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author | demon <demon@FreeBSD.org> | 2012-08-03 23:13:10 +0800 |
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committer | demon <demon@FreeBSD.org> | 2012-08-03 23:13:10 +0800 |
commit | ae3269a560e6cc21c2625fb41441b9213776e1b2 (patch) | |
tree | e0a5156752e04db7a2ac489ed6ff88c06f124f75 /math | |
parent | ba013d1ec3e89f7c0c2dbec65093f17ee16dc224 (diff) | |
download | freebsd-ports-graphics-ae3269a560e6cc21c2625fb41441b9213776e1b2.tar.gz freebsd-ports-graphics-ae3269a560e6cc21c2625fb41441b9213776e1b2.tar.zst freebsd-ports-graphics-ae3269a560e6cc21c2625fb41441b9213776e1b2.zip |
OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities than GLSL so that when a programmer
knows GLSL, he knows GLM as well which makes it really easy to use.
Diffstat (limited to 'math')
-rw-r--r-- | math/Makefile | 1 | ||||
-rw-r--r-- | math/glm/Makefile | 23 | ||||
-rw-r--r-- | math/glm/distinfo | 2 | ||||
-rw-r--r-- | math/glm/pkg-descr | 18 | ||||
-rw-r--r-- | math/glm/pkg-plist | 228 |
5 files changed, 272 insertions, 0 deletions
diff --git a/math/Makefile b/math/Makefile index 46758dbc3b4..dd0294daea2 100644 --- a/math/Makefile +++ b/math/Makefile @@ -128,6 +128,7 @@ SUBDIR += giacxcas SUBDIR += givaro SUBDIR += glgraph + SUBDIR += glm SUBDIR += glpk SUBDIR += gmm++ SUBDIR += gmp diff --git a/math/glm/Makefile b/math/glm/Makefile new file mode 100644 index 00000000000..d484cfbb21a --- /dev/null +++ b/math/glm/Makefile @@ -0,0 +1,23 @@ +# New ports collection makefile for: glm +# Date created: Aug 03 2012 +# Whom: demon@FreeBSD.org +# +# $FreeBSD$ +# + +PORTNAME= glm +PORTVERSION= 0.9.3.4 +CATEGORIES= math graphics +MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} +MASTER_SITE_SUBDIR= ogl-math/${PORTNAME}-${PORTVERSION} + +MAINTAINER= demon@FreeBSD.org +COMMENT= C++ mathematics library for software based on the OpenGL GLSL + +USE_ZIP= yes +NO_BUILD= yes + +do-install: + cd ${WRKSRC} && ${FIND} glm -print -depth | ${CPIO} -pdm ${PREFIX}/include/ + +.include <bsd.port.mk> diff --git a/math/glm/distinfo b/math/glm/distinfo new file mode 100644 index 00000000000..01913796c99 --- /dev/null +++ b/math/glm/distinfo @@ -0,0 +1,2 @@ +SHA256 (glm-0.9.3.4.zip) = 0646b29718cf3ad2ee9c4c9dcb2d5b1d9b483fc0b71764e93b369934203d90ce +SIZE (glm-0.9.3.4.zip) = 6371127 diff --git a/math/glm/pkg-descr b/math/glm/pkg-descr new file mode 100644 index 00000000000..511e33ef47a --- /dev/null +++ b/math/glm/pkg-descr @@ -0,0 +1,18 @@ +OpenGL Mathematics (GLM) is a header only C++ mathematics library for +graphics software based on the OpenGL Shading Language (GLSL) specification. + +GLM provides classes and functions designed and implemented with the same +naming conventions and functionalities than GLSL so that when a programmer +knows GLSL, he knows GLM as well which makes it really easy to use. + +This project isn't limited to GLSL features. An extension system, based on +the GLSL extension conventions, provides extended capabilities: matrix +transformations, quaternions, half-based types, random numbers, procedural +noise functions, etc... + +This library works perfectly with OpenGL but it also ensures interoperability +with third party libraries and SDKs. It is a good candidate for software +rendering (Raytracing / Rasterisation), image processing, physic simulations +and any context that requires a simple and convenient mathematics library. + +WWW: http://glm.g-truc.net/ diff --git a/math/glm/pkg-plist b/math/glm/pkg-plist new file mode 100644 index 00000000000..c314c6699d3 --- /dev/null +++ b/math/glm/pkg-plist @@ -0,0 +1,228 @@ +include/glm/CMakeLists.txt +include/glm/core/_detail.hpp +include/glm/core/_fixes.hpp +include/glm/core/_swizzle.hpp +include/glm/core/_swizzle_func.hpp +include/glm/core/_vectorize.hpp +include/glm/core/dummy.cpp +include/glm/core/func_common.hpp +include/glm/core/func_common.inl +include/glm/core/func_exponential.hpp +include/glm/core/func_exponential.inl +include/glm/core/func_geometric.hpp +include/glm/core/func_geometric.inl +include/glm/core/func_integer.hpp +include/glm/core/func_integer.inl +include/glm/core/func_matrix.hpp +include/glm/core/func_matrix.inl +include/glm/core/func_noise.hpp +include/glm/core/func_noise.inl +include/glm/core/func_packing.hpp +include/glm/core/func_packing.inl +include/glm/core/func_trigonometric.hpp +include/glm/core/func_trigonometric.inl +include/glm/core/func_vector_relational.hpp +include/glm/core/func_vector_relational.inl +include/glm/core/hint.hpp +include/glm/core/intrinsic_common.hpp +include/glm/core/intrinsic_common.inl +include/glm/core/intrinsic_exponential.hpp +include/glm/core/intrinsic_exponential.inl +include/glm/core/intrinsic_geometric.hpp +include/glm/core/intrinsic_geometric.inl +include/glm/core/intrinsic_matrix.hpp +include/glm/core/intrinsic_matrix.inl +include/glm/core/intrinsic_trigonometric.hpp +include/glm/core/intrinsic_trigonometric.inl +include/glm/core/intrinsic_vector_relational.hpp +include/glm/core/intrinsic_vector_relational.inl +include/glm/core/setup.hpp +include/glm/core/type.hpp +include/glm/core/type_float.hpp +include/glm/core/type_gentype.hpp +include/glm/core/type_gentype.inl +include/glm/core/type_half.hpp +include/glm/core/type_half.inl +include/glm/core/type_int.hpp +include/glm/core/type_mat.hpp +include/glm/core/type_mat.inl +include/glm/core/type_mat2x2.hpp +include/glm/core/type_mat2x2.inl +include/glm/core/type_mat2x3.hpp +include/glm/core/type_mat2x3.inl +include/glm/core/type_mat2x4.hpp +include/glm/core/type_mat2x4.inl +include/glm/core/type_mat3x2.hpp +include/glm/core/type_mat3x2.inl +include/glm/core/type_mat3x3.hpp +include/glm/core/type_mat3x3.inl +include/glm/core/type_mat3x4.hpp +include/glm/core/type_mat3x4.inl +include/glm/core/type_mat4x2.hpp +include/glm/core/type_mat4x2.inl +include/glm/core/type_mat4x3.hpp +include/glm/core/type_mat4x3.inl +include/glm/core/type_mat4x4.hpp +include/glm/core/type_mat4x4.inl +include/glm/core/type_size.hpp +include/glm/core/type_vec.hpp +include/glm/core/type_vec.inl +include/glm/core/type_vec1.hpp +include/glm/core/type_vec1.inl +include/glm/core/type_vec2.hpp +include/glm/core/type_vec2.inl +include/glm/core/type_vec3.hpp +include/glm/core/type_vec3.inl +include/glm/core/type_vec4.hpp +include/glm/core/type_vec4.inl +include/glm/ext.hpp +include/glm/glm.hpp +include/glm/gtc/half_float.hpp +include/glm/gtc/half_float.inl +include/glm/gtc/matrix_access.hpp +include/glm/gtc/matrix_access.inl +include/glm/gtc/matrix_integer.hpp +include/glm/gtc/matrix_inverse.hpp +include/glm/gtc/matrix_inverse.inl +include/glm/gtc/matrix_transform.hpp +include/glm/gtc/matrix_transform.inl +include/glm/gtc/noise.hpp +include/glm/gtc/noise.inl +include/glm/gtc/quaternion.hpp +include/glm/gtc/quaternion.inl +include/glm/gtc/random.hpp +include/glm/gtc/random.inl +include/glm/gtc/swizzle.hpp +include/glm/gtc/swizzle.inl +include/glm/gtc/type_precision.hpp +include/glm/gtc/type_precision.inl +include/glm/gtc/type_ptr.hpp +include/glm/gtc/type_ptr.inl +include/glm/gtx/associated_min_max.hpp +include/glm/gtx/associated_min_max.inl +include/glm/gtx/bit.hpp +include/glm/gtx/bit.inl +include/glm/gtx/closest_point.hpp +include/glm/gtx/closest_point.inl +include/glm/gtx/color_cast.hpp +include/glm/gtx/color_cast.inl +include/glm/gtx/color_space.hpp +include/glm/gtx/color_space.inl +include/glm/gtx/color_space_YCoCg.hpp +include/glm/gtx/color_space_YCoCg.inl +include/glm/gtx/compatibility.hpp +include/glm/gtx/compatibility.inl +include/glm/gtx/component_wise.hpp +include/glm/gtx/component_wise.inl +include/glm/gtx/constants.hpp +include/glm/gtx/constants.inl +include/glm/gtx/epsilon.hpp +include/glm/gtx/epsilon.inl +include/glm/gtx/euler_angles.hpp +include/glm/gtx/euler_angles.inl +include/glm/gtx/extend.hpp +include/glm/gtx/extend.inl +include/glm/gtx/extented_min_max.hpp +include/glm/gtx/extented_min_max.inl +include/glm/gtx/fast_exponential.hpp +include/glm/gtx/fast_exponential.inl +include/glm/gtx/fast_square_root.hpp +include/glm/gtx/fast_square_root.inl +include/glm/gtx/fast_trigonometry.hpp +include/glm/gtx/fast_trigonometry.inl +include/glm/gtx/gradient_paint.hpp +include/glm/gtx/gradient_paint.inl +include/glm/gtx/handed_coordinate_space.hpp +include/glm/gtx/handed_coordinate_space.inl +include/glm/gtx/inertia.hpp +include/glm/gtx/inertia.inl +include/glm/gtx/int_10_10_10_2.hpp +include/glm/gtx/int_10_10_10_2.inl +include/glm/gtx/integer.hpp +include/glm/gtx/integer.inl +include/glm/gtx/intersect.hpp +include/glm/gtx/intersect.inl +include/glm/gtx/log_base.hpp +include/glm/gtx/log_base.inl +include/glm/gtx/matrix_cross_product.hpp +include/glm/gtx/matrix_cross_product.inl +include/glm/gtx/matrix_interpolation.hpp +include/glm/gtx/matrix_interpolation.inl +include/glm/gtx/matrix_major_storage.hpp +include/glm/gtx/matrix_major_storage.inl +include/glm/gtx/matrix_operation.hpp +include/glm/gtx/matrix_operation.inl +include/glm/gtx/matrix_query.hpp +include/glm/gtx/matrix_query.inl +include/glm/gtx/mixed_product.hpp +include/glm/gtx/mixed_product.inl +include/glm/gtx/multiple.hpp +include/glm/gtx/multiple.inl +include/glm/gtx/noise.hpp +include/glm/gtx/noise.inl +include/glm/gtx/norm.hpp +include/glm/gtx/norm.inl +include/glm/gtx/normal.hpp +include/glm/gtx/normal.inl +include/glm/gtx/normalize_dot.hpp +include/glm/gtx/normalize_dot.inl +include/glm/gtx/number_precision.hpp +include/glm/gtx/number_precision.inl +include/glm/gtx/ocl_type.hpp +include/glm/gtx/ocl_type.inl +include/glm/gtx/optimum_pow.hpp +include/glm/gtx/optimum_pow.inl +include/glm/gtx/orthonormalize.hpp +include/glm/gtx/orthonormalize.inl +include/glm/gtx/perpendicular.hpp +include/glm/gtx/perpendicular.inl +include/glm/gtx/polar_coordinates.hpp +include/glm/gtx/polar_coordinates.inl +include/glm/gtx/projection.hpp +include/glm/gtx/projection.inl +include/glm/gtx/quaternion.hpp +include/glm/gtx/quaternion.inl +include/glm/gtx/random.hpp +include/glm/gtx/random.inl +include/glm/gtx/raw_data.hpp +include/glm/gtx/raw_data.inl +include/glm/gtx/reciprocal.hpp +include/glm/gtx/reciprocal.inl +include/glm/gtx/rotate_vector.hpp +include/glm/gtx/rotate_vector.inl +include/glm/gtx/simd_mat4.hpp +include/glm/gtx/simd_mat4.inl +include/glm/gtx/simd_vec4.hpp +include/glm/gtx/simd_vec4.inl +include/glm/gtx/spline.hpp +include/glm/gtx/spline.inl +include/glm/gtx/std_based_type.hpp +include/glm/gtx/std_based_type.inl +include/glm/gtx/string_cast.hpp +include/glm/gtx/string_cast.inl +include/glm/gtx/transform.hpp +include/glm/gtx/transform.inl +include/glm/gtx/transform2.hpp +include/glm/gtx/transform2.inl +include/glm/gtx/ulp.hpp +include/glm/gtx/ulp.inl +include/glm/gtx/unsigned_int.hpp +include/glm/gtx/unsigned_int.inl +include/glm/gtx/vec1.hpp +include/glm/gtx/vec1.inl +include/glm/gtx/vector_access.hpp +include/glm/gtx/vector_access.inl +include/glm/gtx/vector_angle.hpp +include/glm/gtx/vector_angle.inl +include/glm/gtx/vector_query.hpp +include/glm/gtx/vector_query.inl +include/glm/gtx/verbose_operator.hpp +include/glm/gtx/verbose_operator.inl +include/glm/gtx/wrap.hpp +include/glm/gtx/wrap.inl +include/glm/virtrev/xstream.hpp +@dirrm include/glm/virtrev +@dirrm include/glm/gtx +@dirrm include/glm/gtc +@dirrm include/glm/core +@dirrm include/glm |