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path: root/games/fuhquake/files/patch-menu.c
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--- menu.c.orig Thu Feb  5 00:33:07 2004
+++ menu.c  Thu Feb  5 00:34:32 2004
@@ -411,9 +436,11 @@
        Cvar_SetValue (&cl_hudswap, !cl_hudswap.value);
        break;
 
+#ifndef NO_WINDOWED_MOUSE
    case 17:    // _windowed_mouse
        Cvar_SetValue (&_windowed_mouse, !_windowed_mouse.value);
        break;
+#endif
    }
 }
 
@@ -873,24 +900,24 @@
    M_Print (16, 96, "        Pickup flashes");
    M_DrawCheckbox (ALIGN_FPS_OPTIONS, 96, v_bonusflash.value);
 
-   M_Print (16, 104, "         Powerup glow");
+   M_Print (16, 104, "          Powerup glow");
    M_Print (ALIGN_FPS_OPTIONS, 104, r_powerupglow.value==2 ? "own off" :
        r_powerupglow.value ? "on" : "off");
 
-   M_Print (16, 112, "         Draw torches");
+   M_Print (16, 112, "          Draw torches");
    M_DrawCheckbox (ALIGN_FPS_OPTIONS, 112, r_drawflame.value);
 
-   M_Print (16, 120, "             Fast sky");
+   M_Print (16, 120, "              Fast sky");
    M_DrawCheckbox (ALIGN_FPS_OPTIONS, 120, r_fastsky.value);
 
 #ifdef GLQUAKE
-   M_Print (16, 128, "          Fast lights");
+   M_Print (16, 128, "           Fast lights");
    M_DrawCheckbox (ALIGN_FPS_OPTIONS, 128, gl_flashblend.value);
 #endif
 
-   M_PrintWhite (16, 136, "            Fast mode");
+   M_PrintWhite (16, 136, "             Fast mode");
 
-   M_PrintWhite (16, 144, "         High quality");
+   M_PrintWhite (16, 144, "          High quality");
 
 // cursor
    M_DrawCharacter (196, 32 + fps_cursor * 8, 12 + ((int) (curtime * 4) & 1));