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# New ports collection makefile for:    r1q2
# Date created:             16 May 2006
# Whom:                 Alejandro Pulver <alepulver@FreeBSD.org>
#
# $FreeBSD$
#

PORTNAME=   r1q2
PORTVERSION=    7904
PORTREVISION=   5
CATEGORIES= games
MASTER_SITES=   http://www.r1ch.net/stuff/r1q2/src/
DISTNAME=   ${PORTNAME}-b${PORTVERSION}-src

MAINTAINER= danfe@FreeBSD.org
COMMENT=    Enhanced Quake II client/server focusing on stability

LIB_DEPENDS=    execinfo.1:${PORTSDIR}/devel/libexecinfo

ONLY_FOR_ARCHS= i386 amd64
ONLY_FOR_ARCHS_REASON=  sets the FPU rounding mode and precision (latter not available in fenv.h)
USE_ZIP=    yes
USE_DOS2UNIX=   yes
USE_GMAKE=  yes
NO_WRKSUBDIR=   yes
BUILD_WRKSRC=   ${WRKSRC}/binaries
ALL_TARGET= #

OPTIONS=    CLIENT "Build client" on \
        DEDICATED "Build dedicated server" on \
        GAME "Build a main game .so file" off \
        REF_GL "Build renderer (required by CLIENT)" on

MAKE_ENV=   LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB=  LIBDIR="${LIBDIR:S/${PREFIX}\///}"

LIBDIR=     ${PREFIX}/lib/${PORTNAME}

.include "${.CURDIR}/../quake2-data/Makefile.include"

.include <bsd.port.pre.mk>

.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED)
IGNORE=     needs at least one executable (CLIENT and DEDICATED)
.endif

.if !defined(WITHOUT_CLIENT)
ALL_TARGET+=    client
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif

.if !defined(WITHOUT_DEDICATED)
ALL_TARGET+=    r1q2ded
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif

.if defined(WITH_GAME)
ALL_TARGET+=    game
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif

.if !defined(WITHOUT_REF_GL)
USE_GL=     yes
USE_SDL=    sdl
LIB_DEPENDS+=   jpeg.11:${PORTSDIR}/graphics/jpeg \
        png15:${PORTSDIR}/graphics/png
ALL_TARGET+=    ref_gl
CFLAGS+=    -I${LOCALBASE}/include/libpng15
PLIST_SUB+= REF_GL=""
.else
PLIST_SUB+= REF_GL="@comment "
.endif

.if ${ARCH} == "sparc64"
BROKEN=     Does not compile on sparc64
.endif

post-patch:
    @${REINPLACE_CMD} -e 's|game$$(ARCH)|game|g' \
        ${BUILD_WRKSRC}/game/Makefile

pre-build:
    @${FIND} ${BUILD_WRKSRC} -type d -depth 1 -exec ${MKDIR} {}/.depends \;

do-install:
.if !defined(WITHOUT_CLIENT)
    ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/client/quake2 \
        ${PREFIX}/bin/${PORTNAME}
.endif
.if !defined(WITHOUT_DEDICATED)
    ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/r1q2ded/r1q2ded ${PREFIX}/bin
.endif
    ${MKDIR} ${LIBDIR}/baseq2
.if defined(WITH_GAME)
    ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/game/game.so ${LIBDIR}/baseq2
.endif
.if !defined(WITHOUT_REF_GL)
    ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ref_gl/ref_gl.so ${LIBDIR}
.endif
.if !defined(NOPORTDOCS)
    ${MKDIR} ${DOCSDIR}
    ${INSTALL_DATA} ${WRKSRC}/r1q2.txt ${WRKSRC}/readme.txt ${DOCSDIR}
.endif

.include <bsd.port.post.mk>