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Diffstat (limited to 'games/doomsday/pkg-descr')
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diff --git a/games/doomsday/pkg-descr b/games/doomsday/pkg-descr new file mode 100644 index 00000000000..d4cf5869663 --- /dev/null +++ b/games/doomsday/pkg-descr @@ -0,0 +1,23 @@ +The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS +X, and various Unix platforms. It is based on the source code of id +Software's DOOM and Raven Software's Heretic and Hexen. + +* Hardware-accelerated OpenGL graphics engine +* 3D positional audio for sound effects (not supported by all audio plugins) +* 16-player client/server networking via TCP/IP +* Graphical Control Panel for configuration, accessed quickly with Shift-Escape +* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support +* High-resolution textures (PNG, TGA, PCX) and detail textures +* Map lighting emulates the effects of radiosity for a more natual appearance + (FakeRadio: shadows in corners) +* Smooth movement of objects, world structures and the camera. +* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles +* Object shadowing effects +* Particle generators for special effects +* Decoration effects on world surfaces: light sources and particle generators +* Lens flares and glowing objects +* Support for skyboxes and 3D sky models +* EAX and A3D environmental sound processing effects +* Upsampling of sound effects + +WWW: http://www.dengine.net/ |