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path: root/vendor/github.com/gizak/termui/table.go
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package termui

import "strings"

/*
    table := termui.NewTable()
    table.Rows = rows
    table.FgColor = termui.ColorWhite
    table.BgColor = termui.ColorDefault
    table.Height = 7
    table.Width = 62
    table.Y = 0
    table.X = 0
    table.Border = true
*/

type Table struct {
    Block
    Rows      [][]string
    CellWidth []int
    FgColor   Attribute
    BgColor   Attribute
    FgColors  []Attribute
    BgColors  []Attribute
    Seperator bool
    TextAlign Align
}

func NewTable() *Table {
    table := &Table{Block: *NewBlock()}
    table.FgColor = ColorWhite
    table.BgColor = ColorDefault
    table.Seperator = true
    return table
}

func (table *Table) Analysis() {
    length := len(table.Rows)
    if length < 1 {
        return
    }

    if len(table.FgColors) == 0 {
        table.FgColors = make([]Attribute, len(table.Rows))
    }
    if len(table.BgColors) == 0 {
        table.BgColors = make([]Attribute, len(table.Rows))
    }

    row_width := len(table.Rows[0])
    cellWidthes := make([]int, row_width)

    for index, row := range table.Rows {
        for i, str := range row {
            if cellWidthes[i] < len(str) {
                cellWidthes[i] = len(str)
            }
        }

        if table.FgColors[index] == 0 {
            table.FgColors[index] = table.FgColor
        }

        if table.BgColors[index] == 0 {
            table.BgColors[index] = table.BgColor
        }
    }

    table.CellWidth = cellWidthes

    //width_sum := 2
    //for i, width := range cellWidthes {
    //  width_sum += (width + 2)
    //  for u, row := range table.Rows {
    //      switch table.TextAlign {
    //      case "right":
    //          row[i] = fmt.Sprintf(" %*s ", width, table.Rows[u][i])
    //      case "center":
    //          word_width := len(table.Rows[u][i])
    //          offset := (width - word_width) / 2
    //          row[i] = fmt.Sprintf(" %*s ", width, fmt.Sprintf("%-*s", offset+word_width, table.Rows[u][i]))
    //      default: // left
    //          row[i] = fmt.Sprintf(" %-*s ", width, table.Rows[u][i])
    //      }
    //  }
    //}

    //if table.Width == 0 {
    //  table.Width = width_sum
    //}
}

func (table *Table) SetSize() {
    length := len(table.Rows)
    if table.Seperator {
        table.Height = length*2 + 1
    } else {
        table.Height = length + 2
    }
    table.Width = 2
    if length != 0 {
        for _, cell_width := range table.CellWidth {
            table.Width += cell_width + 3
        }
    }
}

func (table *Table) CalculatePosition(x int, y int, x_coordinate *int, y_coordibate *int, cell_beginning *int) {
    if table.Seperator {
        *y_coordibate = table.innerArea.Min.Y + y*2
    } else {
        *y_coordibate = table.innerArea.Min.Y + y
    }
    if x == 0 {
        *cell_beginning = table.innerArea.Min.X
    } else {
        *cell_beginning += table.CellWidth[x-1] + 3
    }

    switch table.TextAlign {
    case AlignRight:
        *x_coordinate = *cell_beginning + (table.CellWidth[x] - len(table.Rows[y][x])) + 2
    case AlignCenter:
        *x_coordinate = *cell_beginning + (table.CellWidth[x]-len(table.Rows[y][x]))/2 + 2
    default:
        *x_coordinate = *cell_beginning + 2
    }
}

func (table *Table) Buffer() Buffer {
    buffer := table.Block.Buffer()
    table.Analysis()

    pointer_x := table.innerArea.Min.X + 2
    pointer_y := table.innerArea.Min.Y
    border_pointer_x := table.innerArea.Min.X
    for y, row := range table.Rows {
        for x, cell := range row {
            table.CalculatePosition(x, y, &pointer_x, &pointer_y, &border_pointer_x)
            backgraound := DefaultTxBuilder.Build(strings.Repeat(" ", table.CellWidth[x]+3), table.BgColors[y], table.BgColors[y])
            cells := DefaultTxBuilder.Build(cell, table.FgColors[y], table.BgColors[y])

            for i, back := range backgraound {
                buffer.Set(border_pointer_x+i, pointer_y, back)
            }

            coordinate_x := pointer_x
            for _, printer := range cells {
                buffer.Set(coordinate_x, pointer_y, printer)
                coordinate_x += printer.Width()
            }

            if x != 0 {
                devidors := DefaultTxBuilder.Build("|", table.FgColors[y], table.BgColors[y])
                for _, devidor := range devidors {
                    buffer.Set(border_pointer_x, pointer_y, devidor)
                }
            }
        }

        if table.Seperator {
            border := DefaultTxBuilder.Build(strings.Repeat("─", table.Width-2), table.FgColor, table.BgColor)
            for i, cell := range border {
                buffer.Set(i+1, pointer_y+1, cell)
            }
        }
    }

    return buffer
}