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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author Christian <c@ethdev.com>
* @date 2015
* Object containing the type and other annotations for the AST nodes.
*/
#pragma once
#include <map>
#include <memory>
#include <vector>
#include <set>
#include <libsolidity/ast/ASTForward.h>
namespace dev
{
namespace solidity
{
class Type;
using TypePointer = std::shared_ptr<Type const>;
struct ASTAnnotation
{
virtual ~ASTAnnotation() {}
};
struct DocTag
{
std::string content; ///< The text content of the tag.
std::string paramName; ///< Only used for @param, stores the parameter name.
};
struct DocumentedAnnotation
{
virtual ~DocumentedAnnotation() {}
/// Mapping docstring tag name -> content.
std::multimap<std::string, DocTag> docTags;
};
struct SourceUnitAnnotation: ASTAnnotation
{
/// The "absolute" (in the compiler sense) path of this source unit.
std::string path;
/// The exported symbols (all global symbols).
std::map<ASTString, std::vector<Declaration const*>> exportedSymbols;
};
struct ImportAnnotation: ASTAnnotation
{
/// The absolute path of the source unit to import.
std::string absolutePath;
/// The actual source unit.
SourceUnit const* sourceUnit = nullptr;
};
struct TypeDeclarationAnnotation: ASTAnnotation
{
/// The name of this type, prefixed by proper namespaces if globally accessible.
std::string canonicalName;
};
struct ContractDefinitionAnnotation: TypeDeclarationAnnotation, DocumentedAnnotation
{
/// Whether all functions are implemented.
bool isFullyImplemented = true;
/// List of all (direct and indirect) base contracts in order from derived to
/// base, including the contract itself.
std::vector<ContractDefinition const*> linearizedBaseContracts;
/// List of contracts this contract creates, i.e. which need to be compiled first.
/// Also includes all contracts from @a linearizedBaseContracts.
std::set<ContractDefinition const*> contractDependencies;
};
struct FunctionDefinitionAnnotation: ASTAnnotation, DocumentedAnnotation
{
};
struct EventDefinitionAnnotation: ASTAnnotation, DocumentedAnnotation
{
};
struct ModifierDefinitionAnnotation: ASTAnnotation, DocumentedAnnotation
{
};
struct VariableDeclarationAnnotation: ASTAnnotation
{
/// Type of variable (type of identifier referencing this variable).
TypePointer type;
};
struct StatementAnnotation: ASTAnnotation, DocumentedAnnotation
{
};
namespace assembly
{
struct Identifier; // forward
}
struct InlineAssemblyAnnotation: StatementAnnotation
{
/// Mapping containing resolved references to external identifiers.
std::map<assembly::Identifier const*, Declaration const*> externalReferences;
};
struct ReturnAnnotation: StatementAnnotation
{
/// Reference to the return parameters of the function.
ParameterList const* functionReturnParameters = nullptr;
};
struct TypeNameAnnotation: ASTAnnotation
{
/// Type declared by this type name, i.e. type of a variable where this type name is used.
/// Set during reference resolution stage.
TypePointer type;
};
struct UserDefinedTypeNameAnnotation: TypeNameAnnotation
{
/// Referenced declaration, set during reference resolution stage.
Declaration const* referencedDeclaration = nullptr;
/// Stores a reference to the current contract.
/// This is needed because types of base contracts change depending on the context.
ContractDefinition const* contractScope = nullptr;
};
struct VariableDeclarationStatementAnnotation: StatementAnnotation
{
/// Information about which component of the value is assigned to which variable.
/// The pointer can be null to signify that the component is discarded.
std::vector<VariableDeclaration const*> assignments;
};
struct ExpressionAnnotation: ASTAnnotation
{
/// Inferred type of the expression.
TypePointer type;
/// Whether the expression is a constant variable
bool isConstant = false;
/// Whether the expression is pure, i.e. compile-time constant.
bool isPure = false;
/// Whether it is an LValue (i.e. something that can be assigned to).
bool isLValue = false;
/// Whether the expression is used in a context where the LValue is actually required.
bool lValueRequested = false;
/// Types of arguments if the expression is a function that is called - used
/// for overload resolution.
std::shared_ptr<std::vector<TypePointer>> argumentTypes;
};
struct IdentifierAnnotation: ExpressionAnnotation
{
/// Referenced declaration, set at latest during overload resolution stage.
Declaration const* referencedDeclaration = nullptr;
/// List of possible declarations it could refer to.
std::vector<Declaration const*> overloadedDeclarations;
};
struct MemberAccessAnnotation: ExpressionAnnotation
{
/// Referenced declaration, set at latest during overload resolution stage.
Declaration const* referencedDeclaration = nullptr;
};
struct BinaryOperationAnnotation: ExpressionAnnotation
{
/// The common type that is used for the operation, not necessarily the result type (which
/// e.g. for comparisons is bool).
TypePointer commonType;
};
struct FunctionCallAnnotation: ExpressionAnnotation
{
/// Whether this is an explicit type conversion.
bool isTypeConversion = false;
/// Whether this is a struct constructor call.
bool isStructConstructorCall = false;
};
}
}
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