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+.. index:: voting, ballot
+
+.. _voting:
+
+******
+Voting
+******
+
+The following contract is quite complex, but showcases
+a lot of Solidity's features. It implements a voting
+contract. Of course, the main problems of electronic
+voting is how to assign voting rights to the correct
+persons and how to prevent manipulation. We will not
+solve all problems here, but at least we will show
+how delegated voting can be done so that vote counting
+is **automatic and completely transparent** at the
+same time.
+
+The idea is to create one contract per ballot,
+providing a short name for each option.
+Then the creator of the contract who serves as
+chairperson will give the right to vote to each
+address individually.
+
+The persons behind the addresses can then choose
+to either vote themselves or to delegate their
+vote to a person they trust.
+
+At the end of the voting time, ``winningProposal()``
+will return the proposal with the largest number
+of votes.
+
+::
+
+ pragma solidity >=0.4.22 <0.6.0;
+
+ /// @title Voting with delegation.
+ contract Ballot {
+ // This declares a new complex type which will
+ // be used for variables later.
+ // It will represent a single voter.
+ struct Voter {
+ uint weight; // weight is accumulated by delegation
+ bool voted; // if true, that person already voted
+ address delegate; // person delegated to
+ uint vote; // index of the voted proposal
+ }
+
+ // This is a type for a single proposal.
+ struct Proposal {
+ bytes32 name; // short name (up to 32 bytes)
+ uint voteCount; // number of accumulated votes
+ }
+
+ address public chairperson;
+
+ // This declares a state variable that
+ // stores a `Voter` struct for each possible address.
+ mapping(address => Voter) public voters;
+
+ // A dynamically-sized array of `Proposal` structs.
+ Proposal[] public proposals;
+
+ /// Create a new ballot to choose one of `proposalNames`.
+ constructor(bytes32[] memory proposalNames) public {
+ chairperson = msg.sender;
+ voters[chairperson].weight = 1;
+
+ // For each of the provided proposal names,
+ // create a new proposal object and add it
+ // to the end of the array.
+ for (uint i = 0; i < proposalNames.length; i++) {
+ // `Proposal({...})` creates a temporary
+ // Proposal object and `proposals.push(...)`
+ // appends it to the end of `proposals`.
+ proposals.push(Proposal({
+ name: proposalNames[i],
+ voteCount: 0
+ }));
+ }
+ }
+
+ // Give `voter` the right to vote on this ballot.
+ // May only be called by `chairperson`.
+ function giveRightToVote(address voter) public {
+ // If the first argument of `require` evaluates
+ // to `false`, execution terminates and all
+ // changes to the state and to Ether balances
+ // are reverted.
+ // This used to consume all gas in old EVM versions, but
+ // not anymore.
+ // It is often a good idea to use `require` to check if
+ // functions are called correctly.
+ // As a second argument, you can also provide an
+ // explanation about what went wrong.
+ require(
+ msg.sender == chairperson,
+ "Only chairperson can give right to vote."
+ );
+ require(
+ !voters[voter].voted,
+ "The voter already voted."
+ );
+ require(voters[voter].weight == 0);
+ voters[voter].weight = 1;
+ }
+
+ /// Delegate your vote to the voter `to`.
+ function delegate(address to) public {
+ // assigns reference
+ Voter storage sender = voters[msg.sender];
+ require(!sender.voted, "You already voted.");
+
+ require(to != msg.sender, "Self-delegation is disallowed.");
+
+ // Forward the delegation as long as
+ // `to` also delegated.
+ // In general, such loops are very dangerous,
+ // because if they run too long, they might
+ // need more gas than is available in a block.
+ // In this case, the delegation will not be executed,
+ // but in other situations, such loops might
+ // cause a contract to get "stuck" completely.
+ while (voters[to].delegate != address(0)) {
+ to = voters[to].delegate;
+
+ // We found a loop in the delegation, not allowed.
+ require(to != msg.sender, "Found loop in delegation.");
+ }
+
+ // Since `sender` is a reference, this
+ // modifies `voters[msg.sender].voted`
+ sender.voted = true;
+ sender.delegate = to;
+ Voter storage delegate_ = voters[to];
+ if (delegate_.voted) {
+ // If the delegate already voted,
+ // directly add to the number of votes
+ proposals[delegate_.vote].voteCount += sender.weight;
+ } else {
+ // If the delegate did not vote yet,
+ // add to her weight.
+ delegate_.weight += sender.weight;
+ }
+ }
+
+ /// Give your vote (including votes delegated to you)
+ /// to proposal `proposals[proposal].name`.
+ function vote(uint proposal) public {
+ Voter storage sender = voters[msg.sender];
+ require(sender.weight != 0, "Has no right to vote");
+ require(!sender.voted, "Already voted.");
+ sender.voted = true;
+ sender.vote = proposal;
+
+ // If `proposal` is out of the range of the array,
+ // this will throw automatically and revert all
+ // changes.
+ proposals[proposal].voteCount += sender.weight;
+ }
+
+ /// @dev Computes the winning proposal taking all
+ /// previous votes into account.
+ function winningProposal() public view
+ returns (uint winningProposal_)
+ {
+ uint winningVoteCount = 0;
+ for (uint p = 0; p < proposals.length; p++) {
+ if (proposals[p].voteCount > winningVoteCount) {
+ winningVoteCount = proposals[p].voteCount;
+ winningProposal_ = p;
+ }
+ }
+ }
+
+ // Calls winningProposal() function to get the index
+ // of the winner contained in the proposals array and then
+ // returns the name of the winner
+ function winnerName() public view
+ returns (bytes32 winnerName_)
+ {
+ winnerName_ = proposals[winningProposal()].name;
+ }
+ }
+
+
+Possible Improvements
+=====================
+
+Currently, many transactions are needed to assign the rights
+to vote to all participants. Can you think of a better way?