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-rw-r--r--ethchain/state.go250
1 files changed, 0 insertions, 250 deletions
diff --git a/ethchain/state.go b/ethchain/state.go
deleted file mode 100644
index 3a9929ecc..000000000
--- a/ethchain/state.go
+++ /dev/null
@@ -1,250 +0,0 @@
-package ethchain
-
-import (
- "github.com/ethereum/eth-go/ethcrypto"
- "github.com/ethereum/eth-go/ethtrie"
- "github.com/ethereum/eth-go/ethutil"
- "math/big"
-)
-
-// States within the ethereum protocol are used to store anything
-// within the merkle trie. States take care of caching and storing
-// nested states. It's the general query interface to retrieve:
-// * Contracts
-// * Accounts
-type State struct {
- // The trie for this structure
- trie *ethtrie.Trie
-
- stateObjects map[string]*StateObject
-
- manifest *Manifest
-}
-
-// Create a new state from a given trie
-func NewState(trie *ethtrie.Trie) *State {
- return &State{trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest()}
-}
-
-// Retrieve the balance from the given address or 0 if object not found
-func (self *State) GetBalance(addr []byte) *big.Int {
- stateObject := self.GetStateObject(addr)
- if stateObject != nil {
- return stateObject.Amount
- }
-
- return ethutil.Big0
-}
-
-func (self *State) GetNonce(addr []byte) uint64 {
- stateObject := self.GetStateObject(addr)
- if stateObject != nil {
- return stateObject.Nonce
- }
-
- return 0
-}
-
-//
-// Setting, updating & deleting state object methods
-//
-
-// Update the given state object and apply it to state trie
-func (self *State) UpdateStateObject(stateObject *StateObject) {
- addr := stateObject.Address()
-
- ethutil.Config.Db.Put(ethcrypto.Sha3Bin(stateObject.Script()), stateObject.Script())
-
- self.trie.Update(string(addr), string(stateObject.RlpEncode()))
-
- self.manifest.AddObjectChange(stateObject)
-}
-
-// Delete the given state object and delete it from the state trie
-func (self *State) DeleteStateObject(stateObject *StateObject) {
- self.trie.Delete(string(stateObject.Address()))
-
- delete(self.stateObjects, string(stateObject.Address()))
-}
-
-// Retrieve a state object given my the address. Nil if not found
-func (self *State) GetStateObject(addr []byte) *StateObject {
- addr = ethutil.Address(addr)
-
- stateObject := self.stateObjects[string(addr)]
- if stateObject != nil {
- return stateObject
- }
-
- data := self.trie.Get(string(addr))
- if len(data) == 0 {
- return nil
- }
-
- stateObject = NewStateObjectFromBytes(addr, []byte(data))
- self.stateObjects[string(addr)] = stateObject
-
- return stateObject
-}
-
-// Retrieve a state object or create a new state object if nil
-func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
- stateObject := self.GetStateObject(addr)
- if stateObject == nil {
- stateObject = self.NewStateObject(addr)
- }
-
- return stateObject
-}
-
-// Create a state object whether it exist in the trie or not
-func (self *State) NewStateObject(addr []byte) *StateObject {
- statelogger.Infof("(+) %x\n", addr)
-
- stateObject := NewStateObject(addr)
- self.stateObjects[string(addr)] = stateObject
-
- return stateObject
-}
-
-// Deprecated
-func (self *State) GetAccount(addr []byte) *StateObject {
- return self.GetOrNewStateObject(addr)
-}
-
-//
-// Setting, copying of the state methods
-//
-
-func (s *State) Cmp(other *State) bool {
- return s.trie.Cmp(other.trie)
-}
-
-func (self *State) Copy() *State {
- if self.trie != nil {
- state := NewState(self.trie.Copy())
- for k, stateObject := range self.stateObjects {
- state.stateObjects[k] = stateObject.Copy()
- }
-
- return state
- }
-
- return nil
-}
-
-func (self *State) Set(state *State) {
- if state == nil {
- panic("Tried setting 'state' to nil through 'Set'")
- }
-
- self.trie = state.trie
- self.stateObjects = state.stateObjects
-}
-
-func (s *State) Root() interface{} {
- return s.trie.Root
-}
-
-// Resets the trie and all siblings
-func (s *State) Reset() {
- s.trie.Undo()
-
- // Reset all nested states
- for _, stateObject := range s.stateObjects {
- if stateObject.state == nil {
- continue
- }
-
- //stateObject.state.Reset()
- stateObject.Reset()
- }
-
- s.Empty()
-}
-
-// Syncs the trie and all siblings
-func (s *State) Sync() {
- // Sync all nested states
- for _, stateObject := range s.stateObjects {
- //s.UpdateStateObject(stateObject)
-
- if stateObject.state == nil {
- continue
- }
-
- stateObject.state.Sync()
- }
-
- s.trie.Sync()
-
- s.Empty()
-}
-
-func (self *State) Empty() {
- self.stateObjects = make(map[string]*StateObject)
-}
-
-func (self *State) Update() {
- for _, stateObject := range self.stateObjects {
- if stateObject.remove {
- self.DeleteStateObject(stateObject)
- } else {
- stateObject.Sync()
-
- self.UpdateStateObject(stateObject)
- }
- }
-
- // FIXME trie delete is broken
- valid, t2 := ethtrie.ParanoiaCheck(self.trie)
- if !valid {
- statelogger.Infof("Warn: PARANOIA: Different state root during copy %x vs %x\n", self.trie.Root, t2.Root)
-
- self.trie = t2
- }
-}
-
-// Debug stuff
-func (self *State) CreateOutputForDiff() {
- for _, stateObject := range self.stateObjects {
- stateObject.CreateOutputForDiff()
- }
-}
-
-// Object manifest
-//
-// The object manifest is used to keep changes to the state so we can keep track of the changes
-// that occurred during a state transitioning phase.
-type Manifest struct {
- // XXX These will be handy in the future. Not important for now.
- objectAddresses map[string]bool
- storageAddresses map[string]map[string]bool
-
- objectChanges map[string]*StateObject
- storageChanges map[string]map[string]*big.Int
-}
-
-func NewManifest() *Manifest {
- m := &Manifest{objectAddresses: make(map[string]bool), storageAddresses: make(map[string]map[string]bool)}
- m.Reset()
-
- return m
-}
-
-func (m *Manifest) Reset() {
- m.objectChanges = make(map[string]*StateObject)
- m.storageChanges = make(map[string]map[string]*big.Int)
-}
-
-func (m *Manifest) AddObjectChange(stateObject *StateObject) {
- m.objectChanges[string(stateObject.Address())] = stateObject
-}
-
-func (m *Manifest) AddStorageChange(stateObject *StateObject, storageAddr []byte, storage *big.Int) {
- if m.storageChanges[string(stateObject.Address())] == nil {
- m.storageChanges[string(stateObject.Address())] = make(map[string]*big.Int)
- }
-
- m.storageChanges[string(stateObject.Address())][string(storageAddr)] = storage
-}