diff options
author | alepulver <alepulver@FreeBSD.org> | 2006-08-15 04:38:43 +0800 |
---|---|---|
committer | alepulver <alepulver@FreeBSD.org> | 2006-08-15 04:38:43 +0800 |
commit | 52f375c1b419d08b767f612138ba58c32e5d6855 (patch) | |
tree | 48244526fa8e599cccede4c347cb2030b6817263 /games | |
parent | 43b2491c2720683252e753bdfe66d4fd7522ddc0 (diff) | |
download | freebsd-ports-graphics-52f375c1b419d08b767f612138ba58c32e5d6855.tar.gz freebsd-ports-graphics-52f375c1b419d08b767f612138ba58c32e5d6855.tar.zst freebsd-ports-graphics-52f375c1b419d08b767f612138ba58c32e5d6855.zip |
- Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
"games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
(global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
search paths (DATADIR/LIBDIR weren't used when playing a modification, also
use the right order).
PR: ports/101010
Submitted by: alepulver
Approved by: maintainer (timeout)
Diffstat (limited to 'games')
-rw-r--r-- | games/quake2lnx/Makefile | 70 | ||||
-rw-r--r-- | games/quake2lnx/distinfo | 30 | ||||
-rw-r--r-- | games/quake2lnx/files/patch-Makefile | 119 | ||||
-rw-r--r-- | games/quake2lnx/files/patch-src_linux_gl__glx.c | 35 | ||||
-rw-r--r-- | games/quake2lnx/files/patch-src_qcommon_files.c | 21 | ||||
-rw-r--r-- | games/quake2lnx/pkg-plist | 18 |
6 files changed, 114 insertions, 179 deletions
diff --git a/games/quake2lnx/Makefile b/games/quake2lnx/Makefile index 89cca9827ab..50452eeb314 100644 --- a/games/quake2lnx/Makefile +++ b/games/quake2lnx/Makefile @@ -7,11 +7,10 @@ PORTNAME= quake2lnx PORTVERSION= 0.16.2 -PORTREVISION= 2 +PORTREVISION= 3 CATEGORIES= games MASTER_SITES= http://offload1.icculus.org/quake2/files/:icc \ - http://www.icculus.org/quake2/files/:icc \ - ${MASTER_SITE_IDSOFTWARE:S|$|quake2/source/:id|} + http://www.icculus.org/quake2/files/:icc DISTNAME= quake2-r${PORTVERSION} DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:icc DIST_SUBDIR= ${PORTNAME} @@ -35,8 +34,6 @@ OPTIONS= X11 "Build X11 software driver" on \ SERVER "Build dedicated server executable" on \ GAME "Build a main game .so file" on \ CTF "Build Capture The Flag mod" off \ - ROGUE "Build Ground Zero (Rogue) mission pack" off \ - XATRIX "Build The Reckoning (Xatrix) mission pack" off \ RETEXTURE "Enable support of retextured graphics" off \ JOYSTICK "Enable joystick support" off \ REDBLUE "Enable 3D glasses rendering" off \ @@ -45,8 +42,6 @@ OPTIONS= X11 "Build X11 software driver" on \ OPTIMIZED_CFLAGS "Enable extra optimization options" off \ X86_ASM "Enable use of x86 assembly code" on -DATADIR= ${Q2DIR} - ALL_TARGET= build_release PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}" @@ -106,7 +101,7 @@ PLIST_SUB+= SDLGL="@comment " .if defined(WITH_SDLCLIENT) && (defined(WITH_SDL) || ${HAVE_SDL:Msdl} != "") MAKE_ARGS+= BUILD_SDLQUAKE2=YES -EXE_TARGETS+= sdlquake2 +EXE_TARGETS+= quake2-sdl PLIST_SUB+= SDLCLIENT="" .else PLIST_SUB+= SDLCLIENT="@comment " @@ -164,38 +159,13 @@ PLIST_SUB+= CTF="" PLIST_SUB+= CTF="@comment " .endif -.if defined(WITH_ROGUE) -DISTFILES+= roguesrc320.shar.Z:id -MAKE_ARGS+= BUILD_ROGUE=YES -Q2MP+= rogue -ROGUE_OFF= 454 -PLIST_SUB+= ROGUE="" -.else -PLIST_SUB+= ROGUE="@comment " -.endif - -.if defined(WITH_XATRIX) -DISTFILES+= xatrixsrc320.shar.Z:id -MAKE_ARGS+= BUILD_XATRIX=YES -Q2MP+= xatrix -XATRIX_OFF= 441 -PLIST_SUB+= XATRIX="" -.else -PLIST_SUB+= XATRIX="@comment " -.endif - ### # ## MISCELLANEOUS TUNABLES ## # ### .if defined(WITH_RETEXTURE) -. for i in 10 11 12 13 14 16 17 19 -DISTFILES+= pak${i}.pak:icc -. endfor MAKE_ARGS+= BUILD_RETEXTURE=YES -PLIST_SUB+= RETEX="" -.else -PLIST_SUB+= RETEX="@comment " +RUN_DEPENDS+= ${Q2DIR}/baseq2/pak10.pak:${PORTSDIR}/games/quake2-retexture .endif .if defined(WITH_JOYSTICK) @@ -227,35 +197,19 @@ MAKE_ARGS+= NO_X86_ASM=YES ## END OF CONFIGURATION KNOBS ## # ### -post-extract: .SILENT -.for mp in ${Q2MP} - ${MKDIR} ${WRKSRC}/src/${mp} - cd ${WRKSRC}/src/${mp} && ${GUNZIP_CMD} -c \ - ${DISTDIR}/${DIST_SUBDIR}/${mp}src320.shar.Z > \ - ${mp}src320.shar && \ - ${TAIL} +${${mp:U}_OFF} ${mp}src320.shar | ${SH} > /dev/null -. if defined(WITH_XATRIX) || defined(WITH_ROGUE) - ${REINPLACE_CMD} -e 's/__ $$/&|| defined __FreeBSD__/' \ - ${WRKSRC}/src/${mp}/q_shared.c -. endif -.endfor - post-patch: .SILENT - ${REINPLACE_CMD} -e 's|%%DATADIR%%|${DATADIR}| ; \ + ${REINPLACE_CMD} -e 's|%%DATADIR%%|${Q2DIR}| ; \ s|%%LIBDIR%%|${LIBDIR}|' ${WRKSRC}/src/qcommon/files.c \ ${WRKSRC}/src/linux/vid_so.c ${REINPLACE_CMD} -e 's|dllname, RTLD_LAZY|& \| RTLD_GLOBAL|' \ ${WRKSRC}/src/linux/qgl_linux.c -.if defined(WITH_ROGUE) - ${REINPLACE_CMD} -e '/^#include <nan.h>/d' ${WRKSRC}/src/rogue/g_local.h -.endif ${REINPLACE_CMD} -e 's|/dev/js|/dev/joy|' ${WRKSRC}/src/linux/joystick.c do-install: .for tgt in ${EXE_TARGETS} ${INSTALL_PROGRAM} ${TGTDIR}/${tgt} ${PREFIX}/bin .endfor - @${MKDIR} ${LIBDIR} + @${MKDIR} ${LIBDIR}/baseq2 .for tgt in ${REF_TARGETS} ${INSTALL_PROGRAM} ${TGTDIR}/ref_${tgt}.so ${LIBDIR} .endfor @@ -264,21 +218,11 @@ do-install: ${INSTALL_PROGRAM} ${TGTDIR}/ctf/game.so ${LIBDIR}/ctf .endif .if defined(WITH_EYECANDY) - ${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/maxpak.pak ${DATADIR}/baseq2 + ${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/maxpak.pak ${LIBDIR}/baseq2 .endif .if defined(WITH_GAME) - @${MKDIR} ${LIBDIR}/baseq2 ${INSTALL_PROGRAM} ${TGTDIR}/game.so ${LIBDIR}/baseq2 .endif -.if defined(WITH_RETEXTURE) -. for i in 10 11 12 13 14 16 17 19 - ${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/pak${i}.pak ${DATADIR}/baseq2 -. endfor -.endif -.for mp in ${Q2MP} - @${MKDIR} ${LIBDIR}/${mp} - ${INSTALL_PROGRAM} ${TGTDIR}/${mp}/game.so ${LIBDIR}/${mp} -.endfor .if !defined(NOPORTDOCS) @${MKDIR} ${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR} diff --git a/games/quake2lnx/distinfo b/games/quake2lnx/distinfo index 08c85b12521..408acee5e93 100644 --- a/games/quake2lnx/distinfo +++ b/games/quake2lnx/distinfo @@ -4,33 +4,3 @@ SIZE (quake2lnx/quake2-r0.16.2.tar.gz) = 1496377 MD5 (quake2lnx/maxpak.pak) = 04d3f1fb7fb4dada7175a41f4595c7eb SHA256 (quake2lnx/maxpak.pak) = 653569fe880f1ed5f7529483ac961b22078482e6ff0e83f4d9d1bc503c866770 SIZE (quake2lnx/maxpak.pak) = 3282742 -MD5 (quake2lnx/pak10.pak) = fc2de3c33c23cca5f0e6fcec068ce616 -SHA256 (quake2lnx/pak10.pak) = 196dc096c1f4fd620c19a09593e5b770ddbeed7d864ca3a95383f7bf9538fbc3 -SIZE (quake2lnx/pak10.pak) = 16315845 -MD5 (quake2lnx/pak11.pak) = 221019679613a13c6d7e5f9e21701d85 -SHA256 (quake2lnx/pak11.pak) = dcddd989b568cb28aa6c2a877d81df50a71fd9a649ce6dd44f454efe13e26a73 -SIZE (quake2lnx/pak11.pak) = 1702702 -MD5 (quake2lnx/pak12.pak) = 0c8b49c303014e535394168aed9b668a -SHA256 (quake2lnx/pak12.pak) = 170af42c090940c89f1bf16e8518733bc39dac070e0d42e4eacad727b37de256 -SIZE (quake2lnx/pak12.pak) = 3629554 -MD5 (quake2lnx/pak13.pak) = 9628c82566535e48c59caaee5281b963 -SHA256 (quake2lnx/pak13.pak) = 085b22e5a9f23299e6f0519e402711725cdac51fc399ce577d0d701df0a72681 -SIZE (quake2lnx/pak13.pak) = 2198193 -MD5 (quake2lnx/pak14.pak) = 5d47605de09c458c7f1c69d8e6fea6a7 -SHA256 (quake2lnx/pak14.pak) = 78d3b02d20f856b3a0680035b0d67a80a16bede372eef3330b58c755387ff1ff -SIZE (quake2lnx/pak14.pak) = 2397651 -MD5 (quake2lnx/pak16.pak) = 94b18e1f2d76fb7e7d0c5bd0ae8d7c69 -SHA256 (quake2lnx/pak16.pak) = eb21fbc6d0bcd69fb1d3768bcb7f0bbff03e28c18c67f239497d15749913ded3 -SIZE (quake2lnx/pak16.pak) = 2675893 -MD5 (quake2lnx/pak17.pak) = e24d79286ba3c1f3da1f9642a78c49af -SHA256 (quake2lnx/pak17.pak) = e9585c18ec1f53b95dad833f76ac2df54586d3171e0f3a93ba7c2acce8d915be -SIZE (quake2lnx/pak17.pak) = 1431798 -MD5 (quake2lnx/pak19.pak) = 070a4d00b93a2a427ca92adee2736000 -SHA256 (quake2lnx/pak19.pak) = ee7d5aaee977a8dd198c61a2bcca446b2ab421ee6eaa3a18159671dd742a9540 -SIZE (quake2lnx/pak19.pak) = 648896 -MD5 (quake2lnx/roguesrc320.shar.Z) = 7d5e052839c9e629bad0a6570aa70554 -SHA256 (quake2lnx/roguesrc320.shar.Z) = ceefb2fd748961cb0bc3244220f3eb09d8f7b8ca2eb32cdf9b284727a2fdc919 -SIZE (quake2lnx/roguesrc320.shar.Z) = 626769 -MD5 (quake2lnx/xatrixsrc320.shar.Z) = 41fc4ecc4f25c068e7d1f488bd4a1e1a -SHA256 (quake2lnx/xatrixsrc320.shar.Z) = 94bf596cd85d38ea294b99ccb0ebb5e4b9776cca335001b3803e2d8407395589 -SIZE (quake2lnx/xatrixsrc320.shar.Z) = 455917 diff --git a/games/quake2lnx/files/patch-Makefile b/games/quake2lnx/files/patch-Makefile index 39e224b0502..86435fa071e 100644 --- a/games/quake2lnx/files/patch-Makefile +++ b/games/quake2lnx/files/patch-Makefile @@ -1,5 +1,5 @@ ---- Makefile.orig Sat Sep 25 05:06:52 2004 -+++ Makefile Tue Mar 21 19:18:24 2006 +--- Makefile.orig Fri Sep 24 19:06:52 2004 ++++ Makefile Thu Jul 27 16:16:06 2006 @@ -12,30 +12,30 @@ # (Note: not all options are available for all platforms). # quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built. @@ -59,8 +59,7 @@ -# this nice line comes from the linux kernel makefile -ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) -+RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPTIMIZED_CFLAGS) - +- -ifneq ($(ARCH),x86_64) -ifneq ($(ARCH),i386) -ifneq ($(ARCH),axp) @@ -104,7 +103,8 @@ -RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing -endif -- ++RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPTIMIZED_CFLAGS) + -VERSION=3.21+r0.16 +VERSION=3.21+r0.16.2 @@ -201,60 +201,30 @@ DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< -@@ -224,168 +189,54 @@ +@@ -224,167 +189,53 @@ .PHONY : targets build_debug build_release clean clean-debug clean-release clean2 -TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) +-ifeq ($(strip $(BUILD_DEDICATED)),YES) +- TARGETS += $(BUILDDIR)/q2ded +-endif +-ifeq ($(strip $(BUILD_CTFDLL)),YES) +- TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) +ifeq ($(strip $(BUILD_CLIENT)),YES) + TARGETS += $(BUILDDIR)/quake2 -+endif -+ -+ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) -+ TARGETS += $(BUILDDIR)/sdlquake2 -+endif -+ -+ifeq ($(strip $(BUILD_SVGA)),YES) -+ TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT) -+endif -+ -+ifeq ($(strip $(BUILD_X11)),YES) -+ TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) -+endif -+ -+ifeq ($(strip $(BUILD_GLX)),YES) -+ TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) -+endif -+ -+ifeq ($(strip $(BUILD_SDL)),YES) -+ TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) -+endif -+ -+ifeq ($(strip $(BUILD_SDLGL)),YES) -+ TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) -+endif -+ - ifeq ($(strip $(BUILD_DEDICATED)),YES) - TARGETS += $(BUILDDIR)/q2ded - endif -+ -+ifeq ($(strip $(BUILD_GAME)),YES) -+ TARGETS += $(BUILDDIR)/game.$(SHLIBEXT) -+endif -+ - ifeq ($(strip $(BUILD_CTFDLL)),YES) -- TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) -+ TARGETS += $(BUILDDIR)/ctf/game.$(SHLIBEXT) endif - ifeq ($(strip $(BUILD_XATRIX)),YES) +-ifeq ($(strip $(BUILD_XATRIX)),YES) - TARGETS += $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) -+ TARGETS += $(BUILDDIR)/xatrix/game.$(SHLIBEXT) ++ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) ++ TARGETS += $(BUILDDIR)/quake2-sdl endif - ifeq ($(strip $(BUILD_ROGUE)),YES) +-ifeq ($(strip $(BUILD_ROGUE)),YES) - TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) -+ TARGETS += $(BUILDDIR)/rogue/game.$(SHLIBEXT) ++ifeq ($(strip $(BUILD_SVGA)),YES) ++ TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT) endif -ifeq ($(ARCH),axp) @@ -367,46 +337,72 @@ - ifeq ($(strip $(BUILD_FXGL)),YES) - $(warning Warning: FXGL not currently supported for $(ARCH)) - endif -- ++ifeq ($(strip $(BUILD_X11)),YES) ++ TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) ++endif + - ifeq ($(strip $(BUILD_SDLGL)),YES) - TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) - endif -endif # ARCH x86_64 -- ++ifeq ($(strip $(BUILD_GLX)),YES) ++ TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) ++endif + -ifeq ($(ARCH),i386) - ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) - TARGETS += $(BUILDDIR)/sdlquake2 - endif -- ++ifeq ($(strip $(BUILD_SDL)),YES) ++ TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) ++endif + - ifeq ($(strip $(BUILD_SVGA)),YES) - TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT) - endif -- ++ifeq ($(strip $(BUILD_SDLGL)),YES) ++ TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) ++endif + - ifeq ($(strip $(BUILD_X11)),YES) - TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) - endif -- ++ifeq ($(strip $(BUILD_DEDICATED)),YES) ++ TARGETS += $(BUILDDIR)/q2ded ++endif + - ifeq ($(strip $(BUILD_GLX)),YES) - TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) - endif -- ++ifeq ($(strip $(BUILD_GAME)),YES) ++ TARGETS += $(BUILDDIR)/game.$(SHLIBEXT) ++endif + - ifeq ($(strip $(BUILD_FXGL)),YES) - TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT) - endif -- ++ifeq ($(strip $(BUILD_CTFDLL)),YES) ++ TARGETS += $(BUILDDIR)/ctf/game.$(SHLIBEXT) ++endif + - ifeq ($(strip $(BUILD_SDL)),YES) - TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) - endif -- ++ifeq ($(strip $(BUILD_XATRIX)),YES) ++ TARGETS += $(BUILDDIR)/xatrix/game.$(SHLIBEXT) ++endif + - ifeq ($(strip $(BUILD_SDLGL)),YES) - TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) - endif -endif # ARCH i386 -- ++ifeq ($(strip $(BUILD_ROGUE)),YES) ++ TARGETS += $(BUILDDIR)/rogue/game.$(SHLIBEXT) ++endif + ifeq ($(strip $(BUILD_AA)),YES) TARGETS += $(BUILDDIR)/ref_softaa.$(SHLIBEXT) - endif -@@ -493,10 +344,11 @@ +@@ -493,16 +344,17 @@ $(BUILDDIR)/client/snd_sdl.o ifeq ($(ARCH),i386) @@ -419,6 +415,13 @@ endif $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) + $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) + +-$(BUILDDIR)/sdlquake2 : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) ++$(BUILDDIR)/quake2-sdl : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) + $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(SDLLDFLAGS) + + $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c @@ -719,7 +571,7 @@ $(DO_DED_CC) diff --git a/games/quake2lnx/files/patch-src_linux_gl__glx.c b/games/quake2lnx/files/patch-src_linux_gl__glx.c index 16b252319b9..0af126eb74d 100644 --- a/games/quake2lnx/files/patch-src_linux_gl__glx.c +++ b/games/quake2lnx/files/patch-src_linux_gl__glx.c @@ -1,6 +1,27 @@ ---- src/linux/gl_glx.c.orig Thu Oct 10 01:29:47 2002 -+++ src/linux/gl_glx.c Mon Jun 16 23:19:21 2003 -@@ -475,6 +475,10 @@ +--- src/linux/gl_glx.c.orig Thu Jan 27 19:35:20 2005 ++++ src/linux/gl_glx.c Wed Jul 26 22:32:32 2006 +@@ -428,7 +428,6 @@ + while (XPending(dpy)) { + //ri.Con_Printf(PRINT_ALL,"Bar"); + XNextEvent(dpy, &event); +- mx = my = 0; + switch(event.type) { + case KeyPress: + myxtime = event.xkey.time; +@@ -449,10 +448,8 @@ + } + else + { +- mx -= ((int)event.xmotion.x - mwx) * 2; +- my -= ((int)event.xmotion.y - mwy) * 2; +- mwx = event.xmotion.x; +- mwy = event.xmotion.y; ++ mx += ((int)event.xmotion.x - mwx) * 2; ++ my += ((int)event.xmotion.y - mwy) * 2; + + if (mx || my) + dowarp = true; +@@ -475,6 +472,10 @@ in_state->Key_Event_fp (K_MWHEELUP, 1); else if (event.xbutton.button == 5) in_state->Key_Event_fp (K_MWHEELDOWN, 1); @@ -11,7 +32,7 @@ if (b>=0 && in_state && in_state->Key_Event_fp) in_state->Key_Event_fp (K_MOUSE1 + b, true); if (b>=0) -@@ -493,6 +497,10 @@ +@@ -493,6 +494,10 @@ in_state->Key_Event_fp (K_MWHEELUP, 0); else if (event.xbutton.button == 5) in_state->Key_Event_fp (K_MWHEELDOWN, 0); @@ -22,7 +43,7 @@ if (b>=0 && in_state && in_state->Key_Event_fp) in_state->Key_Event_fp (K_MOUSE1 + b, false); if (b>=0) -@@ -1015,7 +1023,7 @@ +@@ -1015,7 +1020,7 @@ qboolean OpenJoystick(cvar_t *joy_dev) { int i, err; glob_t pglob; @@ -31,7 +52,7 @@ err = glob(joy_dev->string, 0, NULL, &pglob); -@@ -1030,7 +1038,7 @@ +@@ -1030,7 +1035,7 @@ default: ri.Con_Printf(PRINT_ALL, "Error #%d while looking for joysticks\n",err); } @@ -40,7 +61,7 @@ } for (i=0;i<pglob.gl_pathc;i++) { -@@ -1039,38 +1047,36 @@ +@@ -1039,38 +1044,36 @@ if (joy_fd == -1) { ri.Con_Printf(PRINT_ALL, "Error opening joystick dev %s\n", pglob.gl_pathv[i]); diff --git a/games/quake2lnx/files/patch-src_qcommon_files.c b/games/quake2lnx/files/patch-src_qcommon_files.c index a93235c61ea..0d07f0575a6 100644 --- a/games/quake2lnx/files/patch-src_qcommon_files.c +++ b/games/quake2lnx/files/patch-src_qcommon_files.c @@ -1,11 +1,20 @@ ---- src/qcommon/files.c.orig Tue Mar 21 19:36:01 2006 -+++ src/qcommon/files.c Tue Mar 21 19:41:27 2006 -@@ -913,6 +913,8 @@ +--- src/qcommon/files.c.orig Sun Jan 2 00:38:12 2005 ++++ src/qcommon/files.c Thu Jul 27 17:07:25 2006 +@@ -680,6 +680,8 @@ + Cvar_FullSet ("gamedir", dir, CVAR_SERVERINFO|CVAR_NOSET); + if (fs_cddir->string[0]) + FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) ); ++ FS_AddGameDirectory (va("%%DATADIR%%/%s", dir)); ++ FS_AddGameDirectory (va("%%LIBDIR%%/%s", dir)); + FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) ); + FS_AddHomeAsGameDirectory(dir); + } +@@ -912,6 +914,8 @@ + // // add baseq2 to search path // - FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); -+ FS_AddGameDirectory ("%%LIBDIR%%/"BASEDIRNAME); + FS_AddGameDirectory ("%%DATADIR%%/"BASEDIRNAME); ++ FS_AddGameDirectory ("%%LIBDIR%%/"BASEDIRNAME); + FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); // - // then add a '.quake2/baseq2' directory in home directory by default diff --git a/games/quake2lnx/pkg-plist b/games/quake2lnx/pkg-plist index b84c9adf22f..2d82a0528ac 100644 --- a/games/quake2lnx/pkg-plist +++ b/games/quake2lnx/pkg-plist @@ -1,12 +1,10 @@ @comment === EXECUTABLES === %%SERVER%%bin/q2ded %%CLIENT%%bin/quake2 -%%SDLCLIENT%%bin/sdlquake2 +%%SDLCLIENT%%bin/quake2-sdl @comment === RENDERERS === %%GAME%%%%LIBDIR%%/baseq2/game.so %%CTF%%%%LIBDIR%%/ctf/game.so -%%ROGUE%%%%LIBDIR%%/rogue/game.so -%%XATRIX%%%%LIBDIR%%/xatrix/game.so %%GLX%%%%LIBDIR%%/ref_glx.so %%SDLGL%%%%LIBDIR%%/ref_sdlgl.so %%SVGA%%%%LIBDIR%%/ref_soft.so @@ -19,19 +17,9 @@ %%PORTDOCS%%%%DOCSDIR%%/joystick.txt %%PORTDOCS%%%%DOCSDIR%%/quake2.3dfxgl @comment === DATA === -%%QMAX%%%%DATADIR%%/baseq2/maxpak.pak -%%RETEX%%%%DATADIR%%/baseq2/pak10.pak -%%RETEX%%%%DATADIR%%/baseq2/pak11.pak -%%RETEX%%%%DATADIR%%/baseq2/pak12.pak -%%RETEX%%%%DATADIR%%/baseq2/pak13.pak -%%RETEX%%%%DATADIR%%/baseq2/pak14.pak -%%RETEX%%%%DATADIR%%/baseq2/pak16.pak -%%RETEX%%%%DATADIR%%/baseq2/pak17.pak -%%RETEX%%%%DATADIR%%/baseq2/pak19.pak +%%QMAX%%%%LIBDIR%%/baseq2/maxpak.pak @comment === CLEANUP === %%PORTDOCS%%@dirrm %%DOCSDIR%% %%CTF%%@dirrm %%LIBDIR%%/ctf -%%GAME%%@dirrm %%LIBDIR%%/baseq2 -%%ROGUE%%@dirrm %%LIBDIR%%/rogue -%%XATRIX%%@dirrm %%LIBDIR%%/xatrix +@dirrm %%LIBDIR%%/baseq2 @dirrm %%LIBDIR%% |