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author | miwi <miwi@FreeBSD.org> | 2008-02-14 02:10:23 +0800 |
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committer | miwi <miwi@FreeBSD.org> | 2008-02-14 02:10:23 +0800 |
commit | e0518bd84e5248b8d8eb0851cbaf07676e035b11 (patch) | |
tree | f75913b74d647476b90a509f29742ba0f8dd1610 /games/blackshadeselite/pkg-plist | |
parent | 786192dcf5f531f2e336795b8c687824bbb7eb5e (diff) | |
download | freebsd-ports-graphics-e0518bd84e5248b8d8eb0851cbaf07676e035b11.tar.gz freebsd-ports-graphics-e0518bd84e5248b8d8eb0851cbaf07676e035b11.tar.zst freebsd-ports-graphics-e0518bd84e5248b8d8eb0851cbaf07676e035b11.zip |
Black Shades Elite is an action game that is more or less similar
to the original Black Shades "Psychic Bodyguard FPS". Kill anyone
that tries to kill the VIP (the white guy). The psychic part is
seeing blue lines when bad guys line up on the VIP (when the line
is red they are about to shoot). Other powers (slow down, and
visions) are available - press F1 for how to use.
It has a few more user friendly options (in the ~/blackshades.config
file) as well as a help menu. Aside from that the internals have
had some major changes, but there is still a lot more to do. Other
options include 3rd person (which was in the original game, just
disabled). The other change that I enjoy is the lack of a busy loop
- now cpu usage isn't 100% - on any recent system it should be less
than 25%.
WWW: http://home.gna.org/blackshadeselite/
PR: ports/120008
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Diffstat (limited to 'games/blackshadeselite/pkg-plist')
-rw-r--r-- | games/blackshadeselite/pkg-plist | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/games/blackshadeselite/pkg-plist b/games/blackshadeselite/pkg-plist new file mode 100644 index 00000000000..c5d4f7a1b73 --- /dev/null +++ b/games/blackshadeselite/pkg-plist @@ -0,0 +1,198 @@ +bin/blackshades +%%DATADIR%%/Data/Animations/Aikidothrow +%%DATADIR%%/Data/Animations/Aikidothrown +%%DATADIR%%/Data/Animations/Assaultrifleaim +%%DATADIR%%/Data/Animations/Breathe +%%DATADIR%%/Data/Animations/Chestshot +%%DATADIR%%/Data/Animations/Crouch +%%DATADIR%%/Data/Animations/Dive +%%DATADIR%%/Data/Animations/Getupfromback +%%DATADIR%%/Data/Animations/Getupfromfront +%%DATADIR%%/Data/Animations/Grenadeaim +%%DATADIR%%/Data/Animations/Grenadethrow +%%DATADIR%%/Data/Animations/Headshot +%%DATADIR%%/Data/Animations/Leftarmshot +%%DATADIR%%/Data/Animations/Leftlegshot +%%DATADIR%%/Data/Animations/PistolAim +%%DATADIR%%/Data/Animations/Rifleaim +%%DATADIR%%/Data/Animations/Rifleaim(old) +%%DATADIR%%/Data/Animations/Riflehit +%%DATADIR%%/Data/Animations/Riflehold +%%DATADIR%%/Data/Animations/Rightarmshot +%%DATADIR%%/Data/Animations/Rightlegshot +%%DATADIR%%/Data/Animations/Run +%%DATADIR%%/Data/Animations/Stomachshot +%%DATADIR%%/Data/Animations/Walk +%%DATADIR%%/Data/Animations/ZombieRun +%%DATADIR%%/Data/Animations/Zombiemunch +%%DATADIR%%/Data/Animations/Zombiewalk +%%DATADIR%%/Data/Animations/grenadecharge +%%DATADIR%%/Data/Highscore +%%DATADIR%%/Data/Models/Abdomen.solid +%%DATADIR%%/Data/Models/AssaultRifle.solid +%%DATADIR%%/Data/Models/Block1.solid +%%DATADIR%%/Data/Models/Block1collide.solid +%%DATADIR%%/Data/Models/Block1complete.solid +%%DATADIR%%/Data/Models/Block2.solid +%%DATADIR%%/Data/Models/Block2collide.solid +%%DATADIR%%/Data/Models/Block2complete.solid +%%DATADIR%%/Data/Models/Block3.solid +%%DATADIR%%/Data/Models/Block3collide.solid +%%DATADIR%%/Data/Models/Block3complete.solid +%%DATADIR%%/Data/Models/Block4.solid +%%DATADIR%%/Data/Models/Block4collide.solid +%%DATADIR%%/Data/Models/Block4complete.solid +%%DATADIR%%/Data/Models/BlockOcclude.solid +%%DATADIR%%/Data/Models/Blocksimple.solid +%%DATADIR%%/Data/Models/Chest.solid +%%DATADIR%%/Data/Models/Foot.solid +%%DATADIR%%/Data/Models/Glockbase.solid +%%DATADIR%%/Data/Models/Glockslide.solid +%%DATADIR%%/Data/Models/Grenadebase.solid +%%DATADIR%%/Data/Models/Grenadepin.solid +%%DATADIR%%/Data/Models/Grenadespoon.solid +%%DATADIR%%/Data/Models/Hand.solid +%%DATADIR%%/Data/Models/Handgunbase.solid +%%DATADIR%%/Data/Models/Handgunslide.solid +%%DATADIR%%/Data/Models/Head.solid +%%DATADIR%%/Data/Models/Highblock1collide.solid +%%DATADIR%%/Data/Models/Highblock2collide.solid +%%DATADIR%%/Data/Models/Highblock3collide.solid +%%DATADIR%%/Data/Models/Highblock4collide.solid +%%DATADIR%%/Data/Models/Knife.solid +%%DATADIR%%/Data/Models/Lower arm.solid +%%DATADIR%%/Data/Models/Lower leg.solid +%%DATADIR%%/Data/Models/Lowheightcollide.solid +%%DATADIR%%/Data/Models/Path.solid +%%DATADIR%%/Data/Models/Shades.solid +%%DATADIR%%/Data/Models/Shotgun.solid +%%DATADIR%%/Data/Models/Upper arm.solid +%%DATADIR%%/Data/Models/Upper leg.solid +%%DATADIR%%/Data/Models/lowsimplecollide1.solid +%%DATADIR%%/Data/Models/lowsimplecollide2.solid +%%DATADIR%%/Data/Models/lowsimplecollide3.solid +%%DATADIR%%/Data/Models/lowsimplecollide4.solid +%%DATADIR%%/Data/Models/sniperrifle.solid +%%DATADIR%%/Data/Models/streetsubdivided2.solid +%%DATADIR%%/Data/Skeleton/Basic Figure +%%DATADIR%%/Data/Sounds/BodyHit.ogg +%%DATADIR%%/Data/Sounds/DisguiseKill.ogg +%%DATADIR%%/Data/Sounds/Lose.ogg +%%DATADIR%%/Data/Sounds/Nearbullet.ogg +%%DATADIR%%/Data/Sounds/SW.ogg +%%DATADIR%%/Data/Sounds/SoulIn.ogg +%%DATADIR%%/Data/Sounds/SoulOut.ogg +%%DATADIR%%/Data/Sounds/WallHit.ogg +%%DATADIR%%/Data/Sounds/bodyland.ogg +%%DATADIR%%/Data/Sounds/bounce.ogg +%%DATADIR%%/Data/Sounds/bounce2.ogg +%%DATADIR%%/Data/Sounds/click.ogg +%%DATADIR%%/Data/Sounds/explosion.ogg +%%DATADIR%%/Data/Sounds/footstep1.ogg +%%DATADIR%%/Data/Sounds/footstep2.ogg +%%DATADIR%%/Data/Sounds/footstep3.ogg +%%DATADIR%%/Data/Sounds/footstep4.ogg +%%DATADIR%%/Data/Sounds/footstep5.ogg +%%DATADIR%%/Data/Sounds/glock.ogg +%%DATADIR%%/Data/Sounds/handlerelease.ogg +%%DATADIR%%/Data/Sounds/headland.ogg +%%DATADIR%%/Data/Sounds/headshot.ogg +%%DATADIR%%/Data/Sounds/knifeslash.ogg +%%DATADIR%%/Data/Sounds/knifesong.ogg +%%DATADIR%%/Data/Sounds/machinegun.ogg +%%DATADIR%%/Data/Sounds/mainmenusong.ogg +%%DATADIR%%/Data/Sounds/pinpull.ogg +%%DATADIR%%/Data/Sounds/pinreplace.ogg +%%DATADIR%%/Data/Sounds/rain.ogg +%%DATADIR%%/Data/Sounds/reload.ogg +%%DATADIR%%/Data/Sounds/riflewhack.ogg +%%DATADIR%%/Data/Sounds/shootsong.ogg +%%DATADIR%%/Data/Sounds/shotgun.ogg +%%DATADIR%%/Data/Sounds/sniperrifle.ogg +%%DATADIR%%/Data/Sounds/underwater.ogg +%%DATADIR%%/Data/Sounds/zombiesong.ogg +%%DATADIR%%/Data/Textures/._Blood +%%DATADIR%%/Data/Textures/._Blood.tga +%%DATADIR%%/Data/Textures/._Blood.tga copy +%%DATADIR%%/Data/Textures/._BulletHole.tga +%%DATADIR%%/Data/Textures/._Crater.tga +%%DATADIR%%/Data/Textures/._Deadpersonsprite.tga +%%DATADIR%%/Data/Textures/._Flare.tga +%%DATADIR%%/Data/Textures/._Font.tga +%%DATADIR%%/Data/Textures/._HitFlash.tga +%%DATADIR%%/Data/Textures/._MuzzleFlash.tga +%%DATADIR%%/Data/Textures/._Personsprite.tga +%%DATADIR%%/Data/Textures/._Scope.tga +%%DATADIR%%/Data/Textures/._Smoke.tga +%%DATADIR%%/Data/Textures/._rain.tga +%%DATADIR%%/Data/Textures/._snow.tga +%%DATADIR%%/Data/Textures/Blood.png +%%DATADIR%%/Data/Textures/Blood.png copy +%%DATADIR%%/Data/Textures/Blood.tga +%%DATADIR%%/Data/Textures/Blood.tga copy +%%DATADIR%%/Data/Textures/Blood/._Blood1.tga +%%DATADIR%%/Data/Textures/Blood/._Blood10.tga +%%DATADIR%%/Data/Textures/Blood/._Blood11.tga +%%DATADIR%%/Data/Textures/Blood/._Blood2.tga +%%DATADIR%%/Data/Textures/Blood/._Blood3.tga +%%DATADIR%%/Data/Textures/Blood/._Blood4.tga +%%DATADIR%%/Data/Textures/Blood/._Blood5.tga +%%DATADIR%%/Data/Textures/Blood/._Blood6.tga +%%DATADIR%%/Data/Textures/Blood/._Blood7.tga +%%DATADIR%%/Data/Textures/Blood/._Blood8.tga +%%DATADIR%%/Data/Textures/Blood/._Blood9.tga +%%DATADIR%%/Data/Textures/Blood/Blood1.png +%%DATADIR%%/Data/Textures/Blood/Blood1.tga +%%DATADIR%%/Data/Textures/Blood/Blood10.png +%%DATADIR%%/Data/Textures/Blood/Blood10.tga +%%DATADIR%%/Data/Textures/Blood/Blood11.png +%%DATADIR%%/Data/Textures/Blood/Blood11.tga +%%DATADIR%%/Data/Textures/Blood/Blood2.png +%%DATADIR%%/Data/Textures/Blood/Blood2.tga +%%DATADIR%%/Data/Textures/Blood/Blood3.png +%%DATADIR%%/Data/Textures/Blood/Blood3.tga +%%DATADIR%%/Data/Textures/Blood/Blood4.png +%%DATADIR%%/Data/Textures/Blood/Blood4.tga +%%DATADIR%%/Data/Textures/Blood/Blood5.png +%%DATADIR%%/Data/Textures/Blood/Blood5.tga +%%DATADIR%%/Data/Textures/Blood/Blood6.png +%%DATADIR%%/Data/Textures/Blood/Blood6.tga +%%DATADIR%%/Data/Textures/Blood/Blood7.png +%%DATADIR%%/Data/Textures/Blood/Blood7.tga +%%DATADIR%%/Data/Textures/Blood/Blood8.png +%%DATADIR%%/Data/Textures/Blood/Blood8.tga +%%DATADIR%%/Data/Textures/Blood/Blood9.png +%%DATADIR%%/Data/Textures/Blood/Blood9.tga +%%DATADIR%%/Data/Textures/BulletHole.png +%%DATADIR%%/Data/Textures/BulletHole.tga +%%DATADIR%%/Data/Textures/Crater.png +%%DATADIR%%/Data/Textures/Crater.tga +%%DATADIR%%/Data/Textures/Deadpersonsprite.png +%%DATADIR%%/Data/Textures/Deadpersonsprite.tga +%%DATADIR%%/Data/Textures/Flare.png +%%DATADIR%%/Data/Textures/Flare.tga +%%DATADIR%%/Data/Textures/Font.png +%%DATADIR%%/Data/Textures/Font.tga +%%DATADIR%%/Data/Textures/HitFlash.png +%%DATADIR%%/Data/Textures/HitFlash.tga +%%DATADIR%%/Data/Textures/MuzzleFlash.png +%%DATADIR%%/Data/Textures/MuzzleFlash.tga +%%DATADIR%%/Data/Textures/Personsprite.png +%%DATADIR%%/Data/Textures/Personsprite.tga +%%DATADIR%%/Data/Textures/Scope.png +%%DATADIR%%/Data/Textures/Scope.tga +%%DATADIR%%/Data/Textures/Smoke.png +%%DATADIR%%/Data/Textures/Smoke.tga +%%DATADIR%%/Data/Textures/rain.png +%%DATADIR%%/Data/Textures/rain.tga +%%DATADIR%%/Data/Textures/snow.png +%%DATADIR%%/Data/Textures/snow.tga +%%DATADIR%%/Data/customlevels.txt +@dirrm %%DATADIR%%/Data/Textures/Blood +@dirrm %%DATADIR%%/Data/Textures +@dirrm %%DATADIR%%/Data/Sounds +@dirrm %%DATADIR%%/Data/Skeleton +@dirrm %%DATADIR%%/Data/Models +@dirrm %%DATADIR%%/Data/Animations +@dirrm %%DATADIR%%/Data +@dirrm %%DATADIR%% |