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/*
    This file is part of solidity.

    solidity is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    solidity is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with solidity.  If not, see <http://www.gnu.org/licenses/>.
*/
/**
 * Yul dialect.
 */

#pragma once

#include <libyul/YulString.h>

#include <boost/noncopyable.hpp>

#include <vector>

namespace yul
{

class YulString;
using Type = YulString;

enum class AsmFlavour
{
    Loose,  // no types, EVM instructions as function, jumps and direct stack manipulations
    Strict, // no types, EVM instructions as functions, but no jumps and no direct stack manipulations
    Yul     // same as Strict mode with types
};

struct BuiltinFunction
{
    YulString name;
    std::vector<Type> parameters;
    std::vector<Type> returns;
    /// If true, calls to this function can be freely moved and copied (as long as their
    /// arguments are either variables or also movable) without altering the semantics.
    /// This means the function cannot depend on storage or memory, cannot have any side-effects,
    /// but it can depend on state that is constant across an EVM-call.
    bool movable = false;
    /// If true, can only accept literals as arguments and they cannot be moved to voriables.
    bool literalArguments = false;
};

struct Dialect: boost::noncopyable
{
    AsmFlavour const flavour = AsmFlavour::Loose;
    /// @returns the builtin function of the given name or a nullptr if it is not a builtin function.
    virtual BuiltinFunction const* builtin(YulString /*_name*/) const { return nullptr; }

    Dialect(AsmFlavour _flavour): flavour(_flavour) {}
    virtual ~Dialect() = default;

    static std::shared_ptr<Dialect> yul()
    {
        // Will have to add builtins later.
        return std::make_shared<Dialect>(AsmFlavour::Yul);
    }
};

}