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authorChris Ward <chris.ward@ethereum.org>2019-01-07 22:37:33 +0800
committerchriseth <chris@ethereum.org>2019-01-08 06:57:08 +0800
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+.. index:: ! inheritance, ! base class, ! contract;base, ! deriving
+
+***********
+Inheritance
+***********
+
+Solidity supports multiple inheritance including polymorphism.
+
+All function calls are virtual, which means that the most derived function
+is called, except when the contract name is explicitly given or the
+``super`` keyword is used.
+
+When a contract inherits from other contracts, only a single
+contract is created on the blockchain, and the code from all the base contracts
+is compiled into the created contract.
+
+The general inheritance system is very similar to
+`Python's <https://docs.python.org/3/tutorial/classes.html#inheritance>`_,
+especially concerning multiple inheritance, but there are also
+some :ref:`differences <multi-inheritance>`.
+
+Details are given in the following example.
+
+::
+
+ pragma solidity ^0.5.0;
+
+ contract owned {
+ constructor() public { owner = msg.sender; }
+ address payable owner;
+ }
+
+ // Use `is` to derive from another contract. Derived
+ // contracts can access all non-private members including
+ // internal functions and state variables. These cannot be
+ // accessed externally via `this`, though.
+ contract mortal is owned {
+ function kill() public {
+ if (msg.sender == owner) selfdestruct(owner);
+ }
+ }
+
+ // These abstract contracts are only provided to make the
+ // interface known to the compiler. Note the function
+ // without body. If a contract does not implement all
+ // functions it can only be used as an interface.
+ contract Config {
+ function lookup(uint id) public returns (address adr);
+ }
+
+ contract NameReg {
+ function register(bytes32 name) public;
+ function unregister() public;
+ }
+
+ // Multiple inheritance is possible. Note that `owned` is
+ // also a base class of `mortal`, yet there is only a single
+ // instance of `owned` (as for virtual inheritance in C++).
+ contract named is owned, mortal {
+ constructor(bytes32 name) public {
+ Config config = Config(0xD5f9D8D94886E70b06E474c3fB14Fd43E2f23970);
+ NameReg(config.lookup(1)).register(name);
+ }
+
+ // Functions can be overridden by another function with the same name and
+ // the same number/types of inputs. If the overriding function has different
+ // types of output parameters, that causes an error.
+ // Both local and message-based function calls take these overrides
+ // into account.
+ function kill() public {
+ if (msg.sender == owner) {
+ Config config = Config(0xD5f9D8D94886E70b06E474c3fB14Fd43E2f23970);
+ NameReg(config.lookup(1)).unregister();
+ // It is still possible to call a specific
+ // overridden function.
+ mortal.kill();
+ }
+ }
+ }
+
+ // If a constructor takes an argument, it needs to be
+ // provided in the header (or modifier-invocation-style at
+ // the constructor of the derived contract (see below)).
+ contract PriceFeed is owned, mortal, named("GoldFeed") {
+ function updateInfo(uint newInfo) public {
+ if (msg.sender == owner) info = newInfo;
+ }
+
+ function get() public view returns(uint r) { return info; }
+
+ uint info;
+ }
+
+Note that above, we call ``mortal.kill()`` to "forward" the
+destruction request. The way this is done is problematic, as
+seen in the following example::
+
+ pragma solidity >=0.4.22 <0.6.0;
+
+ contract owned {
+ constructor() public { owner = msg.sender; }
+ address payable owner;
+ }
+
+ contract mortal is owned {
+ function kill() public {
+ if (msg.sender == owner) selfdestruct(owner);
+ }
+ }
+
+ contract Base1 is mortal {
+ function kill() public { /* do cleanup 1 */ mortal.kill(); }
+ }
+
+ contract Base2 is mortal {
+ function kill() public { /* do cleanup 2 */ mortal.kill(); }
+ }
+
+ contract Final is Base1, Base2 {
+ }
+
+A call to ``Final.kill()`` will call ``Base2.kill`` as the most
+derived override, but this function will bypass
+``Base1.kill``, basically because it does not even know about
+``Base1``. The way around this is to use ``super``::
+
+ pragma solidity >=0.4.22 <0.6.0;
+
+ contract owned {
+ constructor() public { owner = msg.sender; }
+ address payable owner;
+ }
+
+ contract mortal is owned {
+ function kill() public {
+ if (msg.sender == owner) selfdestruct(owner);
+ }
+ }
+
+ contract Base1 is mortal {
+ function kill() public { /* do cleanup 1 */ super.kill(); }
+ }
+
+
+ contract Base2 is mortal {
+ function kill() public { /* do cleanup 2 */ super.kill(); }
+ }
+
+ contract Final is Base1, Base2 {
+ }
+
+If ``Base2`` calls a function of ``super``, it does not simply
+call this function on one of its base contracts. Rather, it
+calls this function on the next base contract in the final
+inheritance graph, so it will call ``Base1.kill()`` (note that
+the final inheritance sequence is -- starting with the most
+derived contract: Final, Base2, Base1, mortal, owned).
+The actual function that is called when using super is
+not known in the context of the class where it is used,
+although its type is known. This is similar for ordinary
+virtual method lookup.
+
+.. index:: ! constructor
+
+.. _constructor:
+
+Constructors
+============
+
+A constructor is an optional function declared with the ``constructor`` keyword
+which is executed upon contract creation, and where you can run contract
+initialisation code.
+
+Before the constructor code is executed, state variables are initialised to
+their specified value if you initialise them inline, or zero if you do not.
+
+After the constructor has run, the final code of the contract is deployed
+to the blockchain. The deployment of
+the code costs additional gas linear to the length of the code.
+This code includes all functions that are part of the public interface
+and all functions that are reachable from there through function calls.
+It does not include the constructor code or internal functions that are
+only called from the constructor.
+
+Constructor functions can be either ``public`` or ``internal``. If there is no
+constructor, the contract will assume the default constructor, which is
+equivalent to ``constructor() public {}``. For example:
+
+::
+
+ pragma solidity ^0.5.0;
+
+ contract A {
+ uint public a;
+
+ constructor(uint _a) internal {
+ a = _a;
+ }
+ }
+
+ contract B is A(1) {
+ constructor() public {}
+ }
+
+A constructor set as ``internal`` causes the contract to be marked as :ref:`abstract <abstract-contract>`.
+
+.. warning ::
+ Prior to version 0.4.22, constructors were defined as functions with the same name as the contract.
+ This syntax was deprecated and is not allowed anymore in version 0.5.0.
+
+
+.. index:: ! base;constructor
+
+Arguments for Base Constructors
+===============================
+
+The constructors of all the base contracts will be called following the
+linearization rules explained below. If the base constructors have arguments,
+derived contracts need to specify all of them. This can be done in two ways::
+
+ pragma solidity >=0.4.22 <0.6.0;
+
+ contract Base {
+ uint x;
+ constructor(uint _x) public { x = _x; }
+ }
+
+ // Either directly specify in the inheritance list...
+ contract Derived1 is Base(7) {
+ constructor() public {}
+ }
+
+ // or through a "modifier" of the derived constructor.
+ contract Derived2 is Base {
+ constructor(uint _y) Base(_y * _y) public {}
+ }
+
+One way is directly in the inheritance list (``is Base(7)``). The other is in
+the way a modifier is invoked as part of
+the derived constructor (``Base(_y * _y)``). The first way to
+do it is more convenient if the constructor argument is a
+constant and defines the behaviour of the contract or
+describes it. The second way has to be used if the
+constructor arguments of the base depend on those of the
+derived contract. Arguments have to be given either in the
+inheritance list or in modifier-style in the derived constructor.
+Specifying arguments in both places is an error.
+
+If a derived contract does not specify the arguments to all of its base
+contracts' constructors, it will be abstract.
+
+.. index:: ! inheritance;multiple, ! linearization, ! C3 linearization
+
+.. _multi-inheritance:
+
+Multiple Inheritance and Linearization
+======================================
+
+Languages that allow multiple inheritance have to deal with
+several problems. One is the `Diamond Problem <https://en.wikipedia.org/wiki/Multiple_inheritance#The_diamond_problem>`_.
+Solidity is similar to Python in that it uses "`C3 Linearization <https://en.wikipedia.org/wiki/C3_linearization>`_"
+to force a specific order in the directed acyclic graph (DAG) of base classes. This
+results in the desirable property of monotonicity but
+disallows some inheritance graphs. Especially, the order in
+which the base classes are given in the ``is`` directive is
+important: You have to list the direct base contracts
+in the order from "most base-like" to "most derived".
+Note that this order is the reverse of the one used in Python.
+
+Another simplifying way to explain this is that when a function is called that
+is defined multiple times in different contracts, the given bases
+are searched from right to left (left to right in Python) in a depth-first manner,
+stopping at the first match. If a base contract has already been searched, it is skipped.
+
+In the following code, Solidity will give the
+error "Linearization of inheritance graph impossible".
+
+::
+
+ pragma solidity >=0.4.0 <0.6.0;
+
+ contract X {}
+ contract A is X {}
+ // This will not compile
+ contract C is A, X {}
+
+The reason for this is that ``C`` requests ``X`` to override ``A``
+(by specifying ``A, X`` in this order), but ``A`` itself
+requests to override ``X``, which is a contradiction that
+cannot be resolved.
+
+
+
+Inheriting Different Kinds of Members of the Same Name
+======================================================
+
+When the inheritance results in a contract with a function and a modifier of the same name, it is considered as an error.
+This error is produced also by an event and a modifier of the same name, and a function and an event of the same name.
+As an exception, a state variable getter can override a public function.