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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.

package termui

import (
    "regexp"
    "strings"

    tm "github.com/nsf/termbox-go"
)
import rw "github.com/mattn/go-runewidth"

/* ---------------Port from termbox-go --------------------- */

// Attribute is printable cell's color and style.
type Attribute uint16

// 8 basic clolrs
const (
    ColorDefault Attribute = iota
    ColorBlack
    ColorRed
    ColorGreen
    ColorYellow
    ColorBlue
    ColorMagenta
    ColorCyan
    ColorWhite
)

//Have a constant that defines number of colors
const NumberofColors = 8

// Text style
const (
    AttrBold Attribute = 1 << (iota + 9)
    AttrUnderline
    AttrReverse
)

var (
    dot  = "…"
    dotw = rw.StringWidth(dot)
)

/* ----------------------- End ----------------------------- */

func toTmAttr(x Attribute) tm.Attribute {
    return tm.Attribute(x)
}

func str2runes(s string) []rune {
    return []rune(s)
}

// Here for backwards-compatibility.
func trimStr2Runes(s string, w int) []rune {
    return TrimStr2Runes(s, w)
}

// TrimStr2Runes trims string to w[-1 rune], appends …, and returns the runes
// of that string if string is grather then n. If string is small then w,
// return the runes.
func TrimStr2Runes(s string, w int) []rune {
    if w <= 0 {
        return []rune{}
    }

    sw := rw.StringWidth(s)
    if sw > w {
        return []rune(rw.Truncate(s, w, dot))
    }
    return str2runes(s)
}

// TrimStrIfAppropriate trim string to "s[:-1] + …"
// if string > width otherwise return string
func TrimStrIfAppropriate(s string, w int) string {
    if w <= 0 {
        return ""
    }

    sw := rw.StringWidth(s)
    if sw > w {
        return rw.Truncate(s, w, dot)
    }

    return s
}

func strWidth(s string) int {
    return rw.StringWidth(s)
}

func charWidth(ch rune) int {
    return rw.RuneWidth(ch)
}

var whiteSpaceRegex = regexp.MustCompile(`\s`)

// StringToAttribute converts text to a termui attribute. You may specifiy more
// then one attribute like that: "BLACK, BOLD, ...". All whitespaces
// are ignored.
func StringToAttribute(text string) Attribute {
    text = whiteSpaceRegex.ReplaceAllString(strings.ToLower(text), "")
    attributes := strings.Split(text, ",")
    result := Attribute(0)

    for _, theAttribute := range attributes {
        var match Attribute
        switch theAttribute {
        case "reset", "default":
            match = ColorDefault

        case "black":
            match = ColorBlack

        case "red":
            match = ColorRed

        case "green":
            match = ColorGreen

        case "yellow":
            match = ColorYellow

        case "blue":
            match = ColorBlue

        case "magenta":
            match = ColorMagenta

        case "cyan":
            match = ColorCyan

        case "white":
            match = ColorWhite

        case "bold":
            match = AttrBold

        case "underline":
            match = AttrUnderline

        case "reverse":
            match = AttrReverse
        }

        result |= match
    }

    return result
}

// TextCells returns a coloured text cells []Cell
func TextCells(s string, fg, bg Attribute) []Cell {
    cs := make([]Cell, 0, len(s))

    // sequence := MarkdownTextRendererFactory{}.TextRenderer(s).Render(fg, bg)
    // runes := []rune(sequence.NormalizedText)
    runes := str2runes(s)

    for n := range runes {
        // point, _ := sequence.PointAt(n, 0, 0)
        // cs = append(cs, Cell{point.Ch, point.Fg, point.Bg})
        cs = append(cs, Cell{runes[n], fg, bg})
    }
    return cs
}

// Width returns the actual screen space the cell takes (usually 1 or 2).
func (c Cell) Width() int {
    return charWidth(c.Ch)
}

// Copy return a copy of c
func (c Cell) Copy() Cell {
    return c
}

// TrimTxCells trims the overflowed text cells sequence.
func TrimTxCells(cs []Cell, w int) []Cell {
    if len(cs) <= w {
        return cs
    }
    return cs[:w]
}

// DTrimTxCls trims the overflowed text cells sequence and append dots at the end.
func DTrimTxCls(cs []Cell, w int) []Cell {
    l := len(cs)
    if l <= 0 {
        return []Cell{}
    }

    rt := make([]Cell, 0, w)
    csw := 0
    for i := 0; i < l && csw <= w; i++ {
        c := cs[i]
        cw := c.Width()

        if cw+csw < w {
            rt = append(rt, c)
            csw += cw
        } else {
            rt = append(rt, Cell{'…', c.Fg, c.Bg})
            break
        }
    }

    return rt
}

func CellsToStr(cs []Cell) string {
    str := ""
    for _, c := range cs {
        str += string(c.Ch)
    }
    return str
}