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--- src/client/Sounds.cpp.orig 2008-10-07 17:54:58.000000000 +0400
+++ src/client/Sounds.cpp 2008-10-13 04:19:09.000000000 +0400
@@ -144,36 +144,15 @@
if(SoundSystemAvailable) return true;
SoundSystemAvailable = false;
- if(getenv("SDL_AUDIODRIVER"))
- printf("SDL_AUDIODRIVER=%s\n", getenv("SDL_AUDIODRIVER"));
-#if !defined(WIN32) && !defined(MACOSX)
- if(!getenv("SDL_AUDIODRIVER")) {
- printf("SDL_AUDIODRIVER not set, setting to ALSA\n");
- putenv((char*)"SDL_AUDIODRIVER=alsa");
- }
-#endif
-
-initSoundSystem:
-
// HINT: other SDL stuff is already inited, we don't care here
if( SDL_InitSubSystem(SDL_INIT_AUDIO) != 0 ) {
printf("InitSoundSystem: Unable to initialize SDL-sound: %s\n", SDL_GetError());
- if(getenv("SDL_AUDIODRIVER")) {
- printf("trying again with SDL_AUDIODRIVER unset\n");
- unsetenv("SDL_AUDIODRIVER");
- goto initSoundSystem;
- } else
- return false;
+ return false;
}
if(Mix_OpenAudio(rate, AUDIO_S16, channels, buffers)) {
printf("InitSoundSystem: Unable to open audio (SDL_mixer): %s\n", Mix_GetError());
- if(getenv("SDL_AUDIODRIVER")) {
- printf("trying again with SDL_AUDIODRIVER unset\n");
- unsetenv("SDL_AUDIODRIVER");
- goto initSoundSystem;
- } else
- return false;
+ return false;
}
int allocChanNum = Mix_AllocateChannels(1000); // TODO: enough?
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