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path: root/p2p/simulations/connect.go
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Diffstat (limited to 'p2p/simulations/connect.go')
-rw-r--r--p2p/simulations/connect.go43
1 files changed, 32 insertions, 11 deletions
diff --git a/p2p/simulations/connect.go b/p2p/simulations/connect.go
index bb7e7999a..ede96b34c 100644
--- a/p2p/simulations/connect.go
+++ b/p2p/simulations/connect.go
@@ -32,6 +32,9 @@ var (
// It is useful when constructing a chain network topology
// when Network adds and removes nodes dynamically.
func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
ids := net.getUpNodeIDs()
l := len(ids)
if l < 2 {
@@ -41,29 +44,35 @@ func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
if last == id {
last = ids[l-2]
}
- return net.connect(last, id)
+ return net.connectNotConnected(last, id)
}
// ConnectToRandomNode connects the node with provided NodeID
// to a random node that is up.
func (net *Network) ConnectToRandomNode(id enode.ID) (err error) {
- selected := net.GetRandomUpNode(id)
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
+ selected := net.getRandomUpNode(id)
if selected == nil {
return ErrNodeNotFound
}
- return net.connect(selected.ID(), id)
+ return net.connectNotConnected(selected.ID(), id)
}
// ConnectNodesFull connects all nodes one to another.
// It provides a complete connectivity in the network
// which should be rarely needed.
func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
if ids == nil {
ids = net.getUpNodeIDs()
}
for i, lid := range ids {
for _, rid := range ids[i+1:] {
- if err = net.connect(lid, rid); err != nil {
+ if err = net.connectNotConnected(lid, rid); err != nil {
return err
}
}
@@ -74,12 +83,19 @@ func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
// ConnectNodesChain connects all nodes in a chain topology.
// If ids argument is nil, all nodes that are up will be connected.
func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
+ return net.connectNodesChain(ids)
+}
+
+func (net *Network) connectNodesChain(ids []enode.ID) (err error) {
if ids == nil {
ids = net.getUpNodeIDs()
}
l := len(ids)
for i := 0; i < l-1; i++ {
- if err := net.connect(ids[i], ids[i+1]); err != nil {
+ if err := net.connectNotConnected(ids[i], ids[i+1]); err != nil {
return err
}
}
@@ -89,6 +105,9 @@ func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
// ConnectNodesRing connects all nodes in a ring topology.
// If ids argument is nil, all nodes that are up will be connected.
func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
if ids == nil {
ids = net.getUpNodeIDs()
}
@@ -96,15 +115,18 @@ func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
if l < 2 {
return nil
}
- if err := net.ConnectNodesChain(ids); err != nil {
+ if err := net.connectNodesChain(ids); err != nil {
return err
}
- return net.connect(ids[l-1], ids[0])
+ return net.connectNotConnected(ids[l-1], ids[0])
}
// ConnectNodesStar connects all nodes into a star topology
// If ids argument is nil, all nodes that are up will be connected.
func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error) {
+ net.lock.Lock()
+ defer net.lock.Unlock()
+
if ids == nil {
ids = net.getUpNodeIDs()
}
@@ -112,16 +134,15 @@ func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error
if center == id {
continue
}
- if err := net.connect(center, id); err != nil {
+ if err := net.connectNotConnected(center, id); err != nil {
return err
}
}
return nil
}
-// connect connects two nodes but ignores already connected error.
-func (net *Network) connect(oneID, otherID enode.ID) error {
- return ignoreAlreadyConnectedErr(net.Connect(oneID, otherID))
+func (net *Network) connectNotConnected(oneID, otherID enode.ID) error {
+ return ignoreAlreadyConnectedErr(net.connect(oneID, otherID))
}
func ignoreAlreadyConnectedErr(err error) error {