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--- spunk/resitem.cc.orig Sat Feb 26 18:07:02 2000
+++ spunk/resitem.cc Sat Feb 26 18:07:39 2000
@@ -1403,16 +1403,16 @@
// Data edit menue
{
// Menue IDs
- const miID = 10;
- const miText = 20;
- const miState = 30;
- const miAccelKey = 40;
- const miHelpKey = 50;
- const miCharset = 60;
- const miLimits = 70;
- const miSubMenue = 80;
- const miToggleText = 90;
- const miToggleCount = 100;
+ const int miID = 10;
+ const int miText = 20;
+ const int miState = 30;
+ const int miAccelKey = 40;
+ const int miHelpKey = 50;
+ const int miCharset = 60;
+ const int miLimits = 70;
+ const int miSubMenue = 80;
+ const int miToggleText = 90;
+ const int miToggleCount = 100;
// Load the menue from the resource
Menue* M = (Menue*) LoadResource ("@RESITEM.ItemDataMenue");
@@ -1639,13 +1639,13 @@
void ResEditApp::ChangeCharset (WindowItem* Item)
{
- const miReset = 1;
- const miAddDigits = 2;
- const miAddHex = 3;
- const miAddAlpha = 4;
- const miAddAll = 5;
- const miCustom = 6;
- const miAllowEmpty = 7;
+ const int miReset = 1;
+ const int miAddDigits = 2;
+ const int miAddHex = 3;
+ const int miAddAlpha = 4;
+ const int miAddAll = 5;
+ const int miCustom = 6;
+ const int miAllowEmpty = 7;
// Only RStringItem and TextEdits are allowed to change the charset
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