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authorMaran <maran.hidskes@gmail.com>2014-07-15 18:52:30 +0800
committerMaran <maran.hidskes@gmail.com>2014-07-15 18:52:30 +0800
commitc0ae5c58a6b3d78540ec19b24bd31b6e14e24191 (patch)
tree0b02682a4fa2d9dd2c93026002b22e25118669a8 /ethereal
parente53acdc2ac45fa8953afc3392ed81653d6f26326 (diff)
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dexon-c0ae5c58a6b3d78540ec19b24bd31b6e14e24191.tar.zst
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Rewrote mnemonic word loading to facilitate deployable builds.
Diffstat (limited to 'ethereal')
-rw-r--r--ethereal/flags.go31
1 files changed, 2 insertions, 29 deletions
diff --git a/ethereal/flags.go b/ethereal/flags.go
index d5ca9f336..c7d330f80 100644
--- a/ethereal/flags.go
+++ b/ethereal/flags.go
@@ -1,15 +1,13 @@
package main
import (
- "bitbucket.org/kardianos/osext"
"flag"
"fmt"
"github.com/ethereum/eth-go/ethlog"
+ "github.com/ethereum/go-ethereum/utils"
"os"
"os/user"
"path"
- "path/filepath"
- "runtime"
)
var Identifier string
@@ -36,31 +34,6 @@ var LogLevel int
// flags specific to gui client
var AssetPath string
-func defaultAssetPath() string {
- var assetPath string
- // If the current working directory is the go-ethereum dir
- // assume a debug build and use the source directory as
- // asset directory.
- pwd, _ := os.Getwd()
- if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "ethereal") {
- assetPath = path.Join(pwd, "assets")
- } else {
- switch runtime.GOOS {
- case "darwin":
- // Get Binary Directory
- exedir, _ := osext.ExecutableFolder()
- assetPath = filepath.Join(exedir, "../Resources")
- case "linux":
- assetPath = "/usr/share/ethereal"
- case "windows":
- assetPath = "./assets"
- default:
- assetPath = "."
- }
- }
- return assetPath
-}
-
func defaultDataDir() string {
usr, _ := user.Current()
return path.Join(usr.HomeDir, ".ethereal")
@@ -93,7 +66,7 @@ func Init() {
flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)")
flag.IntVar(&LogLevel, "loglevel", int(ethlog.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)")
- flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory")
+ flag.StringVar(&AssetPath, "asset_path", utils.DefaultAssetPath(), "absolute path to GUI assets directory")
flag.Parse()
}