diff options
-rw-r--r-- | games/sdb/Makefile | 57 | ||||
-rw-r--r-- | games/sdb/distinfo | 3 | ||||
-rw-r--r-- | games/sdb/files/patch-src_sdb.h | 11 | ||||
-rw-r--r-- | games/sdb/pkg-descr | 5 | ||||
-rw-r--r-- | games/sdb/pkg-plist | 156 |
5 files changed, 190 insertions, 42 deletions
diff --git a/games/sdb/Makefile b/games/sdb/Makefile index 9fde542f07a..10b72b061af 100644 --- a/games/sdb/Makefile +++ b/games/sdb/Makefile @@ -7,54 +7,57 @@ PORTNAME= sdb PORTVERSION= 1.0.2 -PORTREVISION= 4 +PORTREVISION= 5 CATEGORIES= games -MASTER_SITES= http://sdb.gamecreation.org/ \ +MASTER_SITES= http://stage.gamecreation.org/shotgund/ \ http://www.amdmi3.ru/distfiles/ +DISTFILES= ${DISTNAME}${EXTRACT_SUFX} +EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= amdmi3@FreeBSD.org COMMENT= Futuristic overhead shooter USE_SDL= mixer image sdl -USE_GL= yes +USE_GL= gl glu USE_GMAKE= yes BUILD_WRKSRC= ${WRKSRC}/src -CPPFLAGS= `${SDL_CONFIG} --cflags` -I${LOCALBASE}/include -LDFLAGS= `${SDL_CONFIG} --libs` -L${LOCALBASE}/lib -lSDL_image -lSDL_mixer -lGL -lGLU -MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS} ${CPPFLAGS}" LIBS="${LDFLAGS}" +CXXFLAGS+= `${SDL_CONFIG} --cflags` +LDFLAGS= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU +MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LDFLAGS}" -PLIST_FILES= bin/sdb -PLIST_DIRS= %%DATADIR%% -PORTDOCS= README +PORTDOCS= * -PLIST= ${WRKDIR}/pkg-plist -DATADIRS= levels models snd sprites +.include <bsd.port.pre.mk> + +.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64" +PLIST_SUB+= MODEL_SUFFIX="md2" +.else +# big-endian requires different set of models +DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip +EXTRACT_DEPENDS+= unzip:${PORTSDIR}/archivers/unzip +PLIST_SUB+= MODEL_SUFFIX="md2b" + +post-extract: + ${RM} ${WRKSRC}/models/* + @cd ${WRKSRC}/models && \ + ${RM} -f * && \ + unzip -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \ + 'sdb-1.0-macosx/models/*.md2b' +.endif post-patch: - @${REINPLACE_CMD} -e 's|<SDL/|<|' ${WRKSRC}/src/sdb.h @${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \ ${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp -pre-install: - @${RM} -f ${PLIST} - @cd ${WRKSRC} && \ - ${FIND} ${DATADIRS} ! -type d | ${SORT} \ - | ${SED} -e 's|^|%%DATADIR%%/|' >> ${PLIST} && \ - ${FIND} ${DATADIRS} -type d ! -empty | ${SORT} -r \ - | ${SED} -e 's|^|@dirrm %%DATADIR%%/|' >> ${PLIST} - do-install: ${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${PREFIX}/bin - cd ${WRKSRC} && \ - ${FIND} ${DATADIRS} -type d ! -empty -exec \ - ${MKDIR} "${DATADIR}/{}" \; && \ - ${FIND} ${DATADIRS} ! -type d -exec \ - ${INSTALL_DATA} "{}" "${DATADIR}/{}" \; + ${MKDIR} ${DATADIR} + cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${DATADIR} .if !defined(NOPORTDOCS) ${MKDIR} ${DOCSDIR} - ${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR} .endif -.include <bsd.port.mk> +.include <bsd.port.post.mk> diff --git a/games/sdb/distinfo b/games/sdb/distinfo index 720321269f4..32ccba859f9 100644 --- a/games/sdb/distinfo +++ b/games/sdb/distinfo @@ -1,3 +1,6 @@ MD5 (sdb-1.0.2.tar.gz) = efad97ca4f5b24f7603339743df4a6d2 SHA256 (sdb-1.0.2.tar.gz) = f50d641413324448d102d3a6e8c3c340a310e5f8a5656b2cb86036a449b46534 SIZE (sdb-1.0.2.tar.gz) = 10342311 +MD5 (shotgun-debugger-1.0.mac-ppc.zip) = 3b5ec7bc88c17ea8eb4042dce4effee1 +SHA256 (shotgun-debugger-1.0.mac-ppc.zip) = 7fd769397d57666c78c00ca1406a01de44e3066ede82e09d972ddc4e8068eb10 +SIZE (shotgun-debugger-1.0.mac-ppc.zip) = 12919543 diff --git a/games/sdb/files/patch-src_sdb.h b/games/sdb/files/patch-src_sdb.h deleted file mode 100644 index eb9ff3507ba..00000000000 --- a/games/sdb/files/patch-src_sdb.h +++ /dev/null @@ -1,11 +0,0 @@ ---- src/sdb.h.orig Sat Sep 10 18:02:32 2005 -+++ src/sdb.h Sat Sep 10 18:05:50 2005 -@@ -82,7 +82,7 @@ - #define PLAYER_DATA_FILE "player.dat" - - #define NEXT_TOK nextToken(line, start, end) --#define S2F(x) strtof(x.c_str(), NULL) -+#define S2F(x) ((float) strtod(x.c_str(), NULL)) - #define S2I(x) strtol(x.c_str(), NULL, 10) - - #define X 0 diff --git a/games/sdb/pkg-descr b/games/sdb/pkg-descr index 3719837c68e..f9bbfcaa843 100644 --- a/games/sdb/pkg-descr +++ b/games/sdb/pkg-descr @@ -9,7 +9,4 @@ the world is rendered in three dimensions. Worlds are not tile-based, but polygon-based -- rooms and hallways can be made to any shape imaginable, allowing for some rather impressive architecture. -WWW: http://sdb.gamecreation.org/ - -- Dmitry Marakasov -amdmi3@mail.ru +WWW: http://www.gamecreation.org/games/shotgun-debugger diff --git a/games/sdb/pkg-plist b/games/sdb/pkg-plist new file mode 100644 index 00000000000..5f0103e92e1 --- /dev/null +++ b/games/sdb/pkg-plist @@ -0,0 +1,156 @@ +bin/sdb +%%DATADIR%%/levels/level1.vl +%%DATADIR%%/levels/level2.vl +%%DATADIR%%/levels/level3.vl +%%DATADIR%%/levels/level4.vl +%%DATADIR%%/levels/level5.vl +%%DATADIR%%/levels/level6.vl +%%DATADIR%%/levels/level7.vl +%%DATADIR%%/levels/level8.vl +%%DATADIR%%/levels/leveltext1.dat +%%DATADIR%%/levels/leveltext2.dat +%%DATADIR%%/levels/leveltext3.dat +%%DATADIR%%/levels/leveltext4.dat +%%DATADIR%%/levels/leveltext5.dat +%%DATADIR%%/levels/leveltext6.dat +%%DATADIR%%/levels/leveltext7.dat +%%DATADIR%%/levels/leveltext8.dat +%%DATADIR%%/levels/leveltext9.dat +%%DATADIR%%/models/armeddrone.%%MODEL_SUFFIX%% +%%DATADIR%%/models/barrel.%%MODEL_SUFFIX%% +%%DATADIR%%/models/box.%%MODEL_SUFFIX%% +%%DATADIR%%/models/gladiator.%%MODEL_SUFFIX%% +%%DATADIR%%/models/hunter.%%MODEL_SUFFIX%% +%%DATADIR%%/models/mib.%%MODEL_SUFFIX%% +%%DATADIR%%/models/one.%%MODEL_SUFFIX%% +%%DATADIR%%/models/player_legs.%%MODEL_SUFFIX%% +%%DATADIR%%/models/player_torso.%%MODEL_SUFFIX%% +%%DATADIR%%/models/turret.%%MODEL_SUFFIX%% +%%DATADIR%%/models/unarmedguard.%%MODEL_SUFFIX%% +%%DATADIR%%/models/zero.%%MODEL_SUFFIX%% +%%DATADIR%%/snd/alarm.wav +%%DATADIR%%/snd/blackbubble2.ogg +%%DATADIR%%/snd/botalert.wav +%%DATADIR%%/snd/botexplode.wav +%%DATADIR%%/snd/botparalyze.wav +%%DATADIR%%/snd/botseesyou.wav +%%DATADIR%%/snd/bullet-on-hard.wav +%%DATADIR%%/snd/bullet-on-soft.wav +%%DATADIR%%/snd/button.wav +%%DATADIR%%/snd/changegun.wav +%%DATADIR%%/snd/dd2.ogg +%%DATADIR%%/snd/doorclose.wav +%%DATADIR%%/snd/dooropen.wav +%%DATADIR%%/snd/doorunlockopen.wav +%%DATADIR%%/snd/esg.wav +%%DATADIR%%/snd/explosion.wav +%%DATADIR%%/snd/gren-bounce.wav +%%DATADIR%%/snd/hepa-explode.wav +%%DATADIR%%/snd/hepa.wav +%%DATADIR%%/snd/jump.wav +%%DATADIR%%/snd/land.wav +%%DATADIR%%/snd/laser.wav +%%DATADIR%%/snd/lasercharge.wav +%%DATADIR%%/snd/lasercharged.wav +%%DATADIR%%/snd/laserchargeloop.wav +%%DATADIR%%/snd/launch.wav +%%DATADIR%%/snd/launch2.wav +%%DATADIR%%/snd/loop13.ogg +%%DATADIR%%/snd/pexplode.wav +%%DATADIR%%/snd/pfall.wav +%%DATADIR%%/snd/phealingsurface.wav +%%DATADIR%%/snd/phurt.wav +%%DATADIR%%/snd/phurt2.wav +%%DATADIR%%/snd/phurtsurface.wav +%%DATADIR%%/snd/pickuphealth.wav +%%DATADIR%%/snd/pickupitem.wav +%%DATADIR%%/snd/pkilledbybullet.wav +%%DATADIR%%/snd/reload.wav +%%DATADIR%%/snd/rifle.wav +%%DATADIR%%/snd/shotgun.wav +%%DATADIR%%/snd/smallexplosion.wav +%%DATADIR%%/snd/termclear.wav +%%DATADIR%%/snd/termcursormove.wav +%%DATADIR%%/snd/termselect.wav +%%DATADIR%%/sprites/barrel.png +%%DATADIR%%/sprites/beam1.png +%%DATADIR%%/sprites/beam2.png +%%DATADIR%%/sprites/bg2.png +%%DATADIR%%/sprites/bit.png +%%DATADIR%%/sprites/blaster.png +%%DATADIR%%/sprites/border.png +%%DATADIR%%/sprites/box.png +%%DATADIR%%/sprites/bullet.png +%%DATADIR%%/sprites/clip.png +%%DATADIR%%/sprites/esg.png +%%DATADIR%%/sprites/esgcell.png +%%DATADIR%%/sprites/esgcharge.png +%%DATADIR%%/sprites/esgpickup.png +%%DATADIR%%/sprites/esgshockwave.png +%%DATADIR%%/sprites/explosion1.png +%%DATADIR%%/sprites/explosion2.png +%%DATADIR%%/sprites/explosion3.png +%%DATADIR%%/sprites/explosion4.png +%%DATADIR%%/sprites/explosionpart.png +%%DATADIR%%/sprites/font3.png +%%DATADIR%%/sprites/glowparticle.png +%%DATADIR%%/sprites/grenade.png +%%DATADIR%%/sprites/grenadelive.png +%%DATADIR%%/sprites/health.png +%%DATADIR%%/sprites/hepa.png +%%DATADIR%%/sprites/hepaclip.png +%%DATADIR%%/sprites/hepapickup.png +%%DATADIR%%/sprites/hex1.png +%%DATADIR%%/sprites/hex2.png +%%DATADIR%%/sprites/key1.png +%%DATADIR%%/sprites/key2.png +%%DATADIR%%/sprites/key3.png +%%DATADIR%%/sprites/laser.png +%%DATADIR%%/sprites/lasercell.png +%%DATADIR%%/sprites/laserglow.png +%%DATADIR%%/sprites/laserpickup.png +%%DATADIR%%/sprites/light.png +%%DATADIR%%/sprites/muzzleflash.png +%%DATADIR%%/sprites/muzzleflash2.png +%%DATADIR%%/sprites/orangeglow.png +%%DATADIR%%/sprites/particle.png +%%DATADIR%%/sprites/particle_blood.png +%%DATADIR%%/sprites/particle_energy.png +%%DATADIR%%/sprites/particle_hepa_spark.png +%%DATADIR%%/sprites/particle_laser_spark.png +%%DATADIR%%/sprites/particle_laser_spark2.png +%%DATADIR%%/sprites/particle_metal.png +%%DATADIR%%/sprites/particle_pinkspark.png +%%DATADIR%%/sprites/particle_slime.png +%%DATADIR%%/sprites/particle_wood.png +%%DATADIR%%/sprites/pellet.png +%%DATADIR%%/sprites/rifle.png +%%DATADIR%%/sprites/riflepickup.png +%%DATADIR%%/sprites/rifleshell.png +%%DATADIR%%/sprites/scanline.png +%%DATADIR%%/sprites/scanlines.png +%%DATADIR%%/sprites/shadow.png +%%DATADIR%%/sprites/shotgun.png +%%DATADIR%%/sprites/shotgunammo.png +%%DATADIR%%/sprites/shotgunpickup.png +%%DATADIR%%/sprites/shotgunshell.png +%%DATADIR%%/sprites/shrapnel.png +%%DATADIR%%/sprites/skins/armedskin.png +%%DATADIR%%/sprites/skins/barrelskin.png +%%DATADIR%%/sprites/skins/fade.png +%%DATADIR%%/sprites/skins/gladiatorskin.png +%%DATADIR%%/sprites/skins/hunterskin.png +%%DATADIR%%/sprites/skins/mibskin.png +%%DATADIR%%/sprites/skins/playerskin.png +%%DATADIR%%/sprites/skins/playerskin2.png +%%DATADIR%%/sprites/skins/turretskin.png +%%DATADIR%%/sprites/skins/unarmedskin.png +%%DATADIR%%/sprites/smoke.png +%%DATADIR%%/sprites/steelbox.png +%%DATADIR%%/sprites/title.png +@dirrm %%DATADIR%%/sprites/skins +@dirrm %%DATADIR%%/sprites +@dirrm %%DATADIR%%/snd +@dirrm %%DATADIR%%/models +@dirrm %%DATADIR%%/levels +@dirrm %%DATADIR%% |