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-rw-r--r--p2p/discover/table.go105
1 files changed, 68 insertions, 37 deletions
diff --git a/p2p/discover/table.go b/p2p/discover/table.go
index efa6e8eea..abb7980f8 100644
--- a/p2p/discover/table.go
+++ b/p2p/discover/table.go
@@ -25,6 +25,7 @@ package discover
import (
"crypto/rand"
"encoding/binary"
+ "fmt"
"net"
"sort"
"sync"
@@ -56,7 +57,7 @@ type Table struct {
nursery []*Node // bootstrap nodes
db *nodeDB // database of known nodes
- refreshReq chan struct{}
+ refreshReq chan chan struct{}
closeReq chan struct{}
closed chan struct{}
@@ -102,7 +103,7 @@ func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string
self: NewNode(ourID, ourAddr.IP, uint16(ourAddr.Port), uint16(ourAddr.Port)),
bonding: make(map[NodeID]*bondproc),
bondslots: make(chan struct{}, maxBondingPingPongs),
- refreshReq: make(chan struct{}),
+ refreshReq: make(chan chan struct{}),
closeReq: make(chan struct{}),
closed: make(chan struct{}),
}
@@ -179,21 +180,27 @@ func (tab *Table) Close() {
}
}
-// Bootstrap sets the bootstrap nodes. These nodes are used to connect
-// to the network if the table is empty. Bootstrap will also attempt to
-// fill the table by performing random lookup operations on the
-// network.
-func (tab *Table) Bootstrap(nodes []*Node) {
+// SetFallbackNodes sets the initial points of contact. These nodes
+// are used to connect to the network if the table is empty and there
+// are no known nodes in the database.
+func (tab *Table) SetFallbackNodes(nodes []*Node) error {
+ for _, n := range nodes {
+ if err := n.validateComplete(); err != nil {
+ return fmt.Errorf("bad bootstrap/fallback node %q (%v)", n, err)
+ }
+ }
tab.mutex.Lock()
- // TODO: maybe filter nodes with bad fields (nil, etc.) to avoid strange crashes
tab.nursery = make([]*Node, 0, len(nodes))
for _, n := range nodes {
cpy := *n
+ // Recompute cpy.sha because the node might not have been
+ // created by NewNode or ParseNode.
cpy.sha = crypto.Sha3Hash(n.ID[:])
tab.nursery = append(tab.nursery, &cpy)
}
tab.mutex.Unlock()
- tab.requestRefresh()
+ tab.refresh()
+ return nil
}
// Resolve searches for a specific node with the given ID.
@@ -224,26 +231,36 @@ func (tab *Table) Resolve(targetID NodeID) *Node {
// The given target does not need to be an actual node
// identifier.
func (tab *Table) Lookup(targetID NodeID) []*Node {
+ return tab.lookup(targetID, true)
+}
+
+func (tab *Table) lookup(targetID NodeID, refreshIfEmpty bool) []*Node {
var (
target = crypto.Sha3Hash(targetID[:])
asked = make(map[NodeID]bool)
seen = make(map[NodeID]bool)
reply = make(chan []*Node, alpha)
pendingQueries = 0
+ result *nodesByDistance
)
// don't query further if we hit ourself.
// unlikely to happen often in practice.
asked[tab.self.ID] = true
- tab.mutex.Lock()
- // generate initial result set
- result := tab.closest(target, bucketSize)
- tab.mutex.Unlock()
-
- // If the result set is empty, all nodes were dropped, refresh.
- if len(result.entries) == 0 {
- tab.requestRefresh()
- return nil
+ for {
+ tab.mutex.Lock()
+ // generate initial result set
+ result = tab.closest(target, bucketSize)
+ tab.mutex.Unlock()
+ if len(result.entries) > 0 || !refreshIfEmpty {
+ break
+ }
+ // The result set is empty, all nodes were dropped, refresh.
+ // We actually wait for the refresh to complete here. The very
+ // first query will hit this case and run the bootstrapping
+ // logic.
+ <-tab.refresh()
+ refreshIfEmpty = false
}
for {
@@ -287,24 +304,24 @@ func (tab *Table) Lookup(targetID NodeID) []*Node {
return result.entries
}
-func (tab *Table) requestRefresh() {
+func (tab *Table) refresh() <-chan struct{} {
+ done := make(chan struct{})
select {
- case tab.refreshReq <- struct{}{}:
+ case tab.refreshReq <- done:
case <-tab.closed:
+ close(done)
}
+ return done
}
+// refreshLoop schedules doRefresh runs and coordinates shutdown.
func (tab *Table) refreshLoop() {
- defer func() {
- tab.db.close()
- if tab.net != nil {
- tab.net.close()
- }
- close(tab.closed)
- }()
-
- timer := time.NewTicker(autoRefreshInterval)
- var done chan struct{}
+ var (
+ timer = time.NewTicker(autoRefreshInterval)
+ waiting []chan struct{} // accumulates waiting callers while doRefresh runs
+ done chan struct{} // where doRefresh reports completion
+ )
+loop:
for {
select {
case <-timer.C:
@@ -312,20 +329,34 @@ func (tab *Table) refreshLoop() {
done = make(chan struct{})
go tab.doRefresh(done)
}
- case <-tab.refreshReq:
+ case req := <-tab.refreshReq:
+ waiting = append(waiting, req)
if done == nil {
done = make(chan struct{})
go tab.doRefresh(done)
}
case <-done:
+ for _, ch := range waiting {
+ close(ch)
+ }
+ waiting = nil
done = nil
case <-tab.closeReq:
- if done != nil {
- <-done
- }
- return
+ break loop
}
}
+
+ if tab.net != nil {
+ tab.net.close()
+ }
+ if done != nil {
+ <-done
+ }
+ for _, ch := range waiting {
+ close(ch)
+ }
+ tab.db.close()
+ close(tab.closed)
}
// doRefresh performs a lookup for a random target to keep buckets
@@ -342,7 +373,7 @@ func (tab *Table) doRefresh(done chan struct{}) {
// We perform a lookup with a random target instead.
var target NodeID
rand.Read(target[:])
- result := tab.Lookup(target)
+ result := tab.lookup(target, false)
if len(result) > 0 {
return
}
@@ -366,7 +397,7 @@ func (tab *Table) doRefresh(done chan struct{}) {
tab.mutex.Unlock()
// Finally, do a self lookup to fill up the buckets.
- tab.Lookup(tab.self.ID)
+ tab.lookup(tab.self.ID, false)
}
// closest returns the n nodes in the table that are closest to the