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Diffstat (limited to 'e-util/e-event.h')
-rw-r--r-- | e-util/e-event.h | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/e-util/e-event.h b/e-util/e-event.h new file mode 100644 index 0000000000..0a26b66b09 --- /dev/null +++ b/e-util/e-event.h @@ -0,0 +1,238 @@ +/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- + * + * Authors: Michel Zucchi <notzed@ximian.com> + * + * Copyright 2004 Novell Inc. (www.ximian.com) + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA. + * + */ + +/* + This a bit 'whipped together', so is likely to change mid-term +*/ + +#ifndef __E_EVENT_H__ +#define __E_EVENT_H__ + +#include <glib-object.h> +#include "e-util/e-msgport.h" + +#ifdef __cplusplus +extern "C" { +#pragma } +#endif /* __cplusplus */ + +/* This is an abstract event management class. */ + +typedef struct _EEvent EEvent; +typedef struct _EEventClass EEventClass; + +typedef struct _EEventItem EEventItem; +typedef struct _EEventFactory EEventFactory; /* anonymous type */ +typedef struct _EEventTarget EEventTarget; + +typedef void (*EEventItemsFunc)(EEvent *ee, GSList *items, void *data); +typedef void (*EEventFunc)(EEvent *ee, EEventItem *item, void *data); +typedef void (*EEventFactoryFunc)(EEvent *ee, void *); + +/** + * enum _e_event_t - Event type. + * + * @E_EVENT_PASS: A passthrough event handler which only receives the event. + * @E_EVENT_SINK: A sink event handler swallows all events it processes. + * + * The event type defines what type of event listener this is. + * + * Events should normally be @E_EVENT_PASS. + **/ +enum _e_event_t { + E_EVENT_PASS, /* passthrough */ + E_EVENT_SINK, /* sink events */ +}; + +/** + * struct _EEventItem - An event listener item. + * + * @type: The type of the event listener. + * @priority: A signed number signifying the priority of the event + * listener. 0 should be used normally. This is used to order event + * receipt when multiple listners are present. + * @id: The name of the event to listen to. By convention events are of the form + * "component.subcomponent". The target mask provides further + * sub-event type qualification. + * @target_type: Target type for this event. This is implementation + * specific. + * @handle: Event handler callback. + * @user_data: Callback data. + * @enable: Target-specific mask to qualify the receipt of events. + * This is target and implementation specific. + * + * An EEventItem defines a specific event listening point on a given + * EEvent object. When an event is broadcast onto an EEvent handler, + * any matching EEventItems will be invoked in priority order. + **/ +struct _EEventItem { + enum _e_event_t type; + int priority; /* priority of event */ + const char *id; /* event id */ + int target_type; + EEventFunc handle; + void *user_data; + guint32 enable; /* enable mask */ +}; + +/** + * struct _EEventTarget - Base EventTarget. + * + * @event: Parent object. + * @type: Target type. Defined by the implementation. + * @mask: Mask of this target. This is defined by the implementation, + * the type, and the actual content of the target. + * + * This defined a base EventTarget. This must be subclassed by + * implementations to provide contextual data for events, and define + * the enablement qualifiers. + * + **/ +struct _EEventTarget { + struct _EEvent *event; /* used for virtual methods */ + + guint32 type; /* targe type, for implementors */ + guint32 mask; /* depends on type, enable mask */ + + /* implementation fields follow */ +}; + +/** + * struct _EEvent - An Event Manager. + * + * @object: Superclass. + * @priv: Private data. + * @id: Id of this event manager. + * @target: The current target, only set during event emission. + * + * The EEvent manager object. Each component which defines event + * types supplies a single EEvent manager object. This manager routes + * all events invoked on this object to all registered listeners based + * on their qualifiers. + **/ +struct _EEvent { + GObject object; + + struct _EEventPrivate *priv; + char *id; + EEventTarget *target; /* current target during event emission */ +}; + +/** + * struct _EEventClass - Event management type. + * + * @object_class: Superclass. + * @target_free: Virtual method to free the target. + * + * The EEvent class definition. This must be sub-classed for each + * component that wishes to provide hookable events. The subclass + * only needs to know how to allocate and free each target type it + * supports. + **/ +struct _EEventClass { + GObjectClass object_class; + + void (*target_free)(EEvent *ep, EEventTarget *t); +}; + +GType e_event_get_type(void); + +EEvent *e_event_construct(EEvent *, const char *id); + +void *e_event_add_items(EEvent *emp, GSList *items, EEventItemsFunc freefunc, void *data); +void e_event_remove_items(EEvent *emp, void *handle); + +void e_event_emit(EEvent *, const char *id, EEventTarget *); + +void *e_event_target_new(EEvent *, int type, size_t size); +void e_event_target_free(EEvent *, void *); + +/* ********************************************************************** */ + +/* event plugin target, they are closely integrated */ + +/* To implement a basic event menu plugin, you just need to subclass + this and initialise the class target type tables */ + +/* For events, the plugin item talks to a specific instance, rather than + a set of instances of the hook handler */ + +#include "e-util/e-plugin.h" + +typedef struct _EEventHook EEventHook; +typedef struct _EEventHookClass EEventHookClass; + +typedef struct _EPluginHookTargetMap EEventHookTargetMap; +typedef struct _EPluginHookTargetKey EEventHookTargetMask; + +typedef void (*EEventHookFunc)(struct _EPlugin *plugin, EEventTarget *target); + +/** + * struct _EEventHook - An event hook. + * + * @hook: Superclass. + * + * The EEventHook class loads and manages the meta-data required to + * track event listeners. Unlike other hook types, there is a 1:1 + * match between an EEventHook instance class and its EEvent instance. + * + * When the hook is loaded, all of its event hooks are stored directly + * on the corresponding EEvent which is stored in its class static area. + **/ +struct _EEventHook { + EPluginHook hook; +}; + +/** + * struct _EEventHookClass - + * + * @hook_class: + * @target_map: Table of EPluginHookTargetMaps which enumerate the + * target types and enable bits of the implementing class. + * @event: The EEvent instance on which all loaded events must be registered. + * + * The EEventHookClass is an empty event hooking class, which must be + * subclassed and initialised before use. + * + * The EPluginHookClass.id must be set to the name and version of the + * hook handler itself, and then the type must be registered with the + * EPlugin hook list before any plugins are loaded. + **/ +struct _EEventHookClass { + EPluginHookClass hook_class; + + /* EEventHookTargetMap by .type */ + GHashTable *target_map; + /* the event router these events's belong to */ + EEvent *event; +}; + +GType e_event_hook_get_type(void); + +/* for implementors */ +void e_event_hook_class_add_target_map(EEventHookClass *klass, const EEventHookTargetMap *); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* __E_EVENT_H__ */ |