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author | miwi <miwi@FreeBSD.org> | 2007-02-09 06:33:02 +0800 |
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committer | miwi <miwi@FreeBSD.org> | 2007-02-09 06:33:02 +0800 |
commit | b63075175d8b6ea55e94b431e846af22d93f9e58 (patch) | |
tree | 33ca4283576e0e59bc0732e103205acdb373a27e /www/mod_blowchunks | |
parent | 00129fc2217d79f73df4ee60d850f9dfa75b5e95 (diff) | |
download | freebsd-ports-graphics-b63075175d8b6ea55e94b431e846af22d93f9e58.tar.gz freebsd-ports-graphics-b63075175d8b6ea55e94b431e846af22d93f9e58.tar.zst freebsd-ports-graphics-b63075175d8b6ea55e94b431e846af22d93f9e58.zip |
Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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