+
+      /* Mark tabs as not generated. */
+      land_generated = 0;
    }
    land_loaded = 0;
 
@@ -1255,6 +1269,9 @@ void land_genWindows( int load, int chan
    /* 1) Create main tab. */
    land_createMainTab( land_getWid(LAND_WINDOW_MAIN) );
 
+   /* Add local system map button. */
+   land_checkAddMap();
+
    /* 2) Set as landed and run hooks. */
    if (!regen) {
       landed = 1;
@@ -1274,24 +1291,34 @@ void land_genWindows( int load, int chan
    }
 
    /* 4) Create other tabs. */
+#define should_open(s, w) \
+   (planet_hasService(land_planet, s) && (!land_tabGenerated(w)))
+
+   /* Things get a bit hairy here. Hooks may have triggered a GUI reload via
+    * e.g. player.swapShip, so the land tabs may have been generated already
+    * and we need to check that before regenerating them.
+    */
+
    /* Basic - bar + missions */
-   if (planet_hasService(land_planet, PLANET_SERVICE_BAR))
+   if (should_open( PLANET_SERVICE_BAR, LAND_WINDOW_BAR ))
       bar_open( land_getWid(LAND_WINDOW_BAR) );
-   if (planet_hasService(land_planet, PLANET_SERVICE_MISSIONS))
+   if (should_open( PLANET_SERVICE_MISSIONS, LAND_WINDOW_MISSION ))
       misn_open( land_getWid(LAND_WINDOW_MISSION) );
    /* Outfits. */
-   if (planet_hasService(land_planet, PLANET_SERVICE_OUTFITS))
+   if (should_open( PLANET_SERVICE_OUTFITS, LAND_WINDOW_OUTFITS ))
       outfits_open( land_getWid(LAND_WINDOW_OUTFITS) );
    /* Shipyard. */
-   if (planet_hasService(land_planet, PLANET_SERVICE_SHIPYARD))
+   if (should_open( PLANET_SERVICE_SHIPYARD, LAND_WINDOW_SHIPYARD ))
       shipyard_open( land_getWid(LAND_WINDOW_SHIPYARD) );
    /* Equipment. */
-   if (planet_hasService(land_planet, PLANET_SERVICE_OUTFITS) ||
-         planet_hasService(land_planet, PLANET_SERVICE_SHIPYARD))
+   if ((planet_hasService(land_planet, PLANET_SERVICE_OUTFITS) ||
+         planet_hasService(land_planet, PLANET_SERVICE_SHIPYARD)) &&
+         !land_tabGenerated( LAND_WINDOW_EQUIPMENT ))
       equipment_open( land_getWid(LAND_WINDOW_EQUIPMENT) );
    /* Commodity. */
-   if (planet_hasService(land_planet, PLANET_SERVICE_COMMODITY))
+   if (should_open( PLANET_SERVICE_COMMODITY, LAND_WINDOW_COMMODITY ))
       commodity_exchange_open( land_getWid(LAND_WINDOW_COMMODITY) );
+#undef should_open
 
    if (!regen) {
       /* Reset markers if needed. */
@@ -1310,9 +1337,6 @@ void land_genWindows( int load, int chan
    if (changetab && land_windowsMap[ last_window ] != -1)
       window_tabWinSetActive( land_wid, "tabLand", land_windowsMap[ last_window ] );
 
-   /* Add local system map button. */
-   land_checkAddMap();
-
    /* Refuel if necessary. */
    land_refuel();
 
@@ -1689,6 +1713,7 @@ void land_cleanup (void)
    land_planet    = NULL;
    landed         = 0;
    land_visited   = 0;
+   land_generated = 0;
 
    /* Destroy window. */
    if (land_wid > 0)