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authormiwi <miwi@FreeBSD.org>2007-02-09 06:33:02 +0800
committermiwi <miwi@FreeBSD.org>2007-02-09 06:33:02 +0800
commitb63075175d8b6ea55e94b431e846af22d93f9e58 (patch)
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Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties. All of the graphics, sounds, melodies,and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely "grown" appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors. WWW: http://cultivation.sourceforge.net/ PR: ports/108936 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
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