aboutsummaryrefslogtreecommitdiffstats
path: root/games/nethack36/files/patch-nethack.6
blob: 10b07ea613a5d73c39f55d3e0d68f785ce639a06 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
--- doc/nethack.6.orig  2003-12-07 15:39:13.000000000 -0800
+++ doc/nethack.6   2015-12-27 14:12:43.428436000 -0800
@@ -5,7 +5,7 @@
 .SH SYNOPSIS
 .na
 .hy 0
-.B nethack
+.B %%HACKNAME%%
 [
 .B \-d
 .I directory
@@ -197,7 +197,7 @@
 supplies a directory which is to serve as the playground.
 It overrides the value from NETHACKDIR, HACKDIR,
 or the directory specified by the game administrator during compilation
-(usually /usr/games/lib/nethackdir).
+(usually %%HACKDIR%%).
 This option is usually only useful to the game administrator.
 The playground must contain several auxiliary files such as help files,
 the list of top scorers, and a subdirectory
@@ -222,7 +222,7 @@
 distinction, as he may eventually release a new version of his own.
 .SH FILES
 .PP
-All files are in the playground, normally /usr/games/lib/nethackdir.
+All files are in the playground, normally %%HACKDIR%%.
 If DLB was defined during the compile, the data files and special levels
 will be inside a larger file, normally nhdat, instead of being separate
 files.
@@ -295,7 +295,7 @@
 In addition, SHOPTYPE is used in debugging (wizard) mode.
 .SH "SEE ALSO"
 .PP
-dgn_comp(6), lev_comp(6), recover(6)
+dgn_comp%%HACKEXT%%(6), lev_comp%%HACKEXT%%(6), recover%%HACKEXT%%(6)
 .SH BUGS
 .PP
 Probably infinite.