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# New ports collection makefile for: sdlquake2
# Date created: 5 May 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= sdlquake2
PORTVERSION= 0.1.4
PORTREVISION= 8
CATEGORIES= games
MASTER_SITES= http://koti.mbnet.fi/~turol/sdlquake2/
MAINTAINER= ports@FreeBSD.org
COMMENT= Combination of R1Q2 and R1GL with SDL code from Quake2Forge
LIB_DEPENDS= execinfo.1:${PORTSDIR}/devel/libexecinfo
USE_BZIP2= yes
USE_GMAKE= yes
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAME "Build a main game .so file" off
LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR=${LIBDIR:S/${PREFIX}\///}
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.pre.mk>
.if defined(WITH_CLIENT)
LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
png.6:${PORTSDIR}/graphics/png
USE_GL= yes
USE_SDL= sdl
MAKE_ENV+= BUILD_CLIENT=YES
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if defined(WITH_DEDICATED)
MAKE_ENV+= BUILD_DEDICATED=YES
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAME)
MAKE_ENV+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
post-patch:
# Resolve name collision with jpeg-8
${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
${WRKSRC}/gl_image.c
do-install:
${MKDIR} ${LIBDIR}/baseq2
.if defined(WITH_CLIENT)
${INSTALL_PROGRAM} ${WRKSRC}/quake2 ${PREFIX}/bin/${PORTNAME}
${INSTALL_PROGRAM} ${WRKSRC}/ref_sdlgl.so ${LIBDIR}
.endif
.if defined(WITH_DEDICATED)
${INSTALL_PROGRAM} ${WRKSRC}/q2ded ${PREFIX}/bin/${PORTNAME}-ded
.endif
.if defined(WITH_GAME)
${INSTALL_PROGRAM} ${WRKSRC}/baseq2/game.so ${LIBDIR}/baseq2
.endif
post-install:
@${ECHO_CMD}
@${CAT} ${PKGMESSAGE}
@${ECHO_CMD}
.include <bsd.port.post.mk>
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