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authorPéter Szilágyi <peterke@gmail.com>2016-10-29 01:05:01 +0800
committerFelix Lange <fjl@twurst.com>2016-10-29 01:05:01 +0800
commit289b30715d097edafd5562f66cb3567a70b2d330 (patch)
tree7eaaa6da97c84727469303b986e364606ece57ce /vendor/gopkg.in/fatih/set.v0/set_ts.go
parent77703045765343c489ded2f43e3ed0f332c5f148 (diff)
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Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
Diffstat (limited to 'vendor/gopkg.in/fatih/set.v0/set_ts.go')
-rw-r--r--vendor/gopkg.in/fatih/set.v0/set_ts.go200
1 files changed, 200 insertions, 0 deletions
diff --git a/vendor/gopkg.in/fatih/set.v0/set_ts.go b/vendor/gopkg.in/fatih/set.v0/set_ts.go
new file mode 100644
index 000000000..50f532565
--- /dev/null
+++ b/vendor/gopkg.in/fatih/set.v0/set_ts.go
@@ -0,0 +1,200 @@
+package set
+
+import (
+ "sync"
+)
+
+// Set defines a thread safe set data structure.
+type Set struct {
+ set
+ l sync.RWMutex // we name it because we don't want to expose it
+}
+
+// New creates and initialize a new Set. It's accept a variable number of
+// arguments to populate the initial set. If nothing passed a Set with zero
+// size is created.
+func New(items ...interface{}) *Set {
+ s := &Set{}
+ s.m = make(map[interface{}]struct{})
+
+ // Ensure interface compliance
+ var _ Interface = s
+
+ s.Add(items...)
+ return s
+}
+
+// New creates and initalizes a new Set interface. It accepts a variable
+// number of arguments to populate the initial set. If nothing is passed a
+// zero size Set based on the struct is created.
+func (s *Set) New(items ...interface{}) Interface {
+ return New(items...)
+}
+
+// Add includes the specified items (one or more) to the set. The underlying
+// Set s is modified. If passed nothing it silently returns.
+func (s *Set) Add(items ...interface{}) {
+ if len(items) == 0 {
+ return
+ }
+
+ s.l.Lock()
+ defer s.l.Unlock()
+
+ for _, item := range items {
+ s.m[item] = keyExists
+ }
+}
+
+// Remove deletes the specified items from the set. The underlying Set s is
+// modified. If passed nothing it silently returns.
+func (s *Set) Remove(items ...interface{}) {
+ if len(items) == 0 {
+ return
+ }
+
+ s.l.Lock()
+ defer s.l.Unlock()
+
+ for _, item := range items {
+ delete(s.m, item)
+ }
+}
+
+// Pop deletes and return an item from the set. The underlying Set s is
+// modified. If set is empty, nil is returned.
+func (s *Set) Pop() interface{} {
+ s.l.RLock()
+ for item := range s.m {
+ s.l.RUnlock()
+ s.l.Lock()
+ delete(s.m, item)
+ s.l.Unlock()
+ return item
+ }
+ s.l.RUnlock()
+ return nil
+}
+
+// Has looks for the existence of items passed. It returns false if nothing is
+// passed. For multiple items it returns true only if all of the items exist.
+func (s *Set) Has(items ...interface{}) bool {
+ // assume checked for empty item, which not exist
+ if len(items) == 0 {
+ return false
+ }
+
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ has := true
+ for _, item := range items {
+ if _, has = s.m[item]; !has {
+ break
+ }
+ }
+ return has
+}
+
+// Size returns the number of items in a set.
+func (s *Set) Size() int {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ l := len(s.m)
+ return l
+}
+
+// Clear removes all items from the set.
+func (s *Set) Clear() {
+ s.l.Lock()
+ defer s.l.Unlock()
+
+ s.m = make(map[interface{}]struct{})
+}
+
+// IsEqual test whether s and t are the same in size and have the same items.
+func (s *Set) IsEqual(t Interface) bool {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ // Force locking only if given set is threadsafe.
+ if conv, ok := t.(*Set); ok {
+ conv.l.RLock()
+ defer conv.l.RUnlock()
+ }
+
+ // return false if they are no the same size
+ if sameSize := len(s.m) == t.Size(); !sameSize {
+ return false
+ }
+
+ equal := true
+ t.Each(func(item interface{}) bool {
+ _, equal = s.m[item]
+ return equal // if false, Each() will end
+ })
+
+ return equal
+}
+
+// IsSubset tests whether t is a subset of s.
+func (s *Set) IsSubset(t Interface) (subset bool) {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ subset = true
+
+ t.Each(func(item interface{}) bool {
+ _, subset = s.m[item]
+ return subset
+ })
+
+ return
+}
+
+// Each traverses the items in the Set, calling the provided function for each
+// set member. Traversal will continue until all items in the Set have been
+// visited, or if the closure returns false.
+func (s *Set) Each(f func(item interface{}) bool) {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ for item := range s.m {
+ if !f(item) {
+ break
+ }
+ }
+}
+
+// List returns a slice of all items. There is also StringSlice() and
+// IntSlice() methods for returning slices of type string or int.
+func (s *Set) List() []interface{} {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ list := make([]interface{}, 0, len(s.m))
+
+ for item := range s.m {
+ list = append(list, item)
+ }
+
+ return list
+}
+
+// Copy returns a new Set with a copy of s.
+func (s *Set) Copy() Interface {
+ return New(s.List()...)
+}
+
+// Merge is like Union, however it modifies the current set it's applied on
+// with the given t set.
+func (s *Set) Merge(t Interface) {
+ s.l.Lock()
+ defer s.l.Unlock()
+
+ t.Each(func(item interface{}) bool {
+ s.m[item] = keyExists
+ return true
+ })
+}